Player Matchup

Thoth
Thoth
Kamigussa
Thoth
Level 12
God Stats
0W - 1L
1,212 SR
Queue Stats
6W - 18L
1,243 Elo+
Party 1
Erlang Shen
Erlang Shen
MajinMorla05
Erlang Shen
Level 102
God Stats
1W - 2L
1,701 SR
Queue Stats
274W - 292L
1,487 Elo+
Solo
Bacchus
Bacchus
PowerDamavik
Bacchus
Level 43
God Stats
0W - 3L
1,181 SR
Queue Stats
10W - 23L
1,304 Elo+
Party 1
Team Averages
Level 52
1,365 SR
1,345 Elo+

VS

Team Averages
Level 78
1,666 SR
1,466 Elo+
Gilgamesh
Gilgamesh
Kandiss
Gilgamesh
Level 48
God Stats
13W - 9L
1,762 SR
Queue Stats
145W - 176L
1,529 Elo+
Solo
Cthulhu
Cthulhu
Xemamtum
Cthulhu
Level 121
God Stats
8W - 1L
1,687 SR
Queue Stats
112W - 115L
1,455 Elo+
Party 2
Discordia
Discordia
semperamtum
Discordia
Level 66
God Stats
4W - 6L
1,550 SR
Queue Stats
57W - 75L
1,414 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
Kamigussa
Thoth
10
2 / 7 / 3
7,328
666
6,729
8,802
3,577
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Erlang Shen
MajinMorla05
Erlang Shen
11
5 / 6 / 1
7,776
707
8,309
15,809
7,790
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Bacchus
PowerDamavik
Bacchus
10
0 / 4 / 5
6,565
597
4,471
9,080
9,812
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Kandiss
Gilgamesh
13
9 / 2 / 5
9,130
830
13,956
10,822
9,394
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cthulhu
Xemamtum
Cthulhu
13
5 / 2 / 12
9,209
837
10,137
11,354
11,167
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Discordia
semperamtum
Discordia
12
3 / 3 / 8
8,096
736
4,863
5,627
2,000
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
42
7
Kills
17
17
Deaths
7
9
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Thoth
Kamigussa
Thoth
2
7
3
0.5
W
Gilgamesh
Kandiss
Gilgamesh
9
2
5
5.75
L
Erlang Shen
MajinMorla05
Erlang Shen
5
6
1
0.92
L
Bacchus
PowerDamavik
Bacchus
0
4
5
0.63
W
Cthulhu
Xemamtum
Cthulhu
5
2
12
5.5
W
Discordia
semperamtum
Discordia
3
3
8
2.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,509
Damage
28,956
33,691
Taken
27,803
21,179
Mitigated
22,561
3,803
Healing
8,414
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thoth
Kamigussa
Thoth
6,729
580
100
828
8,802
3,577
0
6,967
1,835
24,087
0
W
Gilgamesh
Kandiss
Gilgamesh
13,956
6,196
522
3,237
10,822
9,394
181
4,279
6,543
0
33,141
L
Erlang Shen
MajinMorla05
Erlang Shen
8,309
4,366
0
2,375
15,809
7,790
0
4,433
11,376
0
17,335
L
Bacchus
PowerDamavik
Bacchus
4,471
1,279
0
500
9,080
9,812
0
3,868
5,212
9,089
0
W
Cthulhu
Xemamtum
Cthulhu
10,137
919
821
3,292
11,354
11,167
217
5,018
6,336
23,419
0
W
Discordia
semperamtum
Discordia
4,863
340
0
542
5,627
2,000
408
2,482
3,145
17,856
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,669
Gold Earned
26,435
69
Minions Killed
99
2
Camps Cleared
6
543,511
Distance Traveled
630,939
6
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thoth
7,328
666
39
4
0
186,890
3
W
Gilgamesh
9,130
830
33
3
6
213,663
3
L
Erlang Shen
7,776
707
23
2
2
166,492
0
L
Bacchus
6,565
597
7
1
0
190,129
3
W
Cthulhu
9,209
837
43
4
0
212,639
0
W
Discordia
8,096
736
23
2
0
204,637
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role