Player Matchup

Bastet
Bastet
Masters
Aikα
Bastet
Masters
Level 68
God Stats
9W - 7L
1,719 SR
Queue Stats
160W - 149L
2,253 MMR
Solo
Mercury
Mercury
Diamond V
LemTM
Mercury
Diamond V
Level 160
God Stats
2W - 2L
2,047 SR
Queue Stats
215W - 163L
2,407 MMR
Solo
Atlas
Atlas
Diamond IV
MyMansAce
Atlas
Diamond IV
Level 142
God Stats
5W - 6L
1,600 SR
Queue Stats
109W - 95L
2,143 MMR
Solo
Charybdis
Charybdis
Platinum I
Plzmsa
Charybdis
Platinum I
Level 147
God Stats
5W - 7L
1,709 SR
Queue Stats
90W - 76L
2,028 MMR
Solo
Persephone
Persephone
Diamond II
midman5
Persephone
Diamond II
Level 108
God Stats
33W - 28L
1,716 SR
Queue Stats
360W - 316L
2,310 MMR
Solo
Team Averages
Diamond III
Diamond III
Average Tier
Level 125
1,758 SR
2,228 MMR

VS

Team Averages
Diamond IV
Diamond IV
Average Tier
Level 146
1,623 SR
2,227 MMR
Nemesis
Nemesis
Diamond V
Armenius
Nemesis
Diamond V
Level 160
God Stats
7W - 7L
1,412 SR
Queue Stats
382W - 388L
2,053 MMR
Solo
Anhur
Anhur
Platinum V
Astra94
Anhur
Platinum V
Level 127
God Stats
1W - 0L
1,500 SR
Queue Stats
53W - 51L
1,964 MMR
Solo
Khepri
Khepri
Diamond III
J03s
Khepri
Diamond III
Level 125
God Stats
19W - 10L
1,754 SR
Queue Stats
65W - 51L
2,221 MMR
Solo
Sol
Sol
Masters
Tsulls
Sol
Masters
Level 160
God Stats
175W - 120L
1,837 SR
Queue Stats
210W - 175L
2,550 MMR
Solo
Ullr
Ullr
Masters
stealzyy
Ullr
Masters
Level 159
God Stats
5W - 6L
1,610 SR
Queue Stats
816W - 820L
2,349 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
Aikα
Bastet
9
0 / 1 / 3
4,963
496
1,474
2,438
649
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mercury
LemTM
Mercury
11
3 / 0 / 0
5,772
577
1,972
4,103
1,125
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Atlas
MyMansAce
Atlas
9
1 / 2 / 3
5,652
565
1,655
7,289
4,878
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Charybdis
Plzmsa
Charybdis
11
2 / 0 / 1
6,477
648
2,308
3,061
766
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Persephone
midman5
Persephone
8
0 / 4 / 1
5,142
514
4,895
3,955
1,133
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Bans
GebShivaThothCthulhu

VS

Bans
He BoBakasuraBellonaCliodhna
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Armenius
Nemesis
11
5 / 0 / 0
6,548
655
3,228
4,499
1,418
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Anhur
Astra94
Anhur
10
0 / 1 / 0
5,822
582
1,373
4,381
1,004
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Khepri
J03s
Khepri
9
0 / 2 / 3
5,449
545
1,013
4,634
1,310
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Sol
Tsulls
Sol
11
1 / 2 / 1
6,572
657
5,422
4,537
1,568
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Ullr
11
1 / 1 / 3
6,063
606
1,621
5,896
2,159
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
14
6
Kills
7
7
Deaths
6
8
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Bastet
Aikα
Bastet
0
1
3
1.5
W
Nemesis
Armenius
Nemesis
5
0
0
5
W
Anhur
Astra94
Anhur
0
1
0
0
W
Khepri
J03s
Khepri
0
2
3
0.75
L
Mercury
LemTM
Mercury
3
0
0
3
L
Atlas
MyMansAce
Atlas
1
2
3
1.25
L
Charybdis
Plzmsa
Charybdis
2
0
1
2.5
W
Sol
Tsulls
Sol
1
2
1
0.75
L
Persephone
midman5
Persephone
0
4
1
0.13
W
Ullr
1
1
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,304
Damage
12,657
20,846
Taken
23,947
8,551
Mitigated
7,459
5,001
Healing
8,196
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bastet
Aikα
Bastet
1,474
70
0
589
2,438
649
0
830
1,608
0
10,631
W
Nemesis
Armenius
Nemesis
3,228
926
0
416
4,499
1,418
86
727
3,772
0
35,267
W
Anhur
Astra94
Anhur
1,373
537
0
1,722
4,381
1,004
0
435
3,946
0
34,314
W
Khepri
J03s
Khepri
1,013
34
890
1,294
4,634
1,310
0
1,474
3,160
9,759
4,898
L
Mercury
LemTM
Mercury
1,972
546
0
457
4,103
1,125
0
739
3,364
0
37,557
L
Atlas
MyMansAce
Atlas
1,655
896
0
1,761
7,289
4,878
0
3,523
3,766
15,691
0
L
Charybdis
Plzmsa
Charybdis
2,308
1,561
0
1,948
3,061
766
0
309
2,752
0
44,432
W
Sol
Tsulls
Sol
5,422
2,204
0
2,167
4,537
1,568
2,478
385
4,152
38,091
5,018
L
Persephone
midman5
Persephone
4,895
254
0
246
3,955
1,133
0
188
3,763
28,543
0
W
Ullr
1,621
541
0
1,707
5,896
2,159
0
3,529
2,367
0
33,400

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,006
Gold Earned
30,454
293
Minions Killed
339
0
Camps Cleared
0
1,050,312
Distance Traveled
1,018,524
9
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bastet
4,963
496
22
2
0
228,811
0
W
Nemesis
6,548
655
69
7
0
254,396
3
W
Anhur
5,822
582
74
7
0
173,195
4
W
Khepri
5,449
545
25
3
0
206,697
0
L
Mercury
5,772
577
97
10
0
245,365
1
L
Atlas
5,652
565
21
2
0
201,683
4
L
Charybdis
6,477
648
106
11
0
192,843
1
W
Sol
6,572
657
88
9
0
191,909
4
L
Persephone
5,142
514
47
5
0
181,610
3
W
Ullr
6,063
606
83
8
0
192,327
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role