Player Matchup

Chronos
Chronos
CORONAXXX
Chronos
Level 89
God Stats
4W - 4L
1,689 SR
Queue Stats
41W - 40L
1,484 Elo+
Solo
Hercules
Hercules
Super Predator5
Hercules
Level 108
God Stats
7W - 5L
1,542 SR
Queue Stats
51W - 47L
1,634 Elo+
Solo
Arachne
Arachne
susifix
Arachne
Level 124
God Stats
9W - 8L
1,319 SR
Queue Stats
261W - 234L
1,497 Elo+
Solo
Hades
Hades
temp-683517
Hades
Level 121
God Stats
10W - 11L
1,656 SR
Queue Stats
69W - 78L
1,465 Elo+
Solo
Medusa
Medusa
tobiasgiampaoli1
Medusa
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
76W - 86L
1,500 Elo+
Solo
Team Averages
Level 114
1,541 SR
1,516 Elo+

VS

Team Averages
Level 89
1,545 SR
1,483 Elo+
Shiva
Shiva
Awita_de_Uwuu
Shiva
Level 129
God Stats
24W - 22L
1,561 SR
Queue Stats
434W - 480L
1,448 Elo+
Solo
Ao Kuang
Ao Kuang
JUSTCHILLIN0827
Ao Kuang
Level 54
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 28L
1,325 Elo+
Party 1
Eset
Eset
Low Mace
Eset
Level 49
God Stats
6W - 2L
1,618 SR
Queue Stats
115W - 55L
1,643 Elo+
Solo
Rama
Rama
NiesonWyatt
Rama
Level 85
God Stats
4W - 6L
1,759 SR
Queue Stats
796W - 876L
1,424 Elo+
Party 1
Nemesis
Nemesis
打工是不可能打工的
Nemesis
Level 126
God Stats
1W - 0L
1,288 SR
Queue Stats
8W - 5L
1,574 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
CORONAXXX
Chronos
5
0 / 0 / 0
3,122
520
1,506
1,846
364
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Hercules
4
0 / 1 / 1
2,982
497
1,520
3,371
797
Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Arachne
susifix
Arachne
4
0 / 2 / 3
3,310
552
1,272
4,376
891
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

2
0 / 2 / 0
2,854
476
481
1,683
394
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

6
4 / 2 / 0
4,054
676
2,952
2,825
616
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
3 / 0 / 0
4,441
740
2,561
2,636
776
Mace

Mace

+10
Physical Power

Ao Kuang
5
0 / 1 / 1
3,372
562
911
2,191
489
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Eset
6
1 / 0 / 2
4,061
677
1,854
2,892
1,364
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

6
1 / 1 / 1
3,723
621
1,724
3,423
720
Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

5
2 / 2 / 1
3,835
639
2,110
3,134
972
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
12
4
Kills
7
7
Deaths
4
4
Assists
5
Player
Kills
Deaths
Assists
KDA
W
3
0
0
3
L
Chronos
CORONAXXX
Chronos
0
0
0
0
W
Ao Kuang
0
1
1
0.5
W
Eset
1
0
2
2
W
1
1
1
1.5
L
Hercules
0
1
1
0.5
L
Arachne
susifix
Arachne
0
2
3
0.75
L
0
2
0
0
L
4
2
0
2
W
2
2
1
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,731
Damage
9,160
14,101
Taken
14,276
3,062
Mitigated
4,321
2,649
Healing
4,778
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
2,561
666
0
500
2,636
776
0
377
2,155
0
19,576
L
Chronos
CORONAXXX
Chronos
1,506
446
0
726
1,846
364
0
321
1,525
11,350
0
W
Ao Kuang
911
309
0
607
2,191
489
0
51
2,140
8,624
0
W
Eset
1,854
519
0
1,582
2,892
1,364
0
716
2,176
9,901
0
W
1,724
1,606
0
1,381
3,423
720
128
611
2,812
0
14,641
L
Hercules
1,520
625
0
270
3,371
797
0
1,134
2,237
0
5,790
L
Arachne
susifix
Arachne
1,272
1,272
0
1,100
4,376
891
0
758
3,618
0
6,544
L
481
68
0
403
1,683
394
0
0
1,683
2,966
0
L
2,952
1,688
0
150
2,825
616
0
552
2,273
0
11,753
W
2,110
1,046
0
708
3,134
972
0
128
3,006
0
12,430

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

16,322
Gold Earned
19,432
73
Minions Killed
149
0
Camps Cleared
0
470,725
Distance Traveled
601,014
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Shiva
4,441
740
46
8
0
117,751
0
L
Chronos
3,122
520
20
3
0
101,428
2
W
Ao Kuang
3,372
562
22
4
0
126,674
0
W
Eset
4,061
677
23
4
0
117,911
2
W
Rama
3,723
621
33
6
0
111,860
0
L
Hercules
2,982
497
7
1
0
113,308
0
L
Arachne
3,310
552
14
2
0
116,569
1
L
Hades
2,854
476
12
2
0
23,200
0
L
Medusa
4,054
676
20
3
0
116,220
1
W
Nemesis
3,835
639
25
4
0
126,818
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role