Player Matchup

Yu Huang
Yu Huang
 
Yu Huang
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Skadi
Skadi
 
Skadi
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Set
Set
 
Set
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
CalamityGan0n
Cthulhu
Level 84
God Stats
1W - 2L
1,500 SR
Queue Stats
2W - 8L
1,500 Elo+
Party 1
Zhong Kui
Zhong Kui
KnovusDaProdigy
Zhong Kui
Level 155
God Stats
1W - 2L
1,712 SR
Queue Stats
112W - 108L
1,458 Elo+
Party 1
Team Averages
Level 141
1,542 SR
1,492 Elo+

VS

Team Averages
Level 119
1,528 SR
1,492 Elo+
Sol
Sol
Arkolm
Sol
Level 129
God Stats
6W - 2L
1,690 SR
Queue Stats
37W - 53L
1,417 Elo+
Party 2
Bacchus
Bacchus
Athenicia
Bacchus
Level 113
God Stats
5W - 2L
1,868 SR
Queue Stats
28W - 42L
1,409 Elo+
Party 2
Shiva
Shiva
Rophiandis
Shiva
Level 142
God Stats
1W - 3L
1,083 SR
Queue Stats
53W - 71L
1,432 Elo+
Party 2
Neith
Neith
eiron2404
Neith
Level 107
God Stats
3W - 3L
1,500 SR
Queue Stats
228W - 242L
1,497 Elo+
Solo
Hades
Hades
mikethemarksman
Hades
Level 104
God Stats
2W - 2L
1,500 SR
Queue Stats
3W - 5L
1,707 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yu Huang
 
Yu Huang
11
1 / 1 / 0
6,234
623
3,134
6,747
1,944
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Skadi
 
Skadi
9
2 / 4 / 1
5,578
558
3,682
6,560
1,707
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Set
 
Set
8
1 / 2 / 0
4,847
485
1,905
6,040
2,065
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5

Cthulhu
6
1 / 2 / 3
4,922
492
1,237
5,142
2,004
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Zhong Kui
KnovusDaProdigy
Zhong Kui
9
0 / 1 / 1
5,146
515
1,589
4,306
2,865
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
Arkolm
Sol
9
3 / 2 / 1
5,972
597
5,936
6,558
1,222
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Bacchus
Athenicia
Bacchus
8
1 / 3 / 5
5,753
575
3,028
6,979
4,379
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5

Shiva
10
1 / 1 / 1
5,766
577
3,985
6,590
4,255
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Neith
eiron2404
Neith
11
2 / 0 / 0
6,120
612
3,158
4,724
1,352
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

11
3 / 0 / 0
6,072
607
3,332
4,984
2,072
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 5 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
17
5
Kills
10
10
Deaths
6
5
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Yu Huang
 
Yu Huang
1
1
0
1
L
Skadi
 
Skadi
2
4
1
0.63
L
Set
 
Set
1
2
0
0.5
W
Sol
Arkolm
Sol
3
2
1
1.75
W
Bacchus
Athenicia
Bacchus
1
3
5
1.17
L
Cthulhu
1
2
3
1.25
L
Zhong Kui
KnovusDaProdigy
Zhong Kui
0
1
1
0.5
W
Shiva
1
1
1
1.5
W
Neith
eiron2404
Neith
2
0
0
2
W
3
0
0
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,547
Damage
19,439
28,795
Taken
29,835
10,585
Mitigated
13,280
8,473
Healing
12,558
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Yu Huang
 
Yu Huang
3,134
766
0
2,715
6,747
1,944
0
852
5,533
35,001
0
L
Skadi
 
Skadi
3,682
1,021
98
1,810
6,560
1,707
0
4,998
1,562
0
29,077
L
Set
 
Set
1,905
614
0
679
6,040
2,065
0
2,411
3,629
0
20,074
W
Sol
Arkolm
Sol
5,936
4,051
0
3,089
6,558
1,222
1,436
383
6,175
36,528
0
W
Bacchus
Athenicia
Bacchus
3,028
91
1,077
1,399
6,979
4,379
108
465
6,514
9,980
0
L
Cthulhu
1,237
291
0
1,007
5,142
2,004
0
3,740
1,402
6,249
0
L
Zhong Kui
KnovusDaProdigy
Zhong Kui
1,589
94
0
2,164
4,306
2,865
0
295
4,011
25,964
0
W
Shiva
3,985
953
63
1,712
6,590
4,255
0
2,956
3,634
0
28,337
W
Neith
eiron2404
Neith
3,158
810
0
1,406
4,724
1,352
408
1,397
3,327
0
36,497
W
3,332
357
109
3,703
4,984
2,072
0
759
4,225
35,742
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,727
Gold Earned
29,683
260
Minions Killed
296
0
Camps Cleared
0
923,879
Distance Traveled
994,353
10
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Yu Huang
6,234
623
95
10
0
186,988
2
L
Skadi
5,578
558
61
6
0
194,625
2
L
Set
4,847
485
35
4
0
210,889
1
W
Sol
5,972
597
60
6
0
183,274
2
W
Bacchus
5,753
575
20
2
0
201,520
4
L
Cthulhu
4,922
492
7
1
0
141,382
3
L
Zhong Kui
5,146
515
62
6
0
189,995
2
W
Shiva
5,766
577
57
6
0
210,207
3
W
Neith
6,120
612
79
8
0
183,550
0
W
Hades
6,072
607
80
8
0
215,802
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role