Player Matchup

Bacchus
Bacchus
Gold III
JFANN-
Bacchus
Gold III
Level 160
God Stats
12W - 4L
1,653 SR
Queue Stats
56W - 40L
1,680 MMR
Solo
Tiamat
Tiamat
Gold II
Phantom_uN
Tiamat
Gold II
Level 142
God Stats
7W - 8L
1,646 SR
Queue Stats
78W - 75L
1,665 MMR
Party 1
Mercury
Mercury
Gold IV
RainSznHD
Mercury
Gold IV
Level 120
God Stats
6W - 5L
1,701 SR
Queue Stats
15W - 13L
1,679 MMR
Solo
Chaac
Chaac
Gold V
Rep Munsta
Chaac
Gold V
Level 142
God Stats
23W - 12L
1,735 SR
Queue Stats
113W - 72L
1,684 MMR
Solo
Hou Yi
Hou Yi
Gold II
RogueKestral
Hou Yi
Gold II
Level 139
God Stats
1W - 0L
1,883 SR
Queue Stats
36W - 34L
1,665 MMR
Party 1
Team Averages
Gold III
Gold III
Average Tier
Level 141
1,723 SR
1,675 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 106
1,606 SR
1,676 MMR
Bastet
Bastet
Gold II
AHHEGAO_UwU_
Bastet
Gold II
Level 123
God Stats
3W - 3L
1,239 SR
Queue Stats
568W - 569L
1,678 MMR
Solo
Fenrir
Fenrir
Platinum V
BROffesserChaos
Fenrir
Platinum V
Level 127
God Stats
2W - 1L
1,676 SR
Queue Stats
136W - 126L
1,660 MMR
Solo
Sol
Sol
Platinum V
CS Sh1fty
Sol
Platinum V
Level 66
God Stats
1W - 2L
1,701 SR
Queue Stats
135W - 131L
1,670 MMR
Solo
Persephone
Persephone
Gold I
SithZero1
Persephone
Gold I
Level 59
God Stats
9W - 6L
1,776 SR
Queue Stats
192W - 191L
1,659 MMR
Solo
King Arthur
King Arthur
Gold I
TimelessJem1985
King Arthur
Gold I
Level 153
God Stats
7W - 8L
1,639 SR
Queue Stats
375W - 369L
1,711 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
JFANN-
Bacchus
18
1 / 0 / 17
12,714
530
10,057
24,983
30,515
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Tiamat
Phantom_uN
Tiamat
20
4 / 1 / 15
13,911
580
15,555
12,344
8,783
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Mercury
RainSznHD
Mercury
20
13 / 4 / 10
15,315
638
15,960
22,774
9,418
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Chaac
20
8 / 2 / 10
15,125
630
20,952
32,892
26,190
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Hou Yi
20
6 / 0 / 8
14,438
602
16,511
12,765
5,330
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Bans
Baron SamediCliodhnaGebLoki

VS

Bans
ShivaAh Muzen CabAthenaAtlas
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
17
2 / 9 / 3
11,133
464
13,429
23,375
9,093
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

17
2 / 5 / 1
10,483
437
6,696
21,546
21,725
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

19
0 / 5 / 0
11,852
494
14,790
18,896
5,772
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Persephone
SithZero1
Persephone
16
2 / 8 / 1
11,440
477
11,604
13,362
4,720
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

King Arthur
TimelessJem1985
King Arthur
16
1 / 5 / 1
10,430
435
15,027
24,713
26,107
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

92
Kill Participation
13
32
Kills
7
7
Deaths
32
60
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Bastet
2
9
3
0.39
L
2
5
1
0.5
L
0
5
0
0
W
Bacchus
JFANN-
Bacchus
1
0
17
9.5
W
Tiamat
Phantom_uN
Tiamat
4
1
15
11.5
W
Mercury
RainSznHD
Mercury
13
4
10
4.5
W
Chaac
8
2
10
6.5
W
Hou Yi
6
0
8
10
L
Persephone
SithZero1
Persephone
2
8
1
0.31
L
King Arthur
TimelessJem1985
King Arthur
1
5
1
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

79,035
Damage
61,546
105,758
Taken
101,892
80,236
Mitigated
67,417
42,002
Healing
18,540
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bastet
13,429
2,760
0
3,544
23,375
9,093
0
6,285
17,090
0
85,265
L
6,696
1,290
0
2,377
21,546
21,725
0
8,856
12,690
403
33,703
L
14,790
5,119
0
8,088
18,896
5,772
3,050
2,617
16,279
105,674
0
W
Bacchus
JFANN-
Bacchus
10,057
1,373
4,214
6,805
24,983
30,515
404
7,073
17,535
27,170
3,766
W
Tiamat
Phantom_uN
Tiamat
15,555
1,081
0
4,596
12,344
8,783
1,336
4,475
7,730
109,997
0
W
Mercury
RainSznHD
Mercury
15,960
9,357
0
5,498
22,774
9,418
1,258
7,325
15,237
0
142,747
W
Chaac
20,952
4,223
0
16,823
32,892
26,190
1,385
7,078
25,814
0
108,096
W
Hou Yi
16,511
9,331
0
4,066
12,765
5,330
4,644
4,357
8,250
0
112,150
L
Persephone
SithZero1
Persephone
11,604
278
0
889
13,362
4,720
0
5,023
8,331
85,956
0
L
King Arthur
TimelessJem1985
King Arthur
15,027
2,567
0
3,642
24,713
26,107
0
2,798
21,915
0
68,114

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

71,503
Gold Earned
55,338
750
Minions Killed
651
0
Camps Cleared
0
2,518,446
Distance Traveled
2,035,073
33
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bastet
11,133
464
112
5
0
436,702
4
L
Fenrir
10,483
437
55
2
0
440,059
12
L
Sol
11,852
494
180
8
0
386,636
2
W
Bacchus
12,714
530
31
1
0
505,336
13
W
Tiamat
13,911
580
184
8
0
488,446
3
W
Mercury
15,315
638
176
7
0
560,639
8
W
Chaac
15,125
630
196
8
0
501,740
6
W
Hou Yi
14,438
602
163
7
0
462,285
3
L
Persephone
11,440
477
169
7
0
388,291
4
L
King Arthur
10,430
435
135
6
0
383,385
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role