Player Matchup

Ah Puch
Ah Puch
 
Ah Puch
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Achilles
Achilles
 
Achilles
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Geb
Geb
HaruMamoru
Geb
Level 109
God Stats
9W - 6L
1,603 SR
Queue Stats
109W - 99L
1,447 Elo+
Party 2
Ullr
Ullr
MouseKeeper12
Ullr
Level 128
God Stats
9W - 12L
1,439 SR
Queue Stats
339W - 326L
1,555 Elo+
Party 2
Awilix
Awilix
RIPQUESTIONMARK
Awilix
Level 137
God Stats
5W - 5L
1,419 SR
Queue Stats
263W - 260L
1,551 Elo+
Solo
Team Averages
Level 138
1,492 SR
1,511 Elo+

VS

Team Averages
Level 133
1,535 SR
1,564 Elo+
Bastet
Bastet
 
Bastet
Level 139
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Danzaburou
Danzaburou
Clouttttttt
Danzaburou
Level 137
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 9L
1,500 Elo+
Solo
Hercules
Hercules
LonelyFlash
Hercules
Level 111
God Stats
1W - 1L
1,500 SR
Queue Stats
281W - 274L
1,562 Elo+
Party 1
Baron Samedi
Baron Samedi
NotoriousFi3nd
Baron Samedi
Level 125
God Stats
6W - 1L
1,818 SR
Queue Stats
140W - 88L
1,654 Elo+
Solo
Zeus
Zeus
PineconeKing69
Zeus
Level 151
God Stats
3W - 4L
1,355 SR
Queue Stats
176W - 153L
1,604 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
 
Ah Puch
11
5 / 2 / 5
6,702
609
7,607
6,298
1,428
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

Achilles
 
Achilles
10
1 / 1 / 5
5,981
544
4,858
9,966
4,933
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+40
Physical Power
+350
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

7
0 / 2 / 8
5,089
463
3,180
9,019
3,783
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

10
3 / 3 / 3
5,882
535
3,975
6,577
1,486
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

10
6 / 1 / 6
6,517
592
5,260
6,702
1,586
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
 
Bastet
10
3 / 3 / 1
6,204
564
8,414
7,847
2,233
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Danzaburou
Clouttttttt
Danzaburou
11
4 / 3 / 2
6,614
601
6,265
6,286
1,829
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

Hercules
LonelyFlash
Hercules
9
2 / 4 / 4
6,041
549
5,750
11,008
6,615
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Baron Samedi
NotoriousFi3nd
Baron Samedi
11
0 / 1 / 1
6,463
588
6,057
7,266
5,158
Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

7
0 / 4 / 2
5,038
458
1,645
4,057
934
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
19
15
Kills
9
9
Deaths
15
27
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Ah Puch
 
Ah Puch
5
2
5
3.75
W
Achilles
 
Achilles
1
1
5
3.5
L
Bastet
 
Bastet
3
3
1
1.17
L
Danzaburou
Clouttttttt
Danzaburou
4
3
2
1.67
W
0
2
8
2
L
Hercules
LonelyFlash
Hercules
2
4
4
1
W
3
3
3
1.5
L
Baron Samedi
NotoriousFi3nd
Baron Samedi
0
1
1
0.5
L
0
4
2
0.25
W
6
1
6
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,880
Damage
28,131
38,562
Taken
36,464
13,216
Mitigated
16,769
12,749
Healing
13,131
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ah Puch
 
Ah Puch
7,607
314
0
2,234
6,298
1,428
406
597
5,625
40,019
0
W
Achilles
 
Achilles
4,858
1,517
0
3,702
9,966
4,933
0
4,567
5,399
0
27,119
L
Bastet
 
Bastet
8,414
2,233
0
3,546
7,847
2,233
0
2,212
5,543
0
30,555
L
Danzaburou
Clouttttttt
Danzaburou
6,265
2,454
0
2,256
6,286
1,829
0
3,252
3,034
0
36,586
W
3,180
648
514
2,795
9,019
3,783
0
1,231
7,784
8,148
0
L
Hercules
LonelyFlash
Hercules
5,750
1,928
0
2,889
11,008
6,615
0
3,131
7,741
0
17,353
W
3,975
918
0
1,537
6,577
1,486
0
285
6,260
0
29,772
L
Baron Samedi
NotoriousFi3nd
Baron Samedi
6,057
854
213
3,610
7,266
5,158
0
417
6,534
42,671
0
L
1,645
173
0
617
4,057
934
0
1,775
2,282
20,488
0
W
5,260
2,078
0
1,967
6,702
1,586
0
818
5,792
0
21,636

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,171
Gold Earned
30,360
230
Minions Killed
304
0
Camps Cleared
0
1,152,206
Distance Traveled
981,430
20
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Puch
6,702
609
68
6
0
220,936
7
W
Achilles
5,981
544
53
5
0
230,978
3
L
Bastet
6,204
564
60
5
0
247,488
1
L
Danzaburou
6,614
601
74
7
0
200,785
3
W
Geb
5,089
463
12
1
0
235,229
4
L
Hercules
6,041
549
19
2
0
212,335
0
W
Ullr
5,882
535
53
5
0
198,888
2
L
Baron Samedi
6,463
588
97
9
0
192,845
1
L
Zeus
5,038
458
54
5
0
127,977
2
W
Awilix
6,517
592
44
4
0
266,175
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role