Player Matchup

Fenrir
Fenrir
Gold II
NoJomoBroBro
Fenrir
Gold II
Level 67
God Stats
3W - 4L
1,515 SR
Queue Stats
94W - 112L
1,431 MMR
Solo
Geb
Geb
Gold II
SuPa2124
Geb
Gold II
Level 159
God Stats
15W - 10L
1,609 SR
Queue Stats
183W - 204L
1,456 MMR
Solo
Mulan
Mulan
Gold III
dikeycris2012
Mulan
Gold III
Level 129
God Stats
27W - 30L
1,568 SR
Queue Stats
671W - 784L
1,426 MMR
Solo
Team Averages
Gold II
Gold II
Average Tier
Level 118
1,564 SR
1,437 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 142
1,523 SR
1,437 MMR
Neith
Neith
Bronze V
dartAndrey53
Neith
Bronze V
Level 145
God Stats
0W - 2L
1,500 SR
Queue Stats
1W - 3L
1,440 MMR
Solo
Awilix
Awilix
Silver I
melaneyrose
Awilix
Silver I
Level 159
God Stats
38W - 26L
1,586 SR
Queue Stats
489W - 572L
1,421 MMR
Solo
Vulcan
Vulcan
Gold V
x1PumpBoosie
Vulcan
Gold V
Level 121
God Stats
4W - 9L
1,483 SR
Queue Stats
273W - 273L
1,449 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
15
8 / 9 / 7
12,113
808
10,242
18,831
9,809
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

14
0 / 3 / 10
10,433
696
6,298
18,808
15,328
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

17
11 / 4 / 5
12,726
848
17,790
20,376
18,825
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Bans
ZeusVamanaSobekBastetThoth

VS

Bans
AtlasAresPersephoneArtioHera
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
4 / 4 / 7
10,862
724
8,552
10,131
3,506
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Awilix
15
4 / 5 / 7
10,947
730
9,367
13,859
11,801
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Vulcan
14
7 / 10 / 6
10,778
719
20,711
13,934
5,194
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
35
19
Kills
15
16
Deaths
19
22
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Fenrir
8
9
7
1.28
W
0
3
10
1.67
L
4
4
7
1.88
W
11
4
5
3.38
L
Awilix
4
5
7
1.5
L
Vulcan
7
10
6
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,330
Damage
38,630
58,015
Taken
37,924
43,962
Mitigated
20,501
12,154
Healing
7,644
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
10,242
1,240
0
2,475
18,831
9,809
985
6,879
11,952
0
34,804
W
6,298
497
0
4,485
18,808
15,328
190
9,899
8,417
19,332
0
L
8,552
2,181
82
3,641
10,131
3,506
322
2,179
7,646
0
25,986
W
17,790
3,017
0
5,194
20,376
18,825
1,305
4,359
16,017
251
50,194
L
Awilix
9,367
4,055
369
2,691
13,859
11,801
494
2,558
10,843
0
27,247
L
Vulcan
20,711
8,974
0
861
13,934
5,194
78
1,901
11,705
43,261
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,272
Gold Earned
32,587
105
Minions Killed
134
5
Camps Cleared
7
874,216
Distance Traveled
743,799
12
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
12,113
808
37
2
4
283,198
7
W
Geb
10,433
696
16
1
0
292,337
4
L
Neith
10,862
724
47
3
0
237,664
2
W
Mulan
12,726
848
52
3
1
298,681
1
L
Awilix
10,947
730
42
3
2
268,494
0
L
Vulcan
10,778
719
45
3
5
237,641
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role