Player Matchup

Thoth
Thoth
Almagroo96
Thoth
Level 21
God Stats
4W - 2L
1,565 SR
Queue Stats
38W - 33L
1,514 Elo+
Party 2
Chaac
Chaac
ElAlmagro
Chaac
Level 20
God Stats
28W - 31L
1,470 SR
Queue Stats
29W - 33L
1,458 Elo+
Party 2
Fenrir
Fenrir
MightyZertos
Fenrir
Level 127
God Stats
6W - 3L
1,707 SR
Queue Stats
79W - 70L
1,587 Elo+
Party 3
Charybdis
Charybdis
Tarenader
Charybdis
Level 148
God Stats
1W - 0L
1,276 SR
Queue Stats
48W - 40L
1,561 Elo+
Party 3
Ra
Ra
juan12222222223
Ra
Level 146
God Stats
4W - 3L
1,681 SR
Queue Stats
53W - 31L
1,601 Elo+
Solo
Team Averages
Level 92
1,540 SR
1,544 Elo+

VS

Team Averages
Level 86
1,648 SR
1,506 Elo+
Athena
Athena
 
Athena
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Arachne
Arachne
MooCal
Arachne
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,307 Elo+
Solo
Merlin
Merlin
NinjaSqurriel005
Merlin
Level 108
God Stats
2W - 2L
1,721 SR
Queue Stats
114W - 116L
1,551 Elo+
Party 1
Danzaburou
Danzaburou
ShadeInYoFace
Danzaburou
Level 69
God Stats
1W - 1L
1,767 SR
Queue Stats
93W - 87L
1,586 Elo+
Party 1
Sylvanus
Sylvanus
WhereIsTheTeam
Sylvanus
Level 89
God Stats
34W - 24L
1,752 SR
Queue Stats
51W - 48L
1,586 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
15
5 / 4 / 11
8,249
825
8,648
6,063
1,753
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chaac
ElAlmagro
Chaac
14
4 / 0 / 11
8,082
808
9,917
7,557
7,334
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Fenrir
16
7 / 1 / 7
8,505
851
9,866
9,654
6,498
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Charybdis
Tarenader
Charybdis
15
4 / 3 / 12
8,419
842
9,697
10,548
3,541
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

16
4 / 3 / 7
8,493
849
7,553
7,818
2,549
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
 
Athena
14
1 / 4 / 7
7,380
738
7,091
15,132
11,148
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Arachne
MooCal
Arachne
12
0 / 6 / 1
6,665
667
3,044
11,631
5,483
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

15
3 / 5 / 5
8,018
802
7,203
7,660
2,949
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Danzaburou
ShadeInYoFace
Danzaburou
12
1 / 5 / 3
6,848
685
4,727
7,473
2,813
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Sylvanus
15
6 / 4 / 3
8,055
806
7,721
11,662
6,289
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

72
Kill Participation
30
24
Kills
11
11
Deaths
24
48
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Athena
 
Athena
1
4
7
1.13
W
Thoth
5
4
11
2.63
W
Chaac
ElAlmagro
Chaac
4
0
11
9.5
W
Fenrir
7
1
7
10.5
L
Arachne
MooCal
Arachne
0
6
1
0.08
L
3
5
5
1.1
L
Danzaburou
ShadeInYoFace
Danzaburou
1
5
3
0.5
W
Charybdis
Tarenader
Charybdis
4
3
12
3.33
L
Sylvanus
6
4
3
1.88
W
4
3
7
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,681
Damage
29,786
41,640
Taken
53,558
21,675
Mitigated
28,682
9,660
Healing
10,518
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Athena
 
Athena
7,091
2,223
0
2,005
15,132
11,148
0
5,521
9,359
13,536
0
W
Thoth
8,648
56
0
250
6,063
1,753
72
3,163
2,900
24,597
0
W
Chaac
ElAlmagro
Chaac
9,917
561
0
1,081
7,557
7,334
0
3,408
4,149
0
25,485
W
Fenrir
9,866
1,168
0
1,295
9,654
6,498
606
3,505
6,149
0
17,373
L
Arachne
MooCal
Arachne
3,044
2,546
89
1,396
11,631
5,483
0
3,702
7,764
0
17,319
L
7,203
418
0
844
7,660
2,949
0
2,594
4,990
24,828
0
L
Danzaburou
ShadeInYoFace
Danzaburou
4,727
1,555
0
364
7,473
2,813
0
2,114
5,246
0
16,211
W
Charybdis
Tarenader
Charybdis
9,697
5,876
0
2,538
10,548
3,541
1,051
5,980
4,568
0
31,519
L
Sylvanus
7,721
2,151
1,742
4,078
11,662
6,289
0
2,270
9,256
19,373
3,140
W
7,553
1,544
1,852
2,644
7,818
2,549
0
5,324
2,494
36,405
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,748
Gold Earned
36,966
241
Minions Killed
147
0
Camps Cleared
0
1,101,797
Distance Traveled
885,461
4
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Athena
7,380
738
13
1
0
201,665
4
W
Thoth
8,249
825
45
5
0
225,629
2
W
Chaac
8,082
808
44
4
0
234,977
1
W
Fenrir
8,505
851
16
2
0
233,901
1
L
Arachne
6,665
667
26
3
0
177,287
0
L
Merlin
8,018
802
37
4
0
180,915
0
L
Danzaburou
6,848
685
34
3
0
142,746
3
W
Charybdis
8,419
842
56
6
0
198,642
0
L
Sylvanus
8,055
806
37
4
0
182,848
1
W
Ra
8,493
849
80
8
0
208,648
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role