Player Matchup

Charybdis
Charybdis
 
Charybdis
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anubis
Anubis
Kara-Emir
Anubis
Level 65
God Stats
30W - 34L
1,533 SR
Queue Stats
142W - 146L
1,377 Elo+
Solo
Skadi
Skadi
PrinceofRavens6
Skadi
Level 62
God Stats
41W - 36L
1,481 SR
Queue Stats
207W - 232L
1,355 Elo+
Solo
He Bo
He Bo
XxPonyGagoxX
He Bo
Level 68
God Stats
4W - 2L
1,647 SR
Queue Stats
353W - 364L
1,284 Elo+
Solo
Ymir
Ymir
oDavd
Ymir
Level 40
God Stats
5W - 3L
1,500 SR
Queue Stats
49W - 38L
1,337 Elo+
Solo
Team Averages
Level 78
1,532 SR
1,371 Elo+

VS

Team Averages
Level 77
1,407 SR
1,280 Elo+
Apollo
Apollo
Stickygreenbudz
Apollo
Level 125
God Stats
19W - 34L
1,411 SR
Queue Stats
833W - 933L
1,322 Elo+
Solo
Nu Wa
Nu Wa
YAMI6600
Nu Wa
Level 124
God Stats
14W - 20L
1,179 SR
Queue Stats
76W - 82L
1,302 Elo+
Solo
Set
Set
markus5yh
Set
Level 64
God Stats
13W - 12L
1,950 SR
Queue Stats
59W - 67L
1,357 Elo+
Party 1
Bakasura
Bakasura
micki_mars73
Bakasura
Level 46
God Stats
2W - 8L
1,182 SR
Queue Stats
12W - 24L
1,268 Elo+
Party 1
Danzaburou
Danzaburou
noname_Zay
Danzaburou
Level 25
God Stats
10W - 14L
1,311 SR
Queue Stats
14W - 34L
1,151 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
 
Charybdis
16
4 / 2 / 3
9,947
622
11,955
14,247
5,563
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Anubis
Kara-Emir
Anubis
15
3 / 2 / 3
9,392
587
2,581
6,053
2,350
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

13
0 / 0 / 4
7,857
491
7,835
6,584
1,750
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

15
7 / 2 / 1
9,693
606
9,029
8,489
2,620
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Ymir
oDavd
Ymir
13
3 / 0 / 1
8,333
521
3,637
7,230
5,114
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 2 / 1
7,235
452
3,993
10,026
2,870
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Short Bow

Short Bow

+15%
Attack Speed

Nu Wa
YAMI6600
Nu Wa
12
1 / 6 / 1
7,050
441
6,115
10,083
2,704
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

13
2 / 4 / 0
7,131
446
5,916
13,323
6,842
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Bakasura
micki_mars73
Bakasura
12
3 / 2 / 2
7,900
494
5,913
9,699
3,160
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Danzaburou
noname_Zay
Danzaburou
9
0 / 3 / 1
5,935
371
2,146
7,519
4,653
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
11
17
Kills
6
6
Deaths
17
12
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Charybdis
 
Charybdis
4
2
3
2.75
W
Anubis
Kara-Emir
Anubis
3
2
3
2.25
W
0
0
4
2
L
0
2
1
0.25
W
7
2
1
3.75
L
Nu Wa
YAMI6600
Nu Wa
1
6
1
0.25
L
2
4
0
0.5
L
Bakasura
micki_mars73
Bakasura
3
2
2
2
L
Danzaburou
noname_Zay
Danzaburou
0
3
1
0.17
W
Ymir
oDavd
Ymir
3
0
1
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,037
Damage
24,083
42,603
Taken
50,650
17,397
Mitigated
20,229
14,346
Healing
13,262
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Charybdis
 
Charybdis
11,955
6,694
0
10,037
14,247
5,563
2,842
1,407
12,740
0
68,804
W
Anubis
Kara-Emir
Anubis
2,581
117
0
0
6,053
2,350
308
188
5,825
65,527
0
W
7,835
2,175
0
202
6,584
1,750
1,002
719
5,865
0
54,259
L
3,993
1,318
281
3,610
10,026
2,870
0
1,414
8,604
0
54,871
W
9,029
570
115
2,010
8,489
2,620
713
3,334
5,155
57,503
0
L
Nu Wa
YAMI6600
Nu Wa
6,115
1,896
0
1,495
10,083
2,704
0
6,409
3,312
36,144
0
L
5,916
2,097
139
2,903
13,323
6,842
0
1,356
11,927
0
36,101
L
Bakasura
micki_mars73
Bakasura
5,913
5,370
160
2,505
9,699
3,160
0
2,780
6,889
0
28,161
L
Danzaburou
noname_Zay
Danzaburou
2,146
390
48
2,121
7,519
4,653
0
2,848
4,671
0
14,103
W
Ymir
oDavd
Ymir
3,637
1,180
253
1,729
7,230
5,114
146
467
6,763
23,293
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,222
Gold Earned
35,251
479
Minions Killed
332
0
Camps Cleared
0
1,423,800
Distance Traveled
1,355,988
7
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Charybdis
9,947
622
121
8
0
246,634
0
W
Anubis
9,392
587
122
8
0
292,416
0
W
Skadi
7,857
491
85
5
0
294,828
4
L
Apollo
7,235
452
108
7
0
293,481
3
W
He Bo
9,693
606
106
7
0
287,464
0
L
Nu Wa
7,050
441
55
3
0
263,602
0
L
Set
7,131
446
68
4
0
264,876
2
L
Bakasura
7,900
494
78
5
0
295,589
1
L
Danzaburou
5,935
371
23
1
0
238,440
0
W
Ymir
8,333
521
45
3
0
302,458
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role