Player Matchup

Pele
Pele
Platinum III
 
Pele
Platinum III
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sobek
Sobek
Diamond IV
Gotchurun
Sobek
Diamond IV
Level 160
God Stats
1W - 2L
1,220 SR
Queue Stats
46W - 29L
2,091 MMR
Solo
Zhong Kui
Zhong Kui
Gold III
IrukaSenseii
Zhong Kui
Gold III
Level 44
God Stats
7W - 6L
1,663 SR
Queue Stats
112W - 91L
1,773 MMR
Solo
Bellona
Bellona
Diamond IV
KalaniKai
Bellona
Diamond IV
Level 128
God Stats
16W - 12L
1,623 SR
Queue Stats
414W - 419L
2,097 MMR
Solo
Jing Wei
Jing Wei
Masters
Wecci
Jing Wei
Masters
Level 160
God Stats
72W - 44L
1,916 SR
Queue Stats
946W - 864L
2,488 MMR
Solo
Team Averages
Platinum I
Platinum I
Average Tier
Level 130
1,584 SR
1,990 MMR

VS

Team Averages
Platinum II
Platinum II
Average Tier
Level 143
1,587 SR
2,053 MMR
Izanami
Izanami
Platinum II
Elstred
Izanami
Platinum II
Level 159
God Stats
11W - 8L
1,549 SR
Queue Stats
278W - 266L
1,929 MMR
Solo
Sylvanus
Sylvanus
Gold I
HammerinClam
Sylvanus
Gold I
Level 104
God Stats
38W - 38L
1,571 SR
Queue Stats
210W - 227L
1,656 MMR
Solo
Persephone
Persephone
Diamond V
Rundthunder
Persephone
Diamond V
Level 141
God Stats
2W - 1L
1,975 SR
Queue Stats
94W - 80L
2,117 MMR
Solo
Cthulhu
Cthulhu
Platinum V
ShadowCzar
Cthulhu
Platinum V
Level 160
God Stats
3W - 11L
1,270 SR
Queue Stats
419W - 437L
1,796 MMR
Solo
Tsukuyomi
Tsukuyomi
Masters
Usxrper
Tsukuyomi
Masters
Level 151
God Stats
15W - 20L
1,569 SR
Queue Stats
585W - 501L
2,769 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
 
Pele
11
1 / 4 / 5
7,167
512
3,980
9,214
6,288
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Sobek
Gotchurun
Sobek
12
2 / 0 / 11
8,230
588
5,346
13,332
13,959
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Zhong Kui
IrukaSenseii
Zhong Kui
14
8 / 2 / 1
8,749
625
8,509
9,017
5,374
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Bellona
KalaniKai
Bellona
16
3 / 0 / 2
9,632
688
8,950
12,168
11,106
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Jing Wei
Wecci
Jing Wei
15
5 / 0 / 3
9,584
685
8,894
6,438
2,111
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bans
AtlasLokiRamaShiva

VS

Bans
CliodhnaArachneSetThoth
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Elstred
Izanami
12
0 / 3 / 0
6,667
476
2,224
8,002
2,115
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Sylvanus
HammerinClam
Sylvanus
13
0 / 2 / 0
7,196
514
6,386
10,144
9,243
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Persephone
Rundthunder
Persephone
11
1 / 4 / 2
6,989
499
6,609
7,161
2,405
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cthulhu
ShadowCzar
Cthulhu
11
1 / 1 / 3
6,736
481
4,511
9,602
7,260
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tsukuyomi
Usxrper
Tsukuyomi
11
4 / 9 / 2
7,075
505
7,687
12,327
3,817
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
13
19
Kills
6
6
Deaths
19
22
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Pele
 
Pele
1
4
5
0.88
L
Izanami
Elstred
Izanami
0
3
0
0
W
Sobek
Gotchurun
Sobek
2
0
11
7.5
L
Sylvanus
HammerinClam
Sylvanus
0
2
0
0
W
Zhong Kui
IrukaSenseii
Zhong Kui
8
2
1
4.25
W
Bellona
KalaniKai
Bellona
3
0
2
4
L
Persephone
Rundthunder
Persephone
1
4
2
0.5
L
Cthulhu
ShadowCzar
Cthulhu
1
1
3
2.5
L
Tsukuyomi
Usxrper
Tsukuyomi
4
9
2
0.56
W
Jing Wei
Wecci
Jing Wei
5
0
3
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,679
Damage
27,417
50,169
Taken
47,236
38,838
Mitigated
24,840
18,971
Healing
13,554
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Pele
 
Pele
3,980
694
0
1,989
9,214
6,288
207
2,062
7,152
0
31,227
L
Izanami
Elstred
Izanami
2,224
1,357
0
2,750
8,002
2,115
0
647
7,355
0
47,391
W
Sobek
Gotchurun
Sobek
5,346
613
0
3,538
13,332
13,959
0
3,652
9,680
19,926
7,546
L
Sylvanus
HammerinClam
Sylvanus
6,386
1,636
32
4,664
10,144
9,243
0
162
9,982
40,670
10,989
W
Zhong Kui
IrukaSenseii
Zhong Kui
8,509
795
0
3,748
9,017
5,374
703
2,991
6,026
49,247
0
W
Bellona
KalaniKai
Bellona
8,950
5,244
0
6,033
12,168
11,106
0
5,915
6,253
0
72,794
L
Persephone
Rundthunder
Persephone
6,609
564
0
930
7,161
2,405
0
3,785
3,372
39,898
0
L
Cthulhu
ShadowCzar
Cthulhu
4,511
549
0
3,082
9,602
7,260
0
3,132
6,470
20,276
0
L
Tsukuyomi
Usxrper
Tsukuyomi
7,687
1,925
0
2,096
12,327
3,817
0
5,194
7,133
0
39,359
W
Jing Wei
Wecci
Jing Wei
8,894
7,194
0
3,663
6,438
2,111
883
2,303
4,135
0
70,643

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,362
Gold Earned
34,663
487
Minions Killed
413
0
Camps Cleared
0
1,509,822
Distance Traveled
1,423,443
14
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Pele
7,167
512
67
5
0
314,990
1
L
Izanami
6,667
476
119
9
0
283,796
4
W
Sobek
8,230
588
33
2
0
281,465
2
L
Sylvanus
7,196
514
118
8
0
251,808
2
W
Zhong Kui
8,749
625
92
7
0
300,996
6
W
Bellona
9,632
688
155
11
0
312,734
2
L
Persephone
6,989
499
81
6
0
290,295
7
L
Cthulhu
6,736
481
21
2
0
295,443
2
L
Tsukuyomi
7,075
505
74
5
0
302,101
4
W
Jing Wei
9,584
685
140
10
0
299,637
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role