Player Matchup

Hel
Hel
Esw1n2222
Hel
Level 85
God Stats
6W - 7L
1,334 SR
Queue Stats
343W - 328L
1,573 Elo+
Party 1
Bakasura
Bakasura
GSoC BamBam
Bakasura
Level 109
God Stats
5W - 1L
1,500 SR
Queue Stats
46W - 28L
1,580 Elo+
Party 1
Hachiman
Hachiman
GSoCAngel
Hachiman
Level 109
God Stats
1W - 1L
1,302 SR
Queue Stats
121W - 109L
1,579 Elo+
Party 1
Team Averages
Level 101
1,379 SR
1,578 Elo+

VS

Team Averages
Level 125
1,526 SR
1,554 Elo+
Thoth
Thoth
TheBoutet9
Thoth
Level 108
God Stats
2W - 2L
1,486 SR
Queue Stats
205W - 202L
1,508 Elo+
Solo
Bacchus
Bacchus
XxRazorxXG12
Bacchus
Level 126
God Stats
1W - 0L
1,500 SR
Queue Stats
22W - 19L
1,589 Elo+
Solo
Apollo
Apollo
shimbir2525
Apollo
Level 140
God Stats
4W - 5L
1,591 SR
Queue Stats
81W - 58L
1,564 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 7 / 7
10,660
592
9,004
17,298
8,733
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bakasura
GSoC BamBam
Bakasura
17
4 / 5 / 8
12,011
667
11,134
20,679
11,535
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Hachiman
GSoCAngel
Hachiman
18
7 / 4 / 5
12,897
717
23,353
22,278
8,830
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
18
7 / 5 / 9
13,832
768
20,654
14,633
5,598
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Bacchus
XxRazorxXG12
Bacchus
17
4 / 2 / 12
13,294
739
19,316
20,147
36,605
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Apollo
17
5 / 6 / 7
12,946
719
12,701
17,194
8,693
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
44
13
Kills
16
16
Deaths
13
20
Assists
28
Player
Kills
Deaths
Assists
KDA
L
2
7
7
0.79
L
Bakasura
GSoC BamBam
Bakasura
4
5
8
1.6
L
Hachiman
GSoCAngel
Hachiman
7
4
5
2.38
W
Thoth
7
5
9
2.3
W
Bacchus
XxRazorxXG12
Bacchus
4
2
12
5
W
Apollo
5
6
7
1.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,491
Damage
52,671
60,255
Taken
51,974
29,098
Mitigated
50,896
22,781
Healing
12,280
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
9,004
351
7,857
7,299
17,298
8,733
0
12,770
4,528
35,191
0
L
Bakasura
GSoC BamBam
Bakasura
11,134
7,697
0
1,902
20,679
11,535
58
11,680
8,999
0
26,296
L
Hachiman
GSoCAngel
Hachiman
23,353
14,723
0
5,723
22,278
8,830
189
15,764
6,514
0
55,185
W
Thoth
20,654
877
670
3,989
14,633
5,598
429
2,019
11,959
62,044
0
W
Bacchus
XxRazorxXG12
Bacchus
19,316
1,832
0
2,965
20,147
36,605
96
4,928
14,515
45,166
0
W
Apollo
12,701
7,773
0
4,656
17,194
8,693
1,865
2,455
14,459
0
51,705

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,568
Gold Earned
40,072
161
Minions Killed
187
7
Camps Cleared
9
1,011,087
Distance Traveled
992,586
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hel
10,660
592
37
2
0
316,741
3
L
Bakasura
12,011
667
63
4
4
379,546
1
L
Hachiman
12,897
717
61
3
3
314,800
1
W
Thoth
13,832
768
64
4
1
335,229
1
W
Bacchus
13,294
739
38
2
3
360,636
2
W
Apollo
12,946
719
85
5
5
296,721
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role