Player Matchup

Janus
Janus
Bocesillo
Janus
Level 5
God Stats
3W - 3L
1,535 SR
Queue Stats
86W - 97L
1,426 Elo+
Solo
Medusa
Medusa
CharleeClipz
Medusa
Level 67
God Stats
5W - 9L
1,362 SR
Queue Stats
23W - 32L
1,401 Elo+
Solo
Cabrakan
Cabrakan
Cosimil
Cabrakan
Level 103
God Stats
10W - 10L
1,420 SR
Queue Stats
31W - 28L
1,460 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
JokerLe
Morgan Le Fay
Level 110
God Stats
6W - 6L
1,468 SR
Queue Stats
79W - 111L
1,460 Elo+
Party 1
Bastet
Bastet
UFV-Frank
Bastet
Level 103
God Stats
3W - 2L
1,665 SR
Queue Stats
172W - 207L
1,432 Elo+
Party 1
Team Averages
Level 78
1,490 SR
1,436 Elo+

VS

Team Averages
Level 126
1,656 SR
1,507 Elo+
Heimdallr
Heimdallr
Ayonice
Heimdallr
Level 160
God Stats
1W - 0L
1,790 SR
Queue Stats
30W - 31L
1,544 Elo+
Party 2
Nu Wa
Nu Wa
CHOPOSK8
Nu Wa
Level 87
God Stats
18W - 10L
1,856 SR
Queue Stats
115W - 122L
1,393 Elo+
Solo
Sol
Sol
LazyTurtle42069
Sol
Level 103
God Stats
7W - 9L
1,418 SR
Queue Stats
93W - 118L
1,405 Elo+
Solo
Ymir
Ymir
NO_NAMES77
Ymir
Level 122
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 6L
1,601 Elo+
Party 2
Horus
Horus
lGankl
Horus
Level 156
God Stats
1W - 0L
1,715 SR
Queue Stats
89W - 99L
1,591 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
Bocesillo
Janus
16
6 / 2 / 2
9,593
799
11,170
7,891
2,193
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Medusa
16
3 / 4 / 7
9,189
766
10,240
11,133
3,207
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Cabrakan
Cosimil
Cabrakan
13
0 / 3 / 4
7,824
652
3,264
12,109
9,682
Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Morgan Le Fay
JokerLe
Morgan Le Fay
13
0 / 6 / 4
7,486
624
5,798
10,251
2,877
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Bastet
UFV-Frank
Bastet
15
2 / 7 / 4
8,317
693
12,416
12,807
3,766
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
Ayonice
Heimdallr
18
10 / 2 / 6
10,489
874
11,857
12,246
7,722
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

Nu Wa
CHOPOSK8
Nu Wa
16
4 / 2 / 9
9,135
761
10,482
8,668
2,911
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

15
1 / 3 / 14
8,815
735
7,075
9,009
3,350
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

15
2 / 3 / 13
9,294
775
4,321
15,093
13,927
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Horus
lGankl
Horus
16
5 / 1 / 13
9,522
794
10,162
10,207
11,744
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
77
11
Kills
22
22
Deaths
11
21
Assists
55
Player
Kills
Deaths
Assists
KDA
W
Heimdallr
Ayonice
Heimdallr
10
2
6
6.5
L
Janus
Bocesillo
Janus
6
2
2
3.5
W
Nu Wa
CHOPOSK8
Nu Wa
4
2
9
4.25
L
Medusa
3
4
7
1.63
L
Cabrakan
Cosimil
Cabrakan
0
3
4
0.67
L
Morgan Le Fay
JokerLe
Morgan Le Fay
0
6
4
0.33
W
1
3
14
2.67
W
2
3
13
2.83
L
Bastet
UFV-Frank
Bastet
2
7
4
0.57
W
Horus
lGankl
Horus
5
1
13
11.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,888
Damage
43,897
54,191
Taken
55,223
21,725
Mitigated
39,654
3,900
Healing
16,478
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Heimdallr
Ayonice
Heimdallr
11,857
3,910
0
2,367
12,246
7,722
284
4,758
7,488
0
31,939
L
Janus
Bocesillo
Janus
11,170
431
16
936
7,891
2,193
155
2,660
4,780
25,559
0
W
Nu Wa
CHOPOSK8
Nu Wa
10,482
3,248
0
1,794
8,668
2,911
612
2,964
5,704
29,193
0
L
Medusa
10,240
4,200
0
1,305
11,133
3,207
1,443
4,082
6,448
0
32,612
L
Cabrakan
Cosimil
Cabrakan
3,264
274
0
250
12,109
9,682
0
4,186
7,391
23,926
0
L
Morgan Le Fay
JokerLe
Morgan Le Fay
5,798
727
0
438
10,251
2,877
0
3,869
5,922
20,501
0
W
7,075
2,558
0
3,286
9,009
3,350
2,547
4,645
4,364
26,160
2,291
W
4,321
554
170
3,034
15,093
13,927
0
4,609
10,484
19,094
0
L
Bastet
UFV-Frank
Bastet
12,416
2,058
0
955
12,807
3,766
20
5,460
6,603
0
22,553
W
Horus
lGankl
Horus
10,162
3,817
1,515
4,312
10,207
11,744
0
3,256
6,951
0
18,347

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,409
Gold Earned
47,255
178
Minions Killed
218
0
Camps Cleared
0
1,185,611
Distance Traveled
1,169,871
9
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Heimdallr
10,489
874
66
6
0
241,259
2
L
Janus
9,593
799
40
3
0
219,523
4
W
Nu Wa
9,135
761
38
3
0
232,818
1
L
Medusa
9,189
766
46
4
0
239,325
1
L
Cabrakan
7,824
652
43
4
0
194,364
2
L
Morgan Le Fay
7,486
624
21
2
0
281,822
1
W
Sol
8,815
735
55
5
0
208,145
1
W
Ymir
9,294
775
33
3
0
229,417
0
L
Bastet
8,317
693
28
2
0
250,577
1
W
Horus
9,522
794
26
2
0
258,232
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role