Player Matchup

Odin
Odin
 
Odin
Level 151
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Khepri
Khepri
FuzzyToucan
Khepri
Level 129
God Stats
50W - 31L
1,573 SR
Queue Stats
359W - 345L
1,528 Elo+
Party 3
Hou Yi
Hou Yi
Vehril
Hou Yi
Level 134
God Stats
4W - 1L
1,709 SR
Queue Stats
369W - 317L
1,586 Elo+
Party 1
Kali
Kali
Voisardian
Kali
Level 56
God Stats
9W - 6L
1,654 SR
Queue Stats
286W - 269L
1,518 Elo+
Party 3
Nu Wa
Nu Wa
xJamaicanHeatx
Nu Wa
Level 126
God Stats
17W - 14L
1,605 SR
Queue Stats
308W - 284L
1,612 Elo+
Party 1
Team Averages
Level 119
1,608 SR
1,549 Elo+

VS

Team Averages
Level 123
1,607 SR
1,563 Elo+
Yemoja
Yemoja
KingTylenol
Yemoja
Level 87
God Stats
1W - 2L
1,746 SR
Queue Stats
589W - 578L
1,626 Elo+
Party 2
Ganesha
Ganesha
Runway7072
Ganesha
Level 122
God Stats
5W - 7L
1,399 SR
Queue Stats
254W - 237L
1,599 Elo+
Party 2
Eset
Eset
TempestofChaos
Eset
Level 145
God Stats
4W - 1L
1,760 SR
Queue Stats
31W - 31L
1,517 Elo+
Solo
Horus
Horus
iDumbledore
Horus
Level 144
God Stats
1W - 1L
1,540 SR
Queue Stats
46W - 56L
1,428 Elo+
Solo
Neith
Neith
maddogsyndrom
Neith
Level 118
God Stats
14W - 10L
1,587 SR
Queue Stats
373W - 363L
1,645 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
 
Odin
10
2 / 0 / 8
6,435
585
4,503
7,714
4,475
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Khepri
11
1 / 1 / 1
6,109
555
3,806
8,897
5,799
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Hou Yi
Vehril
Hou Yi
12
7 / 1 / 2
7,360
669
7,802
7,588
2,261
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

11
3 / 3 / 3
6,252
568
4,036
8,238
2,411
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

11
2 / 1 / 2
6,156
560
5,739
6,086
1,477
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
12
1 / 1 / 1
6,370
579
5,575
7,371
2,996
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Ganesha
Runway7072
Ganesha
9
0 / 3 / 2
5,763
524
4,918
8,651
3,972
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

10
2 / 5 / 1
6,262
569
6,043
6,815
2,203
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

11
2 / 1 / 2
6,348
577
3,808
7,718
2,913
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

9
1 / 6 / 0
5,626
511
4,359
7,203
1,814
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
12
15
Kills
6
6
Deaths
16
16
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Odin
 
Odin
2
0
8
6
W
Khepri
1
1
1
1.5
L
Yemoja
1
1
1
1.5
L
Ganesha
Runway7072
Ganesha
0
3
2
0.33
L
2
5
1
0.5
W
Hou Yi
Vehril
Hou Yi
7
1
2
8
W
3
3
3
1.5
L
2
1
2
3
L
1
6
0
0.17
W
2
1
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,886
Damage
24,703
38,523
Taken
37,758
16,423
Mitigated
13,898
15,115
Healing
11,805
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Odin
 
Odin
4,503
1,454
0
2,614
7,714
4,475
0
3,629
4,085
0
13,429
W
Khepri
3,806
773
0
4,341
8,897
5,799
0
4,835
4,062
31,472
0
L
Yemoja
5,575
1,734
128
3,171
7,371
2,996
0
3,610
3,737
35,809
0
L
Ganesha
Runway7072
Ganesha
4,918
580
127
1,682
8,651
3,972
0
1,651
6,898
20,143
1,549
L
6,043
404
0
1,242
6,815
2,203
0
2,218
4,424
38,340
0
W
Hou Yi
Vehril
Hou Yi
7,802
3,847
0
3,872
7,588
2,261
504
1,237
6,351
0
44,596
W
4,036
1,816
0
2,884
8,238
2,411
0
2,447
5,791
0
24,384
L
3,808
1,456
307
3,741
7,718
2,913
83
1,184
6,434
0
34,367
L
4,359
1,675
0
1,407
7,203
1,814
0
447
6,720
0
29,072
W
5,739
1,242
0
1,404
6,086
1,477
0
4,039
2,047
36,144
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,312
Gold Earned
30,369
272
Minions Killed
307
0
Camps Cleared
0
1,078,756
Distance Traveled
1,041,790
9
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Odin
6,435
585
18
2
0
240,476
2
W
Khepri
6,109
555
55
5
0
211,824
1
L
Yemoja
6,370
579
68
6
0
182,764
1
L
Ganesha
5,763
524
16
1
0
206,621
2
L
Eset
6,262
569
80
7
0
205,686
5
W
Hou Yi
7,360
669
87
8
0
206,268
2
W
Kali
6,252
568
47
4
0
211,102
1
L
Horus
6,348
577
73
7
0
247,046
2
L
Neith
5,626
511
70
6
0
199,673
2
W
Nu Wa
6,156
560
65
6
0
209,086
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role