Player Matchup

Gilgamesh
Gilgamesh
DeMz1k
Gilgamesh
Level 160
God Stats
6W - 1L
1,566 SR
Queue Stats
467W - 494L
1,504 Elo+
Party 1
Chernobog
Chernobog
HippyCartman
Chernobog
Level 119
God Stats
35W - 22L
1,553 SR
Queue Stats
308W - 295L
1,455 Elo+
Solo
Da Ji
Da Ji
Leanuca
Da Ji
Level 59
God Stats
7W - 5L
1,690 SR
Queue Stats
141W - 132L
1,496 Elo+
Solo
Chaac
Chaac
Nileeyy
Chaac
Level 102
God Stats
13W - 13L
1,412 SR
Queue Stats
304W - 355L
1,488 Elo+
Party 1
He Bo
He Bo
llTAURUSl
He Bo
Level 147
God Stats
1W - 4L
1,500 SR
Queue Stats
592W - 615L
1,458 Elo+
Solo
Team Averages
Level 117
1,544 SR
1,480 Elo+

VS

Team Averages
Level 77
1,468 SR
1,466 Elo+
Horus
Horus
 
Horus
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nike
Nike
Archieee
Nike
Level 66
God Stats
4W - 6L
1,475 SR
Queue Stats
162W - 156L
1,519 Elo+
Solo
Hou Yi
Hou Yi
Boi420
Hou Yi
Level 53
God Stats
6W - 6L
1,379 SR
Queue Stats
120W - 115L
1,423 Elo+
Solo
Mercury
Mercury
Trytüs
Mercury
Level 119
God Stats
3W - 6L
1,691 SR
Queue Stats
64W - 70L
1,446 Elo+
Solo
Yu Huang
Yu Huang
darkjocker1
Yu Huang
Level 57
God Stats
0W - 5L
1,296 SR
Queue Stats
61W - 70L
1,443 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
DeMz1k
Gilgamesh
14
2 / 7 / 13
9,218
485
7,025
21,402
19,935
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Talisman

Talisman

+75
Health
+15
Magical Protection

Chernobog
HippyCartman
Chernobog
18
7 / 4 / 7
11,051
582
16,231
15,919
7,031
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Da Ji
Leanuca
Da Ji
18
9 / 4 / 12
11,308
595
12,601
16,734
6,993
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Chaac
Nileeyy
Chaac
17
3 / 3 / 5
10,512
553
13,234
19,587
15,269
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

He Bo
llTAURUSl
He Bo
16
5 / 4 / 9
10,294
542
12,730
12,234
4,274
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
14
3 / 4 / 9
9,171
483
7,401
18,929
11,415
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Nike
15
1 / 4 / 4
9,356
492
10,003
20,173
12,550
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Hou Yi
Boi420
Hou Yi
16
7 / 4 / 4
9,829
517
13,299
14,128
5,003
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Mercury
Trytüs
Mercury
15
4 / 7 / 6
9,331
491
14,571
18,646
5,994
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Yu Huang
darkjocker1
Yu Huang
15
6 / 7 / 3
9,518
501
15,721
11,990
3,899
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

72
Kill Participation
47
26
Kills
21
22
Deaths
26
46
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Horus
 
Horus
3
4
9
1.88
L
Nike
1
4
4
0.75
L
Hou Yi
Boi420
Hou Yi
7
4
4
2.25
W
Gilgamesh
DeMz1k
Gilgamesh
2
7
13
1.21
W
Chernobog
HippyCartman
Chernobog
7
4
7
2.63
W
Da Ji
Leanuca
Da Ji
9
4
12
3.75
W
Chaac
Nileeyy
Chaac
3
3
5
1.83
L
Mercury
Trytüs
Mercury
4
7
6
1
L
Yu Huang
darkjocker1
Yu Huang
6
7
3
1.07
W
He Bo
llTAURUSl
He Bo
5
4
9
2.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,821
Damage
60,995
85,876
Taken
83,866
53,502
Mitigated
38,861
24,180
Healing
19,377
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Horus
 
Horus
7,401
2,686
1,004
3,763
18,929
11,415
0
2,510
16,419
0
25,286
L
Nike
10,003
1,271
0
4,785
20,173
12,550
676
1,525
18,648
0
57,630
L
Hou Yi
Boi420
Hou Yi
13,299
6,799
0
3,527
14,128
5,003
0
1,178
12,950
0
65,735
W
Gilgamesh
DeMz1k
Gilgamesh
7,025
1,407
2,108
2,449
21,402
19,935
453
2,110
19,162
0
23,430
W
Chernobog
HippyCartman
Chernobog
16,231
11,948
0
4,143
15,919
7,031
2,355
2,366
13,376
0
81,077
W
Da Ji
Leanuca
Da Ji
12,601
3,950
0
6,048
16,734
6,993
0
3,191
13,326
0
74,744
W
Chaac
Nileeyy
Chaac
13,234
2,917
0
7,113
19,587
15,269
336
2,569
16,896
0
71,858
L
Mercury
Trytüs
Mercury
14,571
8,592
0
4,744
18,646
5,994
80
3,102
15,544
0
61,343
L
Yu Huang
darkjocker1
Yu Huang
15,721
249
0
1,554
11,990
3,899
846
4,415
7,575
45,953
0
W
He Bo
llTAURUSl
He Bo
12,730
454
0
2,319
12,234
4,274
812
4,412
7,320
47,766
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,383
Gold Earned
47,205
497
Minions Killed
413
0
Camps Cleared
0
1,838,554
Distance Traveled
1,699,610
10
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
9,171
483
30
2
0
352,132
7
L
Nike
9,356
492
117
6
0
350,486
5
L
Hou Yi
9,829
517
107
6
0
302,126
2
W
Gilgamesh
9,218
485
26
1
0
365,725
2
W
Chernobog
11,051
582
140
7
0
377,157
0
W
Da Ji
11,308
595
131
7
0
355,899
5
W
Chaac
10,512
553
131
7
0
375,903
3
L
Mercury
9,331
491
95
5
0
389,026
1
L
Yu Huang
9,518
501
64
3
0
305,840
3
W
He Bo
10,294
542
69
4
0
363,870
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role