Player Matchup

Ganesha
Ganesha
 
Ganesha
Level 84
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Medusa
Medusa
Grim Sigtyr
Medusa
Level 87
God Stats
2W - 1L
1,500 SR
Queue Stats
522W - 505L
1,369 Elo+
Solo
Hades
Hades
Prototypevx1
Hades
Level 68
God Stats
0W - 1L
1,606 SR
Queue Stats
7W - 11L
1,226 Elo+
Solo
Guan Yu
Guan Yu
mrFATLADYLOVER
Guan Yu
Level 160
God Stats
2W - 1L
1,500 SR
Queue Stats
311W - 328L
1,383 Elo+
Solo
Pele
Pele
ty10tothe
Pele
Level 160
God Stats
14W - 24L
1,485 SR
Queue Stats
564W - 592L
1,356 Elo+
Solo
Team Averages
Level 112
1,518 SR
1,367 Elo+

VS

Team Averages
Level 68
1,562 SR
1,325 Elo+
Horus
Horus
DankMelloGang
Horus
Level 65
God Stats
2W - 2L
1,500 SR
Queue Stats
269W - 231L
1,217 Elo+
Solo
Mulan
Mulan
Fernandez19
Mulan
Level 38
God Stats
1W - 1L
1,500 SR
Queue Stats
282W - 306L
1,327 Elo+
Solo
Discordia
Discordia
Freudlaven
Discordia
Level 125
God Stats
5W - 1L
1,810 SR
Queue Stats
209W - 205L
1,338 Elo+
Solo
Jing Wei
Jing Wei
acedeadpool91
Jing Wei
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 6L
1,510 Elo+
Solo
Sun Wukong
Sun Wukong
marcos1291
Sun Wukong
Level 84
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 9L
1,231 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
 
Ganesha
6
0 / 1 / 4
5,908
591
436
1,889
1,220
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Medusa
16
4 / 6 / 3
8,686
869
9,641
11,943
4,833
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

15
5 / 5 / 3
7,967
797
10,330
11,496
9,942
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

9
1 / 4 / 4
6,434
643
2,684
9,466
6,544
Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Pele
14
1 / 6 / 8
7,422
742
7,600
11,168
6,307
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 2 / 13
9,023
902
5,228
10,861
12,483
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

14
3 / 5 / 9
8,662
866
7,752
13,379
12,749
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Discordia
Freudlaven
Discordia
14
2 / 2 / 11
8,243
824
8,969
7,778
2,830
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Jing Wei
acedeadpool91
Jing Wei
17
5 / 2 / 12
9,622
962
5,979
8,860
3,350
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Sun Wukong
marcos1291
Sun Wukong
16
9 / 2 / 11
9,342
934
11,101
12,697
8,219
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
78
11
Kills
22
22
Deaths
13
22
Assists
56
Player
Kills
Deaths
Assists
KDA
L
Ganesha
 
Ganesha
0
1
4
2
W
3
2
13
4.75
W
3
5
9
1.5
W
Discordia
Freudlaven
Discordia
2
2
11
3.75
L
Medusa
4
6
3
0.92
L
5
5
3
1.3
W
Jing Wei
acedeadpool91
Jing Wei
5
2
12
5.5
W
Sun Wukong
marcos1291
Sun Wukong
9
2
11
7.25
L
1
4
4
0.75
L
Pele
1
6
8
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,691
Damage
39,029
45,962
Taken
53,575
28,846
Mitigated
39,631
11,123
Healing
25,906
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ganesha
 
Ganesha
436
105
0
108
1,889
1,220
0
623
1,238
855
0
W
5,228
2,781
7,769
5,386
10,861
12,483
455
2,550
8,061
0
11,106
W
7,752
2,468
737
2,924
13,379
12,749
347
3,588
8,482
0
11,821
W
Discordia
Freudlaven
Discordia
8,969
361
556
734
7,778
2,830
364
567
7,109
21,392
0
L
Medusa
9,641
6,122
586
2,074
11,943
4,833
170
2,585
9,225
0
26,483
L
10,330
1,147
605
2,606
11,496
9,942
0
1,929
9,342
18,660
0
W
Jing Wei
acedeadpool91
Jing Wei
5,979
3,483
1,156
2,160
8,860
3,350
1,610
2,178
6,626
0
19,939
W
Sun Wukong
marcos1291
Sun Wukong
11,101
1,932
1,234
3,250
12,697
8,219
384
1,883
10,643
0
23,135
L
2,684
339
624
1,467
9,466
6,544
0
2,266
7,070
0
4,880
L
Pele
7,600
1,541
635
2,418
11,168
6,307
0
1,566
9,431
0
12,883

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,417
Gold Earned
44,892
58
Minions Killed
91
0
Camps Cleared
0
579,965
Distance Traveled
916,997
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ganesha
5,908
591
0
0
0
29,989
0
W
Horus
9,023
902
11
1
0
193,115
0
W
Mulan
8,662
866
7
1
0
137,899
0
W
Discordia
8,243
824
19
2
0
198,122
1
L
Medusa
8,686
869
33
3
0
137,936
0
L
Hades
7,967
797
14
1
0
162,210
0
W
Jing Wei
9,622
962
29
3
0
182,219
0
W
Sun Wukong
9,342
934
25
3
0
205,642
0
L
Guan Yu
6,434
643
3
0
0
82,485
0
L
Pele
7,422
742
8
1
0
167,345
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role