Player Matchup

Artio
Artio
Blasilk
Artio
Level 83
God Stats
3W - 1L
1,683 SR
Queue Stats
125W - 93L
1,472 Elo+
Party 1
Hou Yi
Hou Yi
FabryMur
Hou Yi
Level 73
God Stats
17W - 3L
1,764 SR
Queue Stats
127W - 92L
1,499 Elo+
Party 1
Tiamat
Tiamat
Landolc9914
Tiamat
Level 48
God Stats
1W - 0L
1,500 SR
Queue Stats
68W - 57L
1,449 Elo+
Party 1
Team Averages
Level 68
1,649 SR
1,473 Elo+

VS

Team Averages
Level 71
1,475 SR
1,407 Elo+
Sol
Sol
CityFoxx9054
Sol
Level 62
God Stats
0W - 2L
1,533 SR
Queue Stats
10W - 15L
1,491 Elo+
Solo
Mercury
Mercury
Vi11ageSn1p3r
Mercury
Level 63
God Stats
0W - 2L
1,500 SR
Queue Stats
19W - 33L
1,366 Elo+
Party 2
Cerberus
Cerberus
Virsune
Cerberus
Level 88
God Stats
1W - 8L
1,391 SR
Queue Stats
23W - 40L
1,363 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
Blasilk
Artio
13
1 / 2 / 12
8,586
781
7,652
13,469
12,363
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Hou Yi
FabryMur
Hou Yi
13
8 / 1 / 7
9,236
840
16,525
4,632
2,005
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Tiamat
13
6 / 1 / 8
8,633
785
10,531
7,878
4,099
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 5 / 1
7,930
721
8,364
10,181
3,026
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Mercury
10
1 / 6 / 1
6,812
619
4,393
8,658
2,826
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Cerberus
Virsune
Cerberus
11
1 / 4 / 3
7,412
674
4,609
21,789
13,081
Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
9
15
Kills
4
4
Deaths
15
27
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Artio
Blasilk
Artio
1
2
12
3.5
L
2
5
1
0.5
W
Hou Yi
FabryMur
Hou Yi
8
1
7
11.5
W
Tiamat
6
1
8
10
L
Mercury
1
6
1
0.25
L
Cerberus
Virsune
Cerberus
1
4
3
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,708
Damage
17,366
25,979
Taken
40,628
18,467
Mitigated
18,933
12,144
Healing
9,419
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artio
Blasilk
Artio
7,652
1,159
1,461
5,866
13,469
12,363
154
5,662
7,807
20,702
0
L
8,364
3,060
196
2,068
10,181
3,026
0
6,385
3,796
24,964
0
W
Hou Yi
FabryMur
Hou Yi
16,525
10,014
0
1,413
4,632
2,005
749
2,310
2,322
0
37,086
W
Tiamat
10,531
808
457
2,947
7,878
4,099
208
5,741
2,137
29,656
0
L
Mercury
4,393
437
0
970
8,658
2,826
0
3,604
5,054
0
18,133
L
Cerberus
Virsune
Cerberus
4,609
624
444
5,741
21,789
13,081
0
9,043
12,746
15,051
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,455
Gold Earned
22,154
108
Minions Killed
108
6
Camps Cleared
3
623,087
Distance Traveled
523,202
7
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artio
8,586
781
27
2
2
221,773
4
L
Sol
7,930
721
41
4
1
163,552
1
W
Hou Yi
9,236
840
52
5
1
180,516
0
W
Tiamat
8,633
785
29
3
3
220,798
3
L
Mercury
6,812
619
24
2
2
186,224
3
L
Cerberus
7,412
674
43
4
0
173,426
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role