Player Matchup

Neith
Neith
Lemme_LemmeSMASH
Neith
Level 29
God Stats
11W - 10L
1,580 SR
Queue Stats
55W - 62L
1,356 Elo+
Party 3
Athena
Athena
RedRiverOfDeath
Athena
Level 40
God Stats
3W - 4L
1,799 SR
Queue Stats
13W - 26L
1,339 Elo+
Party 1
Mercury
Mercury
Viet_Cong_Lee
Mercury
Level 27
God Stats
17W - 10L
1,680 SR
Queue Stats
55W - 61L
1,445 Elo+
Party 3
Fenrir
Fenrir
lokusgg5
Fenrir
Level 108
God Stats
0W - 1L
1,320 SR
Queue Stats
46W - 30L
1,405 Elo+
Party 3
Zeus
Zeus
rock-5001
Zeus
Level 38
God Stats
2W - 5L
1,419 SR
Queue Stats
14W - 27L
1,352 Elo+
Party 1
Team Averages
Level 48
1,559 SR
1,379 Elo+

VS

Team Averages
Level 58
1,414 SR
1,405 Elo+
Zeus
Zeus
E-Almallah
Zeus
Level 48
God Stats
10W - 16L
1,287 SR
Queue Stats
378W - 403L
1,391 Elo+
Solo
Atlas
Atlas
FFS--Mikey
Atlas
Level 68
God Stats
8W - 8L
1,549 SR
Queue Stats
945W - 925L
1,437 Elo+
Party 2
Xbalanque
Xbalanque
TheChampp
Xbalanque
Level 37
God Stats
17W - 17L
1,483 SR
Queue Stats
105W - 103L
1,334 Elo+
Party 2
Jormungandr
Jormungandr
Xturkey_godX
Jormungandr
Level 28
God Stats
37W - 38L
1,487 SR
Queue Stats
439W - 431L
1,442 Elo+
Party 4
Kali
Kali
copenhagenchamp1
Kali
Level 111
God Stats
9W - 7L
1,261 SR
Queue Stats
570W - 531L
1,424 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 3 / 0
6,626
414
3,688
5,992
1,930
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

9
0 / 4 / 2
6,589
412
3,399
12,578
9,097
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mercury
11
3 / 6 / 0
7,594
475
2,831
12,309
4,040
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Fenrir
lokusgg5
Fenrir
12
0 / 5 / 1
6,880
430
4,046
12,069
6,702
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Zeus
12
1 / 7 / 0
7,119
445
4,093
8,725
1,878
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
8 / 1 / 1
10,002
625
9,971
7,658
2,651
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Atlas
13
2 / 0 / 6
8,214
513
4,285
9,429
7,837
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Xbalanque
TheChampp
Xbalanque
16
2 / 1 / 3
8,785
549
4,525
8,154
2,865
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Jormungandr
Xturkey_godX
Jormungandr
14
1 / 2 / 6
8,840
553
7,874
8,947
8,975
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

15
11 / 1 / 4
9,852
616
11,122
10,570
5,387
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
44
4
Kills
24
25
Deaths
5
3
Assists
20
Player
Kills
Deaths
Assists
KDA
W
8
1
1
8.5
W
Atlas
2
0
6
5
L
0
3
0
0
L
0
4
2
0.25
W
Xbalanque
TheChampp
Xbalanque
2
1
3
3.5
L
Mercury
3
6
0
0.5
W
Jormungandr
Xturkey_godX
Jormungandr
1
2
6
2
W
11
1
4
13
L
Fenrir
lokusgg5
Fenrir
0
5
1
0.1
L
Zeus
1
7
0
0.14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,057
Damage
37,777
51,673
Taken
44,758
23,647
Mitigated
27,715
7,128
Healing
17,290
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
9,971
377
0
2,776
7,658
2,651
256
2,232
5,426
63,555
0
W
Atlas
4,285
1,402
0
2,481
9,429
7,837
356
2,198
7,231
25,791
861
L
3,688
1,471
0
691
5,992
1,930
0
2,868
3,031
0
31,200
L
3,399
852
0
1,735
12,578
9,097
0
4,704
7,832
18,575
0
W
Xbalanque
TheChampp
Xbalanque
4,525
2,001
0
5,934
8,154
2,865
2,641
733
7,421
0
67,614
L
Mercury
2,831
1,614
0
858
12,309
4,040
0
2,662
9,557
0
39,389
W
Jormungandr
Xturkey_godX
Jormungandr
7,874
3,818
0
990
8,947
8,975
56
2,059
6,888
51,426
0
W
11,122
5,908
0
5,109
10,570
5,387
0
733
9,837
0
67,566
L
Fenrir
lokusgg5
Fenrir
4,046
493
0
2,999
12,069
6,702
0
5,172
6,897
0
34,290
L
Zeus
4,093
339
0
845
8,725
1,878
0
6,157
2,173
36,257
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,808
Gold Earned
45,693
313
Minions Killed
503
0
Camps Cleared
0
1,488,281
Distance Traveled
1,550,232
12
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zeus
10,002
625
126
8
0
297,517
2
W
Atlas
8,214
513
36
2
0
299,905
3
L
Neith
6,626
414
74
5
0
287,454
1
L
Athena
6,589
412
20
1
0
326,649
4
W
Xbalanque
8,785
549
130
8
0
276,049
2
L
Mercury
7,594
475
71
4
0
327,981
1
W
Jormungandr
8,840
553
102
6
0
297,528
5
W
Kali
9,852
616
109
7
0
379,233
5
L
Fenrir
6,880
430
75
5
0
299,447
4
L
Zeus
7,119
445
73
5
0
246,750
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role