Player Matchup

Janus
Janus
FelledSpace
Janus
Level 64
God Stats
2W - 1L
1,718 SR
Queue Stats
13W - 14L
1,241 Elo+
Solo
Loki
Loki
OG Merc514
Loki
Level 134
God Stats
1W - 1L
1,476 SR
Queue Stats
21W - 24L
1,505 Elo+
Solo
Fafnir
Fafnir
TheGaterAID
Fafnir
Level 59
God Stats
0W - 1L
1,500 SR
Queue Stats
48W - 67L
1,281 Elo+
Solo
Gilgamesh
Gilgamesh
Venom100__
Gilgamesh
Level 83
God Stats
12W - 11L
1,390 SR
Queue Stats
80W - 101L
1,379 Elo+
Solo
Cupid
Cupid
x-l2aptol2-x
Cupid
Level 40
God Stats
10W - 9L
1,563 SR
Queue Stats
110W - 130L
1,364 Elo+
Solo
Team Averages
Level 76
1,529 SR
1,354 Elo+

VS

Team Averages
Level 75
1,514 SR
1,362 Elo+
Loki
Loki
ELPalonDivino305
Loki
Level 52
God Stats
3W - 1L
1,647 SR
Queue Stats
50W - 75L
1,276 Elo+
Solo
Neith
Neith
KngsideCstl
Neith
Level 66
God Stats
62W - 42L
1,474 SR
Queue Stats
96W - 85L
1,355 Elo+
Solo
Bellona
Bellona
XxSpiderxX1986
Bellona
Level 127
God Stats
85W - 76L
1,590 SR
Queue Stats
833W - 836L
1,402 Elo+
Solo
Persephone
Persephone
alamortician
Persephone
Level 57
God Stats
16W - 19L
1,404 SR
Queue Stats
218W - 233L
1,354 Elo+
Solo
Ganesha
Ganesha
jobmob4
Ganesha
Level 73
God Stats
63W - 53L
1,458 SR
Queue Stats
144W - 133L
1,422 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 3 / 1
6,914
532
1,961
6,086
2,386
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

12
1 / 4 / 3
6,763
520
3,600
11,494
3,716
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Fafnir
7
0 / 5 / 1
5,437
418
2,628
12,098
9,659
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Gilgamesh
Venom100__
Gilgamesh
12
1 / 3 / 0
6,710
516
3,486
9,241
4,866
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

9
1 / 4 / 0
5,691
438
3,423
7,647
1,895
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
6 / 1 / 3
8,739
672
5,895
7,915
3,477
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

13
8 / 0 / 2
7,629
587
7,670
5,085
2,145
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Mace

Mace

+10
Physical Power

14
4 / 1 / 1
8,647
665
6,771
7,260
7,630
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Persephone
alamortician
Persephone
13
1 / 1 / 4
7,810
601
4,138
3,953
958
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Ganesha
jobmob4
Ganesha
12
0 / 1 / 11
7,436
572
5,303
6,025
4,870
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
40
4
Kills
19
19
Deaths
4
5
Assists
21
Player
Kills
Deaths
Assists
KDA
W
6
1
3
7.5
L
1
3
1
0.5
W
8
0
2
9
L
1
4
3
0.63
L
Fafnir
0
5
1
0.1
L
Gilgamesh
Venom100__
Gilgamesh
1
3
0
0.33
W
4
1
1
4.5
W
Persephone
alamortician
Persephone
1
1
4
3
W
Ganesha
jobmob4
Ganesha
0
1
11
5.5
L
1
4
0
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,098
Damage
29,777
46,566
Taken
30,238
22,522
Mitigated
19,080
13,055
Healing
10,030
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,895
2,135
0
660
7,915
3,477
496
1,276
6,639
0
66,570
L
1,961
112
0
1,366
6,086
2,386
0
2,691
3,395
38,932
0
W
7,670
2,416
0
1,776
5,085
2,145
1,292
1,086
3,999
0
41,916
L
3,600
836
0
4,233
11,494
3,716
0
1,155
10,339
0
36,970
L
Fafnir
2,628
942
163
1,946
12,098
9,659
0
3,458
8,640
9,623
0
L
Gilgamesh
Venom100__
Gilgamesh
3,486
1,214
0
2,823
9,241
4,866
0
0
9,241
0
32,744
W
6,771
2,609
0
3,196
7,260
7,630
325
0
7,260
0
51,726
W
Persephone
alamortician
Persephone
4,138
204
0
1,808
3,953
958
317
1,113
2,839
38,011
0
W
Ganesha
jobmob4
Ganesha
5,303
824
376
2,214
6,025
4,870
189
1,114
4,381
23,210
0
L
3,423
1,369
146
2,378
7,647
1,895
0
2,137
5,510
0
26,135

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,515
Gold Earned
40,261
288
Minions Killed
444
0
Camps Cleared
0
1,178,997
Distance Traveled
1,274,786
26
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Loki
8,739
672
126
10
0
326,280
0
L
Janus
6,914
532
79
6
0
219,480
5
W
Neith
7,629
587
105
8
0
243,074
1
L
Loki
6,763
520
73
6
0
249,336
7
L
Fafnir
5,437
418
10
1
0
243,532
2
L
Gilgamesh
6,710
516
70
5
0
234,730
4
W
Bellona
8,647
665
122
9
0
252,224
0
W
Persephone
7,810
601
91
7
0
225,017
3
W
Ganesha
7,436
572
0
0
0
228,191
2
L
Cupid
5,691
438
56
4
0
231,919
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role