Player Matchup

Jing Wei
Jing Wei
Diamond IV
 
Jing Wei
Diamond IV
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Fafnir
Fafnir
Diamond II
BenBoy0
Fafnir
Diamond II
Level 157
God Stats
0W - 2L
1,775 SR
Queue Stats
195W - 176L
2,290 MMR
Party 2
Discordia
Discordia
Diamond II
Cyclone00
Discordia
Diamond II
Level 154
God Stats
5W - 6L
1,585 SR
Queue Stats
146W - 132L
2,327 MMR
Solo
Bastet
Bastet
Diamond I
KovaaKBlack
Bastet
Diamond I
Level 108
God Stats
1W - 3L
1,464 SR
Queue Stats
185W - 163L
2,421 MMR
Party 2
Awilix
Awilix
Diamond I
leopardoxDDx
Awilix
Diamond I
Level 94
God Stats
0W - 1L
1,500 SR
Queue Stats
273W - 263L
2,406 MMR
Solo
Team Averages
Diamond II
Diamond II
Average Tier
Level 128
1,565 SR
2,189 MMR

VS

Team Averages
Diamond I
Diamond I
Average Tier
Level 111
1,736 SR
2,338 MMR
Olorun
Olorun
Masters
Aikα
Olorun
Masters
Level 69
God Stats
1W - 1L
1,325 SR
Queue Stats
160W - 149L
2,115 MMR
Party 3
Ullr
Ullr
Diamond I
JHAYCO
Ullr
Diamond I
Level 137
God Stats
6W - 1L
1,899 SR
Queue Stats
80W - 60L
2,539 MMR
Party 1
Gilgamesh
Gilgamesh
Masters
Shotlost
Gilgamesh
Masters
Level 92
God Stats
2W - 0L
1,818 SR
Queue Stats
51W - 29L
2,589 MMR
Party 1
Bacchus
Bacchus
Diamond IV
Sèventeen
Bacchus
Diamond IV
Level 97
God Stats
13W - 12L
1,837 SR
Queue Stats
191W - 180L
2,174 MMR
Party 3
King Arthur
King Arthur
Diamond II
tsmall
King Arthur
Diamond II
Level 160
God Stats
14W - 15L
1,799 SR
Queue Stats
226W - 207L
2,276 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
 
Jing Wei
20
7 / 3 / 1
13,948
634
16,681
19,588
8,213
Ornate Arrow

Ornate Arrow

+60
Basic Attack Damage
+100
Health
+10%
Attack Speed
+15
Physical Critical Strike Chance

PASSIVE - All sources of gold gain are increased by 5%. For every 100 gold you have gain 1.25% Attack Speed and 1% Physical Critical Strike Chance, up to a maximum of 20 stacks.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Short Bow

Short Bow

+15%
Attack Speed

Fafnir
BenBoy0
Fafnir
14
1 / 8 / 8
11,032
501
8,517
24,543
36,554
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Discordia
Cyclone00
Discordia
17
3 / 5 / 3
11,565
526
20,185
10,989
4,146
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bastet
17
2 / 9 / 1
11,670
530
12,999
18,917
6,141
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Awilix
18
0 / 9 / 2
11,075
503
5,786
19,215
7,465
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Bans
AtlasArtioSolBellona

VS

Bans
ChronosNemesisCliodhnaPersephone
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
Aikα
Olorun
19
4 / 4 / 9
12,781
581
15,605
18,831
8,014
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ullr
JHAYCO
Ullr
20
5 / 2 / 10
13,214
601
18,446
14,102
5,837
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Gilgamesh
Shotlost
Gilgamesh
20
11 / 1 / 8
14,402
655
13,974
16,636
14,086
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Bacchus
Sèventeen
Bacchus
16
6 / 3 / 10
11,352
516
7,936
20,827
24,294
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

King Arthur
tsmall
King Arthur
20
8 / 3 / 11
13,267
603
14,379
28,210
31,826
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
82
13
Kills
34
34
Deaths
13
15
Assists
48
Player
Kills
Deaths
Assists
KDA
L
Jing Wei
 
Jing Wei
7
3
1
2.5
W
Olorun
Aikα
Olorun
4
4
9
2.13
L
Fafnir
BenBoy0
Fafnir
1
8
8
0.63
L
Discordia
Cyclone00
Discordia
3
5
3
0.9
W
Ullr
JHAYCO
Ullr
5
2
10
5
L
Bastet
2
9
1
0.28
W
Gilgamesh
Shotlost
Gilgamesh
11
1
8
15
W
Bacchus
Sèventeen
Bacchus
6
3
10
3.67
L
Awilix
0
9
2
0.11
W
King Arthur
tsmall
King Arthur
8
3
11
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

64,168
Damage
70,340
93,252
Taken
98,606
62,519
Mitigated
84,057
23,081
Healing
26,788
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jing Wei
 
Jing Wei
16,681
12,162
0
8,947
19,588
8,213
2,388
9,405
10,183
0
121,372
W
Olorun
Aikα
Olorun
15,605
8,362
2,021
11,147
18,831
8,014
1,721
5,662
13,169
127,635
0
L
Fafnir
BenBoy0
Fafnir
8,517
1,303
0
2,928
24,543
36,554
0
7,332
17,211
20,031
0
L
Discordia
Cyclone00
Discordia
20,185
1,117
0
1,764
10,989
4,146
0
1,210
9,779
89,460
0
W
Ullr
JHAYCO
Ullr
18,446
7,316
0
1,390
14,102
5,837
3,171
5,232
8,870
0
121,470
L
Bastet
12,999
3,475
0
5,311
18,917
6,141
141
2,988
15,929
0
69,970
W
Gilgamesh
Shotlost
Gilgamesh
13,974
4,742
0
2,229
16,636
14,086
1,302
6,056
10,580
0
105,748
W
Bacchus
Sèventeen
Bacchus
7,936
807
0
3,884
20,827
24,294
212
6,236
13,781
20,137
5,449
L
Awilix
5,786
2,249
0
4,131
19,215
7,465
2,284
1,896
17,319
0
85,249
W
King Arthur
tsmall
King Arthur
14,379
1,606
0
6,117
28,210
31,826
127
7,584
20,626
0
81,960

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,290
Gold Earned
65,016
633
Minions Killed
738
0
Camps Cleared
0
2,119,067
Distance Traveled
2,325,321
32
Wards Purchased
28
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jing Wei
13,948
634
204
9
0
433,991
5
W
Olorun
12,781
581
167
8
0
404,676
3
L
Fafnir
11,032
501
15
1
0
398,553
9
L
Discordia
11,565
526
139
6
0
394,762
11
W
Ullr
13,214
601
208
9
0
453,644
7
L
Bastet
11,670
530
135
6
0
431,570
2
W
Gilgamesh
14,402
655
168
8
0
538,720
4
W
Bacchus
11,352
516
35
2
0
481,159
10
L
Awilix
11,075
503
140
6
0
460,191
5
W
King Arthur
13,267
603
160
7
0
447,122
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role