Player Matchup

Bellona
Bellona
Gold V
D13GO
Bellona
Gold V
Level 45
God Stats
8W - 1L
1,728 SR
Queue Stats
81W - 68L
1,601 MMR
Solo
Cthulhu
Cthulhu
Silver I
JEHOVA-NISSI-
Cthulhu
Silver I
Level 160
God Stats
2W - 0L
1,810 SR
Queue Stats
4W - 2L
1,594 MMR
Party 1
Chang'e
Chang'e
Silver II
Lone-Doge123
Chang'e
Silver II
Level 160
God Stats
1W - 0L
1,266 SR
Queue Stats
1W - 1L
1,500 MMR
Party 1
Hachiman
Hachiman
Platinum V
YOtheFireRat
Hachiman
Platinum V
Level 160
God Stats
7W - 12L
1,516 SR
Queue Stats
307W - 294L
1,615 MMR
Solo
Hun Batz
Hun Batz
Gold II
vinisavordelli
Hun Batz
Gold II
Level 158
God Stats
4W - 3L
1,879 SR
Queue Stats
216W - 206L
1,577 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 137
1,640 SR
1,577 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 126
1,493 SR
1,563 MMR
Zeus
Zeus
Gold III
 
Zeus
Gold III
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Jing Wei
Jing Wei
Platinum V
AbsurdPwillis52
Jing Wei
Platinum V
Level 149
God Stats
5W - 4L
1,553 SR
Queue Stats
206W - 204L
1,612 MMR
Solo
Hercules
Hercules
Gold IV
BruhMoment523
Hercules
Gold IV
Level 89
God Stats
16W - 12L
1,581 SR
Queue Stats
18W - 14L
1,614 MMR
Solo
Aphrodite
Aphrodite
Silver II
Victorioso22542
Aphrodite
Silver II
Level 128
God Stats
0W - 2L
1,431 SR
Queue Stats
8W - 8L
1,543 MMR
Solo
Awilix
Awilix
Gold III
WailedCrawdad64
Awilix
Gold III
Level 136
God Stats
4W - 8L
1,401 SR
Queue Stats
147W - 151L
1,544 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
D13GO
Bellona
9
2 / 1 / 1
5,175
647
2,191
5,440
3,501
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Cthulhu
10
1 / 0 / 0
5,591
699
1,407
2,671
1,867
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Chang'e
Lone-Doge123
Chang'e
9
1 / 1 / 3
5,091
636
3,601
4,440
1,457
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Hachiman
YOtheFireRat
Hachiman
9
1 / 0 / 0
4,934
617
3,405
2,988
686
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hun Batz
9
1 / 0 / 1
4,927
616
1,175
4,111
1,188
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Bans
AtlasArtioKali

VS

Bans
CliodhnaLokiShiva
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
 
Zeus
9
2 / 3 / 0
4,809
601
3,927
3,985
1,080
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Jing Wei
8
0 / 0 / 0
4,626
578
2,292
4,136
694
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hercules
BruhMoment523
Hercules
6
0 / 2 / 1
4,255
532
335
5,051
1,946
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Aphrodite
Victorioso22542
Aphrodite
1
0 / 0 / 0
1,506
188
0
0
0
10
0 / 1 / 0
5,132
642
769
4,720
1,378
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
3
6
Kills
2
2
Deaths
6
5
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Zeus
 
Zeus
2
3
0
0.67
L
Jing Wei
0
0
0
0
L
Hercules
BruhMoment523
Hercules
0
2
1
0.25
W
Bellona
D13GO
Bellona
2
1
1
2.5
W
Cthulhu
1
0
0
1
W
Chang'e
Lone-Doge123
Chang'e
1
1
3
2.5
L
Aphrodite
Victorioso22542
Aphrodite
0
0
0
0
L
0
1
0
0
W
Hachiman
YOtheFireRat
Hachiman
1
0
0
1
W
Hun Batz
1
0
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,779
Damage
7,323
19,650
Taken
17,892
8,699
Mitigated
5,098
7,329
Healing
6,509
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Zeus
 
Zeus
3,927
196
0
650
3,985
1,080
0
1,977
2,008
25,306
0
L
Jing Wei
2,292
1,695
0
2,337
4,136
694
0
0
4,136
0
27,677
L
Hercules
BruhMoment523
Hercules
335
151
0
1,303
5,051
1,946
0
1,261
3,790
0
4,469
W
Bellona
D13GO
Bellona
2,191
798
0
1,187
5,440
3,501
0
861
4,579
0
18,027
W
Cthulhu
1,407
0
0
1,024
2,671
1,867
234
0
2,671
28,252
0
W
Chang'e
Lone-Doge123
Chang'e
3,601
182
324
2,402
4,440
1,457
660
1,990
2,450
26,184
0
L
Aphrodite
Victorioso22542
Aphrodite
0
0
0
0
0
0
0
0
0
0
0
L
769
142
0
2,219
4,720
1,378
0
1,770
2,950
0
27,485
W
Hachiman
YOtheFireRat
Hachiman
3,405
1,838
0
1,661
2,988
686
0
0
2,988
0
27,234
W
Hun Batz
1,175
333
0
731
4,111
1,188
508
1,076
3,035
0
24,382

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,718
Gold Earned
20,328
261
Minions Killed
200
0
Camps Cleared
0
796,474
Distance Traveled
625,194
11
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zeus
4,809
601
48
6
0
139,260
5
L
Jing Wei
4,626
578
66
8
0
153,482
3
L
Hercules
4,255
532
7
1
0
158,307
0
W
Bellona
5,175
647
44
6
0
169,160
2
W
Cthulhu
5,591
699
78
10
0
168,979
1
W
Chang'e
5,091
636
48
6
0
145,244
2
L
Aphrodite
1,506
188
0
0
0
0
0
L
Awilix
5,132
642
79
10
0
174,145
3
W
Hachiman
4,934
617
41
5
0
144,306
4
W
Hun Batz
4,927
616
50
6
0
168,785
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role