Player Matchup

Danzaburou
Danzaburou
AggroChief
Danzaburou
Level 58
God Stats
39W - 31L
1,413 SR
Queue Stats
124W - 132L
1,380 Elo+
Party 2
Jormungandr
Jormungandr
Autmmn
Jormungandr
Level 89
God Stats
4W - 1L
1,374 SR
Queue Stats
85W - 70L
1,443 Elo+
Party 1
Bellona
Bellona
Hadoukittenz
Bellona
Level 62
God Stats
16W - 11L
1,216 SR
Queue Stats
227W - 234L
1,364 Elo+
Party 2
Ra
Ra
juicybusssy
Ra
Level 13
God Stats
18W - 15L
1,509 SR
Queue Stats
71W - 69L
1,262 Elo+
Party 2
Thor
Thor
zihbes
Thor
Level 86
God Stats
2W - 0L
1,871 SR
Queue Stats
65W - 74L
1,365 Elo+
Party 1
Team Averages
Level 62
1,477 SR
1,363 Elo+

VS

Team Averages
Level 93
1,581 SR
1,364 Elo+
Nemesis
Nemesis
KillaKapG
Nemesis
Level 62
God Stats
0W - 1L
1,684 SR
Queue Stats
11W - 21L
1,190 Elo+
Solo
Mulan
Mulan
aiming_at_cha
Mulan
Level 143
God Stats
3W - 3L
1,734 SR
Queue Stats
100W - 114L
1,392 Elo+
Solo
Poseidon
Poseidon
empyreal_vibe
Poseidon
Level 116
God Stats
15W - 18L
1,473 SR
Queue Stats
169W - 174L
1,385 Elo+
Solo
Eset
Eset
maniacpainter
Eset
Level 69
God Stats
112W - 104L
1,530 SR
Queue Stats
1,359W - 1,377L
1,419 Elo+
Solo
Apollo
Apollo
wanabemyfrend
Apollo
Level 77
God Stats
237W - 267L
1,481 SR
Queue Stats
358W - 373L
1,433 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
AggroChief
Danzaburou
16
4 / 2 / 10
10,501
525
6,117
14,123
5,147
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Jormungandr
Autmmn
Jormungandr
17
7 / 1 / 11
11,854
593
10,468
16,506
15,699
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Bellona
Hadoukittenz
Bellona
18
15 / 2 / 5
12,270
614
15,605
18,000
17,753
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

17
9 / 5 / 6
11,228
561
14,239
12,075
4,694
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Thor
zihbes
Thor
17
5 / 2 / 6
11,160
558
7,745
12,893
5,232
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
KillaKapG
Nemesis
8
0 / 2 / 0
6,794
340
1,251
6,432
2,486
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

17
7 / 10 / 2
11,145
557
10,945
19,484
13,741
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Poseidon
empyreal_vibe
Poseidon
13
3 / 4 / 0
8,723
436
5,710
6,902
2,316
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

15
1 / 8 / 5
9,320
466
6,172
15,934
14,705
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

10
0 / 16 / 4
7,292
365
8,131
22,409
6,860
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

78
Kill Participation
22
40
Kills
11
12
Deaths
40
38
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
AggroChief
Danzaburou
4
2
10
4.5
W
Jormungandr
Autmmn
Jormungandr
7
1
11
12.5
W
Bellona
Hadoukittenz
Bellona
15
2
5
8.75
L
Nemesis
KillaKapG
Nemesis
0
2
0
0
L
7
10
2
0.8
L
Poseidon
empyreal_vibe
Poseidon
3
4
0
0.75
W
9
5
6
2.4
L
1
8
5
0.44
L
0
16
4
0.13
W
Thor
zihbes
Thor
5
2
6
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,174
Damage
32,209
73,597
Taken
71,161
48,525
Mitigated
40,108
19,065
Healing
10,504
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
AggroChief
Danzaburou
6,117
3,352
0
3,808
14,123
5,147
6,027
2,002
12,074
0
58,726
W
Jormungandr
Autmmn
Jormungandr
10,468
2,678
347
3,499
16,506
15,699
446
4,370
12,064
58,923
0
W
Bellona
Hadoukittenz
Bellona
15,605
5,463
0
5,283
18,000
17,753
2,820
694
15,729
0
64,890
L
Nemesis
KillaKapG
Nemesis
1,251
460
0
1,281
6,432
2,486
0
803
5,589
0
23,657
L
10,945
863
0
2,729
19,484
13,741
252
4,615
14,790
669
39,256
L
Poseidon
empyreal_vibe
Poseidon
5,710
756
0
823
6,902
2,316
774
1,356
5,492
46,840
0
W
14,239
2,333
629
3,341
12,075
4,694
1,206
2,372
9,422
66,190
0
L
6,172
350
140
2,730
15,934
14,705
0
7,844
7,996
45,678
0
L
8,131
4,284
0
2,801
22,409
6,860
652
9,532
12,587
0
28,105
W
Thor
zihbes
Thor
7,745
2,945
0
2,158
12,893
5,232
974
2,415
10,256
0
72,614

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,013
Gold Earned
43,274
523
Minions Killed
320
0
Camps Cleared
0
1,788,803
Distance Traveled
1,190,960
15
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
10,501
525
107
5
0
346,453
0
W
Jormungandr
11,854
593
77
4
0
387,637
5
W
Bellona
12,270
614
106
5
0
357,669
2
L
Nemesis
6,794
340
51
3
0
202,987
0
L
Mulan
11,145
557
73
4
0
235,460
2
L
Poseidon
8,723
436
92
5
0
215,784
1
W
Ra
11,228
561
119
6
0
332,753
2
L
Eset
9,320
466
59
3
0
283,649
1
L
Apollo
7,292
365
45
2
0
253,080
1
W
Thor
11,160
558
114
6
0
364,291
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role