Player Matchup

Bacchus
Bacchus
DontUseTeeth
Bacchus
Level 27
God Stats
38W - 23L
1,659 SR
Queue Stats
45W - 34L
1,561 Elo+
Party 2
Chiron
Chiron
FlamingFacist
Chiron
Level 147
God Stats
7W - 8L
1,319 SR
Queue Stats
62W - 75L
1,435 Elo+
Solo
Sobek
Sobek
UltraPotMan
Sobek
Level 139
God Stats
3W - 8L
1,518 SR
Queue Stats
116W - 100L
1,545 Elo+
Party 2
Team Averages
Level 104
1,499 SR
1,514 Elo+

VS

Team Averages
Level 56
1,536 SR
1,583 Elo+
Tsukuyomi
Tsukuyomi
King_S206
Tsukuyomi
Level 56
God Stats
1W - 1L
1,391 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo
Merlin
Merlin
LordAdox
Merlin
Level 86
God Stats
0W - 2L
1,500 SR
Queue Stats
30W - 27L
1,624 Elo+
Party 1
Atlas
Atlas
PowerHouse3
Atlas
Level 25
God Stats
13W - 7L
1,716 SR
Queue Stats
13W - 7L
1,624 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
DontUseTeeth
Bacchus
14
4 / 4 / 11
10,073
672
5,905
11,397
12,229
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

16
8 / 1 / 10
11,274
752
14,925
8,558
3,133
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

17
8 / 0 / 12
11,448
763
13,423
17,153
9,330
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
King_S206
Tsukuyomi
13
3 / 10 / 2
9,241
616
7,350
12,633
4,467
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Merlin
LordAdox
Merlin
14
0 / 6 / 4
9,240
616
10,935
9,279
3,004
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

13
2 / 4 / 1
9,377
625
8,914
16,297
12,850
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
12
20
Kills
5
5
Deaths
20
33
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Bacchus
DontUseTeeth
Bacchus
4
4
11
2.38
W
8
1
10
13
L
Tsukuyomi
King_S206
Tsukuyomi
3
10
2
0.4
L
Merlin
LordAdox
Merlin
0
6
4
0.33
L
2
4
1
0.63
W
8
0
12
14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,253
Damage
27,199
37,108
Taken
38,209
24,692
Mitigated
20,321
14,643
Healing
3,537
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
DontUseTeeth
Bacchus
5,905
175
566
988
11,397
12,229
29
5,221
5,847
13,632
0
W
14,925
3,700
1,897
4,182
8,558
3,133
854
4,811
3,481
0
46,339
L
Tsukuyomi
King_S206
Tsukuyomi
7,350
1,622
0
354
12,633
4,467
0
7,176
5,457
0
19,129
L
Merlin
LordAdox
Merlin
10,935
145
91
630
9,279
3,004
0
4,358
4,921
39,670
0
L
8,914
3,043
0
2,462
16,297
12,850
0
8,158
8,139
20,293
0
W
13,423
539
0
7,010
17,153
9,330
79
8,962
7,711
51,143
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,795
Gold Earned
27,858
172
Minions Killed
120
9
Camps Cleared
4
843,285
Distance Traveled
755,742
16
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
10,073
672
21
1
0
254,894
3
W
Chiron
11,274
752
72
5
5
270,626
10
L
Tsukuyomi
9,241
616
29
2
1
253,116
4
L
Merlin
9,240
616
63
4
2
245,813
1
L
Atlas
9,377
625
28
2
1
256,813
3
W
Sobek
11,448
763
79
5
4
317,765
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role