Player Matchup

Ymir
Ymir
 
Ymir
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Chang'e
Chang'e
 
Chang'e
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Anhur
Anhur
 
Anhur
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ah Puch
Ah Puch
Akеno
Ah Puch
Level 149
God Stats
1W - 0L
1,282 SR
Queue Stats
128W - 64L
1,797 Elo+
Party 1
Bakasura
Bakasura
Mαge
Bakasura
Level 24
God Stats
4W - 0L
1,752 SR
Queue Stats
34W - 2L
1,993 Elo+
Party 1
Team Averages
Level 123
1,507 SR
1,658 Elo+

VS

Team Averages
Level 76
1,589 SR
1,491 Elo+
Ymir
Ymir
AragusTv
Ymir
Level 28
God Stats
3W - 4L
1,399 SR
Queue Stats
100W - 106L
1,419 Elo+
Party 3
Charybdis
Charybdis
Blizanci97
Charybdis
Level 156
God Stats
2W - 7L
1,600 SR
Queue Stats
193W - 139L
1,525 Elo+
Party 2
Tsukuyomi
Tsukuyomi
DrivenShoots
Tsukuyomi
Level 36
God Stats
1W - 1L
1,707 SR
Queue Stats
69W - 36L
1,614 Elo+
Party 2
Chronos
Chronos
Nel-centro
Chronos
Level 100
God Stats
5W - 7L
1,563 SR
Queue Stats
115W - 115L
1,426 Elo+
Party 3
Vamana
Vamana
alemi_490
Vamana
Level 60
God Stats
5W - 4L
1,674 SR
Queue Stats
33W - 38L
1,474 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
12
8 / 0 / 2
7,412
741
6,005
5,408
2,785
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chang'e
 
Chang'e
10
4 / 0 / 7
6,077
608
3,882
5,770
1,539
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Anhur
 
Anhur
10
3 / 2 / 6
5,988
599
4,820
5,555
1,948
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Ah Puch
Akеno
Ah Puch
9
4 / 1 / 7
6,011
601
5,137
6,767
3,295
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Bakasura
Mαge
Bakasura
12
6 / 1 / 4
6,775
678
6,539
6,867
2,000
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
6
0 / 4 / 3
4,191
419
2,991
6,024
1,889
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Charybdis
Blizanci97
Charybdis
6
2 / 5 / 1
4,438
444
4,092
6,817
1,517
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Bow

Short Bow

+15%
Attack Speed

Tsukuyomi
DrivenShoots
Tsukuyomi
7
0 / 5 / 1
4,526
453
2,984
7,578
1,968
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Chronos
Nel-centro
Chronos
9
2 / 4 / 0
5,052
505
1,917
6,489
1,449
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Vamana
alemi_490
Vamana
7
0 / 7 / 0
4,369
437
803
7,371
2,453

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
9
25
Kills
4
4
Deaths
25
26
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Ymir
 
Ymir
8
0
2
9
W
Chang'e
 
Chang'e
4
0
7
7.5
W
Anhur
 
Anhur
3
2
6
3
W
Ah Puch
Akеno
Ah Puch
4
1
7
7.5
L
Ymir
0
4
3
0.38
L
Charybdis
Blizanci97
Charybdis
2
5
1
0.5
L
Tsukuyomi
DrivenShoots
Tsukuyomi
0
5
1
0.1
W
Bakasura
Mαge
Bakasura
6
1
4
8
L
Chronos
Nel-centro
Chronos
2
4
0
0.5
L
Vamana
alemi_490
Vamana
0
7
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,383
Damage
12,787
30,367
Taken
34,279
11,567
Mitigated
9,276
14,557
Healing
4,122
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
 
Ymir
6,005
2,747
0
2,992
5,408
2,785
172
0
5,408
33,127
0
W
Chang'e
 
Chang'e
3,882
318
729
4,191
5,770
1,539
0
165
5,605
29,286
0
W
Anhur
 
Anhur
4,820
1,859
0
1,452
5,555
1,948
891
2,145
3,352
0
26,468
W
Ah Puch
Akеno
Ah Puch
5,137
302
0
2,660
6,767
3,295
329
1,622
4,957
13,814
0
L
Ymir
2,991
84
84
720
6,024
1,889
406
2,652
3,244
11,190
0
L
Charybdis
Blizanci97
Charybdis
4,092
2,084
0
1,885
6,817
1,517
790
2,298
4,075
0
16,034
L
Tsukuyomi
DrivenShoots
Tsukuyomi
2,984
835
0
300
7,578
1,968
0
2,403
4,832
0
21,275
W
Bakasura
Mαge
Bakasura
6,539
4,475
0
2,533
6,867
2,000
240
730
6,137
0
39,519
L
Chronos
Nel-centro
Chronos
1,917
379
0
821
6,489
1,449
0
1,934
4,236
19,155
0
L
Vamana
alemi_490
Vamana
803
520
0
312
7,371
2,453
380
5,737
1,584
0
14,693

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,263
Gold Earned
22,576
313
Minions Killed
159
0
Camps Cleared
0
1,021,717
Distance Traveled
881,166
10
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
7,412
741
76
8
0
189,454
3
W
Chang'e
6,077
608
64
6
0
222,246
1
W
Anhur
5,988
599
55
6
0
176,830
0
W
Ah Puch
6,011
601
15
2
0
198,242
5
L
Ymir
4,191
419
17
2
0
181,834
0
L
Charybdis
4,438
444
36
4
0
140,502
0
L
Tsukuyomi
4,526
453
45
5
0
192,137
1
W
Bakasura
6,775
678
103
10
0
234,945
1
L
Chronos
5,052
505
32
3
0
170,230
0
L
Vamana
4,369
437
29
3
0
196,463
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role