Player Matchup

Apollo
Apollo
BrohamBroski
Apollo
Level 81
God Stats
3W - 1L
1,960 SR
Queue Stats
90W - 86L
1,484 Elo+
Party 2
Gilgamesh
Gilgamesh
FFLAME-SPITTER
Gilgamesh
Level 18
God Stats
0W - 3L
1,500 SR
Queue Stats
2W - 5L
1,500 Elo+
Party 3
Fenrir
Fenrir
FireFlames020
Fenrir
Level 48
God Stats
2W - 5L
1,405 SR
Queue Stats
107W - 117L
1,436 Elo+
Party 2
Nu Wa
Nu Wa
GOD_MODE_IRVING2
Nu Wa
Level 36
God Stats
2W - 5L
1,504 SR
Queue Stats
70W - 75L
1,482 Elo+
Party 2
Athena
Athena
STATUS_DEALER17
Athena
Level 122
God Stats
19W - 18L
1,502 SR
Queue Stats
540W - 501L
1,506 Elo+
Party 3
Team Averages
Level 61
1,574 SR
1,482 Elo+

VS

Team Averages
Level 83
1,456 SR
1,475 Elo+
Loki
Loki
 
Loki
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Nox
Nox
 
Nox
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Da Ji
Da Ji
Olivertho
Da Ji
Level 37
God Stats
1W - 0L
1,500 SR
Queue Stats
72W - 113L
1,369 Elo+
Solo
Anubis
Anubis
VonDinkleSmuck
Anubis
Level 26
God Stats
1W - 1L
1,334 SR
Queue Stats
37W - 34L
1,653 Elo+
Party 1
Cerberus
Cerberus
pitaboys2
Cerberus
Level 49
God Stats
2W - 2L
1,447 SR
Queue Stats
95W - 115L
1,352 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
11
0 / 4 / 1
6,136
438
2,474
8,003
2,420
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Gilgamesh
FFLAME-SPITTER
Gilgamesh
9
0 / 5 / 0
5,678
406
2,354
9,039
5,440
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

12
3 / 4 / 0
6,888
492
3,574
10,145
3,618
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hidden Dagger

Hidden Dagger

+15
Physical Power

11
0 / 2 / 1
6,154
440
6,172
6,725
1,893
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

10
0 / 1 / 2
6,342
453
4,147
8,805
5,790
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
 
Loki
13
7 / 0 / 4
7,765
555
7,867
7,655
6,581
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Nox
 
Nox
13
0 / 0 / 2
7,542
539
3,242
4,561
1,964
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Da Ji
Olivertho
Da Ji
12
1 / 2 / 2
7,188
513
3,210
8,732
2,901
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

15
4 / 0 / 2
8,465
605
6,162
6,358
2,474
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cerberus
pitaboys2
Cerberus
12
3 / 1 / 3
7,604
543
5,742
9,258
8,622
Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
28
3
Kills
15
16
Deaths
3
4
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Loki
 
Loki
7
0
4
9
W
Nox
 
Nox
0
0
2
1
L
Apollo
0
4
1
0.13
L
Gilgamesh
FFLAME-SPITTER
Gilgamesh
0
5
0
0
L
3
4
0
0.75
L
0
2
1
0.25
W
Da Ji
Olivertho
Da Ji
1
2
2
1
L
0
1
2
1
W
4
0
2
5
W
Cerberus
pitaboys2
Cerberus
3
1
3
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,721
Damage
26,223
42,717
Taken
36,564
19,161
Mitigated
22,542
9,208
Healing
13,696
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Loki
 
Loki
7,867
2,753
0
936
7,655
6,581
1,050
2,162
5,493
0
26,987
W
Nox
 
Nox
3,242
650
0
1,753
4,561
1,964
1,278
1,461
3,100
41,940
6,885
L
Apollo
2,474
1,712
0
1,901
8,003
2,420
0
2,017
5,986
0
39,113
L
Gilgamesh
FFLAME-SPITTER
Gilgamesh
2,354
869
0
1,344
9,039
5,440
508
4,396
4,643
0
18,899
L
3,574
643
0
3,833
10,145
3,618
0
2,882
7,263
0
32,959
L
6,172
1,362
0
651
6,725
1,893
0
2,189
4,536
36,353
0
W
Da Ji
Olivertho
Da Ji
3,210
194
0
3,746
8,732
2,901
0
2,047
6,685
0
40,209
L
4,147
1,089
0
1,479
8,805
5,790
0
3,373
5,432
15,019
0
W
6,162
212
0
4,024
6,358
2,474
1,626
3,355
3,003
70,165
0
W
Cerberus
pitaboys2
Cerberus
5,742
404
34
3,203
9,258
8,622
261
1,294
7,964
36,472
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,198
Gold Earned
38,564
275
Minions Killed
454
0
Camps Cleared
0
1,344,996
Distance Traveled
1,362,816
14
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Loki
7,765
555
42
3
0
301,956
6
W
Nox
7,542
539
91
7
0
252,234
5
L
Apollo
6,136
438
76
5
0
244,514
6
L
Gilgamesh
5,678
406
41
3
0
250,072
1
L
Fenrir
6,888
492
67
5
0
289,424
3
L
Nu Wa
6,154
440
74
5
0
252,330
2
W
Da Ji
7,188
513
85
6
0
287,891
4
L
Athena
6,342
453
17
1
0
308,656
2
W
Anubis
8,465
605
128
9
0
253,210
1
W
Cerberus
7,604
543
108
8
0
267,525
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role