Player Matchup

Bastet
Bastet
Diamond III
BMMask
Bastet
Diamond III
Level 147
God Stats
37W - 20L
1,741 SR
Queue Stats
501W - 490L
2,118 MMR
Solo
Thor
Thor
Diamond V
Diabeteism
Thor
Diamond V
Level 48
God Stats
5W - 9L
1,502 SR
Queue Stats
57W - 42L
2,081 MMR
Party 2
Rama
Rama
Platinum I
Jinglewei
Rama
Platinum I
Level 88
God Stats
14W - 9L
1,601 SR
Queue Stats
43W - 24L
2,052 MMR
Solo
Bellona
Bellona
Diamond IV
Sèventeen
Bellona
Diamond IV
Level 97
God Stats
36W - 26L
1,704 SR
Queue Stats
191W - 180L
2,220 MMR
Party 2
Agni
Agni
Platinum I
Tsuna
Agni
Platinum I
Level 160
God Stats
1W - 2L
1,500 SR
Queue Stats
157W - 129L
2,060 MMR
Solo
Team Averages
Diamond V
Diamond V
Average Tier
Level 108
1,610 SR
2,106 MMR

VS

Team Averages
Diamond V
Diamond V
Average Tier
Level 159
1,751 SR
2,106 MMR
Chang'e
Chang'e
Platinum I
BaelRaen
Chang'e
Platinum I
Level 160
God Stats
19W - 10L
1,717 SR
Queue Stats
514W - 513L
1,951 MMR
Solo
Arachne
Arachne
Diamond III
DubzBroski
Arachne
Diamond III
Level 155
God Stats
94W - 76L
1,646 SR
Queue Stats
395W - 388L
2,189 MMR
Party 1
Medusa
Medusa
Platinum IV
Jerkull
Medusa
Platinum IV
Level 160
God Stats
5W - 2L
1,928 SR
Queue Stats
52W - 34L
1,999 MMR
Solo
Tyr
Tyr
Diamond IV
PapaWheelie
Tyr
Diamond IV
Level 160
God Stats
9W - 15L
1,731 SR
Queue Stats
647W - 656L
2,136 MMR
Party 1
Baron Samedi
Baron Samedi
Diamond II
danivill
Baron Samedi
Diamond II
Level 160
God Stats
28W - 21L
1,733 SR
Queue Stats
444W - 436L
2,254 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
BMMask
Bastet
19
2 / 3 / 1
11,000
500
4,090
20,196
7,032
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

15
2 / 5 / 4
9,467
430
11,326
18,169
6,359
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Rama
16
2 / 7 / 1
10,520
478
7,565
15,885
3,285
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bellona
Sèventeen
Bellona
16
0 / 6 / 2
9,748
443
9,927
22,273
25,553
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Short Bow

Short Bow

+15%
Attack Speed

Agni
Tsuna
Agni
19
2 / 5 / 1
10,888
495
13,626
14,070
4,113
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bans
ShivaThothCliodhnaUllr

VS

Bans
NemesisPersephoneDa JiKali
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
BaelRaen
Chang'e
20
7 / 1 / 9
14,783
672
15,070
9,975
3,275
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Arachne
DubzBroski
Arachne
20
7 / 3 / 7
14,235
647
12,278
17,129
10,993
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Medusa
Jerkull
Medusa
20
10 / 1 / 5
15,158
689
19,528
15,435
5,257
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

18
1 / 2 / 10
13,244
602
10,741
22,952
32,538
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Baron Samedi
danivill
Baron Samedi
17
1 / 1 / 12
11,845
538
9,620
20,835
23,398
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
69
8
Kills
26
26
Deaths
8
9
Assists
43
Player
Kills
Deaths
Assists
KDA
L
Bastet
BMMask
Bastet
2
3
1
0.83
W
Chang'e
BaelRaen
Chang'e
7
1
9
11.5
L
2
5
4
0.8
W
Arachne
DubzBroski
Arachne
7
3
7
3.5
W
Medusa
Jerkull
Medusa
10
1
5
12.5
L
Rama
2
7
1
0.36
W
1
2
10
3
L
Bellona
Sèventeen
Bellona
0
6
2
0.17
L
Agni
Tsuna
Agni
2
5
1
0.5
W
Baron Samedi
danivill
Baron Samedi
1
1
12
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,534
Damage
67,237
90,593
Taken
86,326
46,342
Mitigated
75,461
15,721
Healing
48,380
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bastet
BMMask
Bastet
4,090
1,288
0
3,799
20,196
7,032
0
2,276
17,920
0
97,407
W
Chang'e
BaelRaen
Chang'e
15,070
515
6,236
6,832
9,975
3,275
4,046
4,180
5,795
108,346
0
L
11,326
2,840
0
505
18,169
6,359
0
6,091
12,078
0
47,861
W
Arachne
DubzBroski
Arachne
12,278
7,204
0
9,030
17,129
10,993
4,012
3,147
13,982
0
109,681
W
Medusa
Jerkull
Medusa
19,528
8,118
0
7,170
15,435
5,257
8,028
3,212
12,223
0
122,198
L
Rama
7,565
5,288
0
2,816
15,885
3,285
0
3,379
12,506
0
74,751
W
10,741
880
0
10,023
22,952
32,538
210
1,633
21,319
0
73,847
L
Bellona
Sèventeen
Bellona
9,927
3,528
0
5,865
22,273
25,553
187
5,669
16,604
0
69,782
L
Agni
Tsuna
Agni
13,626
1,180
0
2,736
14,070
4,113
0
5,390
8,680
98,700
0
W
Baron Samedi
danivill
Baron Samedi
9,620
1,115
788
8,301
20,835
23,398
1,478
1,894
17,992
31,737
11,923

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,623
Gold Earned
69,265
717
Minions Killed
710
0
Camps Cleared
0
2,120,036
Distance Traveled
2,362,006
26
Wards Purchased
32
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bastet
11,000
500
152
7
0
493,138
7
W
Chang'e
14,783
672
190
9
0
460,662
4
L
Thor
9,467
430
73
3
0
444,308
2
W
Arachne
14,235
647
147
7
0
549,588
10
W
Medusa
15,158
689
188
9
0
439,729
9
L
Rama
10,520
478
158
7
0
387,341
10
W
Tyr
13,244
602
129
6
0
453,697
4
L
Bellona
9,748
443
143
7
0
401,552
5
L
Agni
10,888
495
191
9
0
393,697
2
W
Baron Samedi
11,845
538
56
3
0
458,330
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role