Player Matchup

Cernunnos
Cernunnos
Jatrick
Cernunnos
Level 62
God Stats
5W - 7L
1,340 SR
Queue Stats
186W - 207L
1,431 Elo+
Party 3
Nu Wa
Nu Wa
Peejees
Nu Wa
Level 66
God Stats
27W - 24L
1,537 SR
Queue Stats
207W - 225L
1,438 Elo+
Party 3
Ymir
Ymir
barrapan23
Ymir
Level 28
God Stats
1W - 1L
1,366 SR
Queue Stats
11W - 12L
1,340 Elo+
Party 1
Anubis
Anubis
myto00
Anubis
Level 53
God Stats
0W - 2L
1,795 SR
Queue Stats
30W - 23L
1,475 Elo+
Party 1
Mercury
Mercury
stijma
Mercury
Level 42
God Stats
8W - 7L
1,638 SR
Queue Stats
77W - 104L
1,387 Elo+
Party 3
Team Averages
Level 50
1,535 SR
1,414 Elo+

VS

Team Averages
Level 40
1,393 SR
1,414 Elo+
Cernunnos
Cernunnos
BigCo1in
Cernunnos
Level 56
God Stats
7W - 8L
1,375 SR
Queue Stats
78W - 100L
1,413 Elo+
Solo
Kumbhakarna
Kumbhakarna
JulenBordonaba
Kumbhakarna
Level 35
God Stats
4W - 1L
1,221 SR
Queue Stats
117W - 125L
1,474 Elo+
Party 2
Poseidon
Poseidon
Selnuin
Poseidon
Level 17
God Stats
12W - 10L
1,370 SR
Queue Stats
17W - 15L
1,376 Elo+
Party 2
Olorun
Olorun
rodalmar82
Olorun
Level 69
God Stats
2W - 3L
1,499 SR
Queue Stats
42W - 40L
1,415 Elo+
Party 2
Nemesis
Nemesis
taitans22
Nemesis
Level 23
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 15L
1,390 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
Jatrick
Cernunnos
18
8 / 7 / 2
11,514
501
16,466
19,285
5,795
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Nu Wa
Peejees
Nu Wa
15
5 / 9 / 3
10,571
460
15,672
17,825
5,581
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

14
0 / 10 / 8
9,897
430
6,037
21,930
17,866
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Anubis
myto00
Anubis
20
10 / 7 / 5
13,372
581
19,481
18,703
8,786
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Mercury
stijma
Mercury
15
2 / 8 / 7
10,129
440
7,605
21,351
6,997
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
BigCo1in
Cernunnos
20
10 / 6 / 6
12,949
563
15,345
16,160
5,424
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Kumbhakarna
JulenBordonaba
Kumbhakarna
16
2 / 2 / 27
11,833
514
7,238
22,022
26,939
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Poseidon
Selnuin
Poseidon
19
7 / 4 / 17
12,853
559
19,525
10,112
3,568
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Olorun
rodalmar82
Olorun
20
12 / 7 / 8
14,157
616
18,390
17,232
6,362
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Nemesis
taitans22
Nemesis
20
10 / 6 / 16
13,185
573
17,789
22,711
8,958
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
115
25
Kills
41
41
Deaths
25
25
Assists
74
Player
Kills
Deaths
Assists
KDA
W
Cernunnos
BigCo1in
Cernunnos
10
6
6
2.17
L
Cernunnos
Jatrick
Cernunnos
8
7
2
1.29
W
Kumbhakarna
JulenBordonaba
Kumbhakarna
2
2
27
7.75
L
Nu Wa
Peejees
Nu Wa
5
9
3
0.72
W
Poseidon
Selnuin
Poseidon
7
4
17
3.88
L
0
10
8
0.4
L
Anubis
myto00
Anubis
10
7
5
1.79
W
Olorun
rodalmar82
Olorun
12
7
8
2.29
L
Mercury
stijma
Mercury
2
8
7
0.69
W
Nemesis
taitans22
Nemesis
10
6
16
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

65,261
Damage
78,287
99,094
Taken
88,237
45,025
Mitigated
51,251
20,512
Healing
20,402
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cernunnos
BigCo1in
Cernunnos
15,345
8,218
0
3,261
16,160
5,424
208
6,039
10,053
0
88,172
L
Cernunnos
Jatrick
Cernunnos
16,466
10,087
0
6,666
19,285
5,795
898
8,421
10,864
0
63,725
W
Kumbhakarna
JulenBordonaba
Kumbhakarna
7,238
1,119
0
2,329
22,022
26,939
0
7,626
14,078
15,965
0
L
Nu Wa
Peejees
Nu Wa
15,672
2,584
0
1,517
17,825
5,581
13
10,995
6,830
55,698
0
W
Poseidon
Selnuin
Poseidon
19,525
2,618
0
900
10,112
3,568
1,475
5,747
4,045
82,256
0
L
6,037
1,469
328
3,585
21,930
17,866
0
8,014
13,916
44,235
3,443
L
Anubis
myto00
Anubis
19,481
265
0
6,445
18,703
8,786
345
7,401
11,302
93,741
0
W
Olorun
rodalmar82
Olorun
18,390
11,554
1,631
8,138
17,232
6,362
3,337
9,685
7,369
99,838
0
L
Mercury
stijma
Mercury
7,605
3,401
0
1,971
21,351
6,997
0
10,498
10,853
0
60,289
W
Nemesis
taitans22
Nemesis
17,789
9,637
0
4,143
22,711
8,958
1,449
10,812
11,563
0
82,616

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,483
Gold Earned
64,977
515
Minions Killed
520
0
Camps Cleared
0
1,918,519
Distance Traveled
2,179,914
12
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cernunnos
12,949
563
138
6
0
362,161
2
L
Cernunnos
11,514
501
92
4
0
393,238
2
W
Kumbhakarna
11,833
514
7
0
0
460,012
1
L
Nu Wa
10,571
460
91
4
0
357,037
3
W
Poseidon
12,853
559
142
6
0
449,024
3
L
Ymir
9,897
430
78
3
0
383,694
1
L
Anubis
13,372
581
165
7
0
346,949
3
W
Olorun
14,157
616
137
6
0
415,182
0
L
Mercury
10,129
440
89
4
0
437,601
3
W
Nemesis
13,185
573
96
4
0
493,535
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role