Player Matchup

Agni
Agni
MomSeckser420
Agni
Level 121
God Stats
1W - 1L
1,500 SR
Queue Stats
118W - 150L
1,452 Elo+
Party 1
Fenrir
Fenrir
Sciegn
Fenrir
Level 108
God Stats
3W - 0L
1,206 SR
Queue Stats
3W - 6L
1,374 Elo+
Solo
Hercules
Hercules
frumdahude
Hercules
Level 58
God Stats
7W - 12L
1,235 SR
Queue Stats
103W - 168L
1,328 Elo+
Party 1
Team Averages
Level 96
1,314 SR
1,385 Elo+

VS

Team Averages
Level 45
1,380 SR
1,107 Elo+
Sol
Sol
TerrifiedGamer
Sol
Level 59
God Stats
2W - 2L
1,286 SR
Queue Stats
12W - 24L
1,110 Elo+
Party 2
Guan Yu
Guan Yu
jam3sb0nd2012325
Guan Yu
Level 6
God Stats
0W - 2L
1,275 SR
Queue Stats
0W - 7L
1,063 Elo+
Party 2
Izanami
Izanami
xXJoeXx5704
Izanami
Level 69
God Stats
0W - 1L
1,577 SR
Queue Stats
20W - 32L
1,147 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
4 / 1 / 19
9,713
883
11,939
5,307
1,847
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fenrir
Sciegn
Fenrir
15
18 / 1 / 5
10,852
987
11,983
10,476
8,418
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hercules
frumdahude
Hercules
11
4 / 3 / 11
8,197
745
6,015
17,349
10,864
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 8 / 2
7,468
679
10,235
12,318
3,475
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

10
0 / 10 / 2
6,975
634
2,714
13,254
10,053
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Izanami
xXJoeXx5704
Izanami
11
3 / 8 / 1
7,800
709
7,104
11,921
3,825
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Match Insights

Player Kills, Deaths, and Assists

61
Kill Participation
10
26
Kills
5
5
Deaths
26
35
Assists
5
Player
Kills
Deaths
Assists
KDA
W
4
1
19
13.5
W
Fenrir
Sciegn
Fenrir
18
1
5
20.5
L
2
8
2
0.38
W
Hercules
frumdahude
Hercules
4
3
11
3.17
L
0
10
2
0.1
L
Izanami
xXJoeXx5704
Izanami
3
8
1
0.44

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,937
Damage
20,053
33,132
Taken
37,493
21,129
Mitigated
17,353
12,553
Healing
4,346
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
11,939
1,596
0
733
5,307
1,847
407
2,970
2,337
32,002
0
W
Fenrir
Sciegn
Fenrir
11,983
3,658
0
5,395
10,476
8,418
1,345
3,696
6,780
0
29,852
L
10,235
2,884
50
2,154
12,318
3,475
351
2,386
9,482
22,159
0
W
Hercules
frumdahude
Hercules
6,015
2,090
275
6,150
17,349
10,864
582
4,105
13,244
0
11,226
L
2,714
163
214
1,105
13,254
10,053
0
5,543
6,905
0
9,615
L
Izanami
xXJoeXx5704
Izanami
7,104
5,568
27
796
11,921
3,825
0
2,966
8,484
0
23,327

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,762
Gold Earned
22,243
100
Minions Killed
81
6
Camps Cleared
0
640,397
Distance Traveled
521,712
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Agni
9,713
883
52
5
1
214,960
0
W
Fenrir
10,852
987
35
3
5
207,056
0
L
Sol
7,468
679
34
3
0
173,930
0
W
Hercules
8,197
745
13
1
0
218,381
2
L
Guan Yu
6,975
634
10
1
0
187,294
0
L
Izanami
7,800
709
37
3
0
160,488
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role