Player Matchup

Neith
Neith
Inmate004
Neith
Level 6
God Stats
0W - 2L
1,542 SR
Queue Stats
2W - 3L
1,275 Elo+
Party 2
Bellona
Bellona
JustLuck23
Bellona
Level 109
God Stats
0W - 1L
1,701 SR
Queue Stats
16W - 10L
1,542 Elo+
Party 2
Baron Samedi
Baron Samedi
OlympicZeusRed
Baron Samedi
Level 144
God Stats
0W - 1L
1,403 SR
Queue Stats
16W - 9L
1,584 Elo+
Party 2
Team Averages
Level 86
1,549 SR
1,467 Elo+

VS

Team Averages
Level 85
1,571 SR
1,497 Elo+
Gilgamesh
Gilgamesh
DingoRogers
Gilgamesh
Level 128
God Stats
2W - 1L
1,500 SR
Queue Stats
31W - 24L
1,580 Elo+
Party 1
Izanami
Izanami
HerrTane
Izanami
Level 67
God Stats
1W - 0L
1,714 SR
Queue Stats
16W - 15L
1,388 Elo+
Party 1
He Bo
He Bo
XFAMAX
He Bo
Level 61
God Stats
1W - 0L
1,500 SR
Queue Stats
51W - 58L
1,523 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Inmate004
Neith
15
3 / 6 / 11
11,798
655
9,913
13,431
4,706
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Bellona
JustLuck23
Bellona
16
4 / 10 / 8
12,032
668
15,440
23,286
25,940
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Baron Samedi
OlympicZeusRed
Baron Samedi
19
12 / 4 / 6
14,735
819
18,211
22,658
22,145
Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
DingoRogers
Gilgamesh
18
9 / 4 / 9
13,964
776
21,816
24,667
27,772
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Izanami
HerrTane
Izanami
16
4 / 10 / 8
12,439
691
9,937
17,310
9,737
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

He Bo
XFAMAX
He Bo
18
7 / 5 / 9
13,556
753
20,588
14,017
5,637
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
46
19
Kills
20
20
Deaths
19
25
Assists
26
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
DingoRogers
Gilgamesh
9
4
9
3.38
W
Izanami
HerrTane
Izanami
4
10
8
0.8
L
Neith
Inmate004
Neith
3
6
11
1.42
L
Bellona
JustLuck23
Bellona
4
10
8
0.8
L
Baron Samedi
OlympicZeusRed
Baron Samedi
12
4
6
3.75
W
He Bo
XFAMAX
He Bo
7
5
9
2.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,564
Damage
52,341
59,375
Taken
55,994
52,791
Mitigated
43,146
13,015
Healing
4,906
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
DingoRogers
Gilgamesh
21,816
7,997
0
704
24,667
27,772
829
6,899
17,768
35
49,654
W
Izanami
HerrTane
Izanami
9,937
5,797
0
1,579
17,310
9,737
1,344
6,485
10,825
0
43,293
L
Neith
Inmate004
Neith
9,913
3,521
0
1,239
13,431
4,706
1,008
4,321
8,996
0
26,058
L
Bellona
JustLuck23
Bellona
15,440
6,865
0
2,142
23,286
25,940
0
9,793
13,025
0
33,799
L
Baron Samedi
OlympicZeusRed
Baron Samedi
18,211
2,601
1,502
8,132
22,658
22,145
185
6,005
16,261
58,663
0
W
He Bo
XFAMAX
He Bo
20,588
2,517
429
2,194
14,017
5,637
425
5,281
8,736
56,973
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,565
Gold Earned
39,959
152
Minions Killed
200
5
Camps Cleared
10
889,924
Distance Traveled
897,403
14
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
13,964
776
57
3
2
325,269
0
W
Izanami
12,439
691
61
3
1
274,618
0
L
Neith
11,798
655
52
3
0
290,199
0
L
Bellona
12,032
668
32
2
3
278,381
1
L
Baron Samedi
14,735
819
68
4
2
321,344
13
W
He Bo
13,556
753
82
5
7
297,516
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role