Player Matchup

Shiva
Shiva
KakiiSevilla
Shiva
Level 158
God Stats
8W - 1L
1,861 SR
Queue Stats
327W - 30L
1,926 Elo+
Party 1
Nu Wa
Nu Wa
jitano_Revenio
Nu Wa
Level 15
God Stats
2W - 1L
1,500 SR
Queue Stats
62W - 2L
2,182 Elo+
Party 1
Cthulhu
Cthulhu
rafa_rabbit22
Cthulhu
Level 110
God Stats
5W - 0L
1,771 SR
Queue Stats
150W - 36L
1,744 Elo+
Party 1
Team Averages
Level 94
1,711 SR
1,951 Elo+

VS

Team Averages
Level 77
1,288 SR
1,080 Elo+
Sol
Sol
David_Edm1
Sol
Level 61
God Stats
0W - 2L
1,515 SR
Queue Stats
8W - 54L
943 Elo+
Party 2
Ah Puch
Ah Puch
oO-JokeySmurf-Oo
Ah Puch
Level 111
God Stats
28W - 33L
1,387 SR
Queue Stats
228W - 265L
1,360 Elo+
Solo
Ymir
Ymir
wurstsaft361
Ymir
Level 58
God Stats
0W - 11L
962 SR
Queue Stats
5W - 50L
937 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
7 / 2 / 12
9,641
803
9,458
10,072
10,416
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

14
7 / 1 / 9
9,461
788
11,656
7,621
2,945
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cthulhu
14
6 / 0 / 11
9,428
786
8,342
10,795
12,823
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 9 / 2
6,785
565
2,190
9,445
2,565
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

12
3 / 6 / 0
8,093
674
10,833
8,997
2,384
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

11
0 / 5 / 3
7,514
626
3,282
15,180
12,345
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
8
20
Kills
3
3
Deaths
20
32
Assists
5
Player
Kills
Deaths
Assists
KDA
L
0
9
2
0.11
W
7
2
12
6.5
W
7
1
9
11.5
L
3
6
0
0.5
W
Cthulhu
6
0
11
11.5
L
0
5
3
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,456
Damage
16,305
28,488
Taken
33,622
26,184
Mitigated
17,294
5,328
Healing
3,715
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,190
298
0
562
9,445
2,565
0
4,814
4,293
16,462
0
W
9,458
2,344
908
1,097
10,072
10,416
336
4,126
5,946
0
27,740
W
11,656
2,588
0
819
7,621
2,945
2,029
5,834
1,787
37,394
0
L
10,833
83
0
1,641
8,997
2,384
0
5,910
2,632
33,136
0
W
Cthulhu
8,342
528
811
1,693
10,795
12,823
0
7,037
3,758
27,195
0
L
3,282
39
0
1,512
15,180
12,345
0
7,493
6,699
13,794
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,530
Gold Earned
22,392
160
Minions Killed
112
10
Camps Cleared
0
657,143
Distance Traveled
560,249
5
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
6,785
565
37
3
0
180,768
4
W
Shiva
9,641
803
47
4
4
235,653
3
W
Nu Wa
9,461
788
73
6
5
201,750
0
L
Ah Puch
8,093
674
55
5
0
184,647
2
W
Cthulhu
9,428
786
40
3
1
219,740
2
L
Ymir
7,514
626
20
2
0
194,834
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role