Player Matchup

Zeus
Zeus
Andrew1593
Zeus
Level 147
God Stats
5W - 5L
1,560 SR
Queue Stats
256W - 233L
1,574 Elo+
Party 1
Horus
Horus
Fuji_Raijin
Horus
Level 78
God Stats
29W - 16L
1,516 SR
Queue Stats
49W - 32L
1,594 Elo+
Solo
Cthulhu
Cthulhu
Jimaco
Cthulhu
Level 127
God Stats
5W - 5L
1,190 SR
Queue Stats
387W - 378L
1,430 Elo+
Party 1
Serqet
Serqet
NAEduzation
Serqet
Level 86
God Stats
2W - 2L
1,767 SR
Queue Stats
142W - 130L
1,578 Elo+
Party 1
Chiron
Chiron
redcasual
Chiron
Level 87
God Stats
3W - 1L
1,639 SR
Queue Stats
141W - 138L
1,548 Elo+
Party 1
Team Averages
Level 105
1,535 SR
1,545 Elo+

VS

Team Averages
Level 149
1,604 SR
1,575 Elo+
Ah Puch
Ah Puch
Im Bwanden
Ah Puch
Level 156
God Stats
1W - 2L
1,500 SR
Queue Stats
255W - 223L
1,559 Elo+
Party 2
Chaac
Chaac
Im Naefwen
Chaac
Level 148
God Stats
48W - 34L
1,629 SR
Queue Stats
236W - 209L
1,533 Elo+
Party 2
Medusa
Medusa
OhHeyitsOhgi
Medusa
Level 157
God Stats
8W - 7L
1,581 SR
Queue Stats
153W - 132L
1,572 Elo+
Party 2
Ymir
Ymir
zakumonkeytv
Ymir
Level 160
God Stats
446W - 385L
1,622 SR
Queue Stats
446W - 386L
1,601 Elo+
Party 2
Mercury
Mercury
打工是不可能打工的
Mercury
Level 126
God Stats
0W - 1L
1,686 SR
Queue Stats
8W - 5L
1,609 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
4 / 5 / 6
10,417
548
14,094
10,452
4,021
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Breastplate

Breastplate

+20
Physical Protection

19
5 / 3 / 4
11,935
628
10,669
12,555
11,570
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cthulhu
Jimaco
Cthulhu
14
2 / 4 / 7
9,233
486
5,313
15,261
14,419
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

Serqet
17
8 / 3 / 6
10,850
571
8,881
14,806
6,139
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Chiron
redcasual
Chiron
18
3 / 0 / 3
10,682
562
7,894
10,518
2,765
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
Im Bwanden
Ah Puch
16
4 / 5 / 1
10,023
528
10,159
12,968
4,245
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Chaac
17
5 / 5 / 0
10,609
558
11,150
16,665
12,053
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Medusa
15
0 / 2 / 3
9,622
506
8,908
10,484
3,346
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

13
5 / 4 / 2
8,792
463
6,889
13,345
9,910
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

15
1 / 6 / 5
9,257
487
4,078
16,743
4,957
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
26
22
Kills
15
15
Deaths
22
26
Assists
11
Player
Kills
Deaths
Assists
KDA
W
4
5
6
1.4
W
5
3
4
2.33
L
Ah Puch
Im Bwanden
Ah Puch
4
5
1
0.9
L
Chaac
5
5
0
1
W
Cthulhu
Jimaco
Cthulhu
2
4
7
1.38
W
Serqet
8
3
6
3.67
L
Medusa
0
2
3
0.75
W
Chiron
redcasual
Chiron
3
0
3
4.5
L
5
4
2
1.5
L
1
6
5
0.58

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,851
Damage
41,184
63,592
Taken
70,205
38,914
Mitigated
34,511
14,081
Healing
16,900
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
14,094
657
0
125
10,452
4,021
231
4,825
5,287
66,282
0
W
10,669
4,834
1,109
4,414
12,555
11,570
936
1,188
11,365
0
79,715
L
Ah Puch
Im Bwanden
Ah Puch
10,159
637
0
3,804
12,968
4,245
366
3,877
8,714
62,519
0
L
Chaac
11,150
876
0
4,145
16,665
12,053
877
1,891
13,874
0
67,812
W
Cthulhu
Jimaco
Cthulhu
5,313
428
755
2,317
15,261
14,419
0
5,219
9,817
19,379
0
W
Serqet
8,881
2,788
0
444
14,806
6,139
0
4,884
9,733
0
66,046
L
Medusa
8,908
4,593
0
4,140
10,484
3,346
0
3,146
7,206
0
75,965
W
Chiron
redcasual
Chiron
7,894
1,679
590
4,327
10,518
2,765
0
136
10,342
0
92,323
L
6,889
1,823
53
1,392
13,345
9,910
0
6,622
6,254
24,054
0
L
4,078
933
0
3,366
16,743
4,957
1,159
4,045
12,244
0
67,779

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,117
Gold Earned
48,303
582
Minions Killed
524
0
Camps Cleared
0
1,977,499
Distance Traveled
1,876,423
22
Wards Purchased
31
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zeus
10,417
548
134
7
0
354,060
3
W
Horus
11,935
628
156
8
0
383,493
7
L
Ah Puch
10,023
528
121
6
0
363,896
9
L
Chaac
10,609
558
128
7
0
337,782
4
W
Cthulhu
9,233
486
26
1
0
398,301
2
W
Serqet
10,850
571
90
5
0
441,216
2
L
Medusa
9,622
506
130
7
0
365,374
4
W
Chiron
10,682
562
176
9
0
400,429
8
L
Ymir
8,792
463
40
2
0
368,583
7
L
Mercury
9,257
487
105
6
0
440,788
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role