Player Matchup

Rama
Rama
Gold I
 
Rama
Gold I
Level 152
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Atlas
Atlas
Platinum V
GreenBaySmurfs
Atlas
Platinum V
Level 144
God Stats
0W - 1L
1,706 SR
Queue Stats
84W - 86L
1,753 MMR
Solo
Agni
Agni
Platinum V
JBACKPACKD
Agni
Platinum V
Level 138
God Stats
9W - 5L
1,688 SR
Queue Stats
674W - 687L
1,712 MMR
Solo
Mulan
Mulan
Gold IV
RainSznHD
Mulan
Gold IV
Level 120
God Stats
1W - 1L
1,759 SR
Queue Stats
15W - 13L
1,726 MMR
Solo
Achilles
Achilles
Gold I
Yukikunon
Achilles
Gold I
Level 148
God Stats
6W - 5L
1,773 SR
Queue Stats
41W - 39L
1,726 MMR
Solo
Team Averages
Gold I
Gold I
Average Tier
Level 140
1,685 SR
1,683 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 142
1,622 SR
1,686 MMR
Scylla
Scylla
Gold II
 
Scylla
Gold II
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Bacchus
Bacchus
Gold II
JFANN-
Bacchus
Gold II
Level 160
God Stats
12W - 4L
1,695 SR
Queue Stats
56W - 40L
1,727 MMR
Solo
Mercury
Mercury
Platinum III
Monsterchris13
Mercury
Platinum III
Level 149
God Stats
6W - 5L
1,635 SR
Queue Stats
27W - 25L
1,739 MMR
Solo
Vamana
Vamana
Gold I
Odizzle2
Vamana
Gold I
Level 124
God Stats
3W - 6L
1,540 SR
Queue Stats
170W - 168L
1,732 MMR
Solo
Izanami
Izanami
Platinum V
Patriotsfan8112
Izanami
Platinum V
Level 121
God Stats
1W - 0L
1,740 SR
Queue Stats
150W - 149L
1,730 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
 
Rama
16
0 / 7 / 0
9,586
456
6,868
14,435
4,978
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

12
0 / 3 / 1
8,308
396
4,454
15,973
14,830
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

15
1 / 2 / 1
9,437
449
5,238
7,637
2,770
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Mulan
RainSznHD
Mulan
19
1 / 2 / 1
10,829
516
7,196
17,589
11,539
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Achilles
Yukikunon
Achilles
14
1 / 3 / 0
9,260
441
9,006
18,151
21,820
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Bans
LokiFenrirPersephone

VS

Bans
ShivaCliodhnaBastet
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
 
Scylla
20
6 / 1 / 5
13,365
636
11,933
8,302
2,966
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Bacchus
JFANN-
Bacchus
16
1 / 1 / 6
11,759
560
6,526
17,924
22,770
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

20
3 / 1 / 9
13,186
628
10,323
13,551
5,688
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Vamana
Odizzle2
Vamana
20
1 / 0 / 7
13,987
666
15,610
16,056
20,306
Infused Sigil

Infused Sigil

+35
Physical Power
+45
Magical Power
+40
Physical Protection
+40
Magical Protection

PASSIVE - When you are hit by an ability the Infused Sigil gains a stack. This can occur only once per ability cast. At 4 stacks it explodes after 0.5s, dealing 600 Physical Damage to enemies within 30 units of you.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

20
6 / 0 / 2
13,810
658
10,250
12,416
5,204
Death's Temper

Death's Temper

+35
Physical Power
+50
Magical Power
+150
Health
+30%
Attack Speed

PASSIVE - When an enemy dies within 80 units of you gain 1 stack of Temper that provides 7% increased Basic Attack Damage for 10s. This can stack up to 5 times. If an enemy god dies near you immediately gain 5 stacks.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
46
3
Kills
17
17
Deaths
3
3
Assists
29
Player
Kills
Deaths
Assists
KDA
L
Rama
 
Rama
0
7
0
0
W
Scylla
 
Scylla
6
1
5
8.5
L
0
3
1
0.17
L
1
2
1
0.75
W
Bacchus
JFANN-
Bacchus
1
1
6
4
W
3
1
9
7.5
W
Vamana
Odizzle2
Vamana
1
0
7
4.5
W
6
0
2
7
L
Mulan
RainSznHD
Mulan
1
2
1
0.75
L
Achilles
Yukikunon
Achilles
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,762
Damage
54,642
73,785
Taken
68,249
55,937
Mitigated
56,934
20,885
Healing
27,123
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Rama
 
Rama
6,868
5,476
0
4,008
14,435
4,978
0
2,717
11,718
0
65,801
W
Scylla
 
Scylla
11,933
973
0
1,305
8,302
2,966
2,723
1,606
6,696
91,353
0
L
4,454
1,357
186
3,163
15,973
14,830
0
5,241
10,732
28,396
0
L
5,238
261
20
881
7,637
2,770
0
3,153
4,484
56,424
0
W
Bacchus
JFANN-
Bacchus
6,526
845
2,999
4,978
17,924
22,770
429
2,037
15,887
23,020
0
W
10,323
6,100
0
3,057
13,551
5,688
3,484
2,638
10,913
0
136,854
W
Vamana
Odizzle2
Vamana
15,610
7,954
0
7,421
16,056
20,306
2,920
2,990
13,066
0
108,326
W
10,250
5,965
0
7,363
12,416
5,204
3,200
2,155
10,261
0
128,999
L
Mulan
RainSznHD
Mulan
7,196
623
0
8,836
17,589
11,539
0
4,631
12,958
0
93,875
L
Achilles
Yukikunon
Achilles
9,006
4,091
11
3,780
18,151
21,820
460
2,717
15,434
0
59,920

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,420
Gold Earned
66,107
589
Minions Killed
745
0
Camps Cleared
0
1,983,845
Distance Traveled
2,292,479
28
Wards Purchased
34
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Rama
9,586
456
127
6
0
340,428
8
W
Scylla
13,365
636
151
7
0
433,071
4
L
Atlas
8,308
396
38
2
0
361,303
2
L
Agni
9,437
449
124
6
0
463,696
2
W
Bacchus
11,759
560
26
1
0
470,415
8
W
Mercury
13,186
628
165
8
0
555,911
10
W
Vamana
13,987
666
202
10
0
413,354
8
W
Izanami
13,810
658
201
10
0
419,728
4
L
Mulan
10,829
516
172
8
0
441,783
6
L
Achilles
9,260
441
128
6
0
376,635
10

Distance Traveled

Minion Kills by Role

Gold Earned by Role