Player Matchup

Nox
Nox
JukeboxRusty
Nox
Level 125
God Stats
1W - 0L
1,693 SR
Queue Stats
21W - 23L
1,475 Elo+
Party 1
Khepri
Khepri
Recon C4
Khepri
Level 124
God Stats
29W - 26L
1,551 SR
Queue Stats
209W - 252L
1,511 Elo+
Party 3
Chaac
Chaac
ReconC4
Chaac
Level 126
God Stats
22W - 9L
1,662 SR
Queue Stats
279W - 291L
1,514 Elo+
Party 3
Bastet
Bastet
TheAcidMan420
Bastet
Level 63
God Stats
6W - 2L
1,719 SR
Queue Stats
102W - 100L
1,537 Elo+
Party 1
Chang'e
Chang'e
xR0GUEx420
Chang'e
Level 105
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 5L
1,489 Elo+
Party 1
Team Averages
Level 109
1,625 SR
1,505 Elo+

VS

Team Averages
Level 95
1,439 SR
1,500 Elo+
Bakasura
Bakasura
 
Bakasura
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Gilgamesh
Gilgamesh
DonBeric
Gilgamesh
Level 95
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 16L
1,439 Elo+
Party 2
Danzaburou
Danzaburou
EDGARallenKROW
Danzaburou
Level 87
God Stats
1W - 3L
1,266 SR
Queue Stats
169W - 151L
1,613 Elo+
Party 2
Nu Wa
Nu Wa
noudle
Nu Wa
Level 53
God Stats
7W - 6L
1,505 SR
Queue Stats
20W - 23L
1,433 Elo+
Solo
Sobek
Sobek
xcarnage09
Sobek
Level 83
God Stats
3W - 3L
1,426 SR
Queue Stats
192W - 177L
1,516 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
1 / 0 / 9
12,384
774
13,575
7,789
3,592
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Khepri
Recon C4
Khepri
17
0 / 1 / 14
11,854
741
9,185
12,819
14,323
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Chaac
ReconC4
Chaac
19
7 / 1 / 7
12,267
767
20,619
21,064
20,767
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

18
7 / 0 / 7
12,415
776
12,607
13,167
5,915
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Chang'e
xR0GUEx420
Chang'e
17
0 / 1 / 11
11,285
705
9,083
13,191
5,003
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
 
Bakasura
16
0 / 4 / 1
9,945
622
6,030
16,713
8,595
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Gilgamesh
DonBeric
Gilgamesh
16
0 / 1 / 2
9,798
612
6,036
17,739
13,703
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

Danzaburou
EDGARallenKROW
Danzaburou
19
1 / 1 / 0
11,682
730
12,554
14,361
5,706
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Nu Wa
noudle
Nu Wa
16
0 / 5 / 2
9,812
613
15,771
10,861
3,923
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Sobek
16
2 / 4 / 1
10,317
645
6,110
19,227
21,532
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Match Insights

Player Kills, Deaths, and Assists

63
Kill Participation
9
15
Kills
3
3
Deaths
15
48
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Bakasura
 
Bakasura
0
4
1
0.13
L
Gilgamesh
DonBeric
Gilgamesh
0
1
2
1
L
Danzaburou
EDGARallenKROW
Danzaburou
1
1
0
1
W
1
0
9
5.5
W
Khepri
Recon C4
Khepri
0
1
14
7
W
Chaac
ReconC4
Chaac
7
1
7
10.5
W
7
0
7
10.5
L
Nu Wa
noudle
Nu Wa
0
5
2
0.2
W
Chang'e
xR0GUEx420
Chang'e
0
1
11
5.5
L
Sobek
2
4
1
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

65,069
Damage
46,501
68,030
Taken
78,901
49,600
Mitigated
53,459
37,172
Healing
16,280
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bakasura
 
Bakasura
6,030
3,308
0
4,336
16,713
8,595
0
6,134
10,440
0
18,465
L
Gilgamesh
DonBeric
Gilgamesh
6,036
1,162
0
2,627
17,739
13,703
0
6,150
11,108
0
21,675
L
Danzaburou
EDGARallenKROW
Danzaburou
12,554
3,118
0
4,496
14,361
5,706
657
6,101
8,050
0
76,130
W
13,575
1,109
0
1,202
7,789
3,592
2,117
2,655
4,785
73,218
0
W
Khepri
Recon C4
Khepri
9,185
217
578
3,257
12,819
14,323
607
5,131
6,692
31,655
0
W
Chaac
ReconC4
Chaac
20,619
4,003
597
9,910
21,064
20,767
2,656
5,698
13,834
58
59,208
W
12,607
2,692
0
5,166
13,167
5,915
1,338
2,771
10,117
0
39,437
L
Nu Wa
noudle
Nu Wa
15,771
5,801
0
795
10,861
3,923
826
4,843
5,962
40,792
0
W
Chang'e
xR0GUEx420
Chang'e
9,083
1,236
9,110
7,352
13,191
5,003
3,357
4,192
8,228
41,535
0
L
Sobek
6,110
413
437
3,589
19,227
21,532
8
7,870
11,231
16,801
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,205
Gold Earned
51,554
335
Minions Killed
277
0
Camps Cleared
0
1,734,046
Distance Traveled
1,463,811
7
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bakasura
9,945
622
48
3
0
342,550
0
L
Gilgamesh
9,798
612
30
2
0
281,228
2
L
Danzaburou
11,682
730
125
8
0
336,282
1
W
Nox
12,384
774
126
8
0
371,255
3
W
Khepri
11,854
741
52
3
0
313,302
0
W
Chaac
12,267
767
46
3
0
344,842
0
W
Bastet
12,415
776
47
3
0
365,199
0
L
Nu Wa
9,812
613
62
4
0
256,928
4
W
Chang'e
11,285
705
64
4
0
339,448
4
L
Sobek
10,317
645
12
1
0
246,823
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role