Player Matchup

Izanami
Izanami
Arrow2390
Izanami
Level 23
God Stats
20W - 17L
1,351 SR
Queue Stats
139W - 155L
1,486 Elo+
Party 2
Pele
Pele
MrAlex_RG
Pele
Level 122
God Stats
63W - 44L
1,557 SR
Queue Stats
366W - 358L
1,502 Elo+
Party 2
Geb
Geb
OptimusBurmester
Geb
Level 41
God Stats
26W - 27L
1,627 SR
Queue Stats
112W - 98L
1,487 Elo+
Party 3
Nu Wa
Nu Wa
Yowaii_mo_
Nu Wa
Level 65
God Stats
63W - 31L
1,489 SR
Queue Stats
580W - 481L
1,514 Elo+
Party 3
Sobek
Sobek
dein_MeTT_BroT
Sobek
Level 138
God Stats
11W - 10L
1,919 SR
Queue Stats
955W - 883L
1,524 Elo+
Party 3
Team Averages
Level 78
1,588 SR
1,503 Elo+

VS

Team Averages
Level 71
1,439 SR
1,477 Elo+
Shiva
Shiva
ALPHA_FORCE-RED
Shiva
Level 148
God Stats
68W - 40L
1,557 SR
Queue Stats
360W - 331L
1,495 Elo+
Party 1
Jormungandr
Jormungandr
DrayZi
Jormungandr
Level 39
God Stats
5W - 0L
1,500 SR
Queue Stats
54W - 47L
1,502 Elo+
Party 4
Kali
Kali
I-came_ANHUR
Kali
Level 28
God Stats
2W - 4L
1,391 SR
Queue Stats
12W - 19L
1,360 Elo+
Party 1
Neith
Neith
Menacho_9
Neith
Level 31
God Stats
1W - 1L
1,259 SR
Queue Stats
3W - 1L
1,549 Elo+
Solo
Nu Wa
Nu Wa
WDT_Smoker
Nu Wa
Level 108
God Stats
8W - 7L
1,486 SR
Queue Stats
53W - 41L
1,478 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Arrow2390
Izanami
8
0 / 3 / 0
5,146
429
2,740
5,655
1,821
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Pele
13
3 / 4 / 0
7,453
621
6,846
10,922
3,224
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

8
0 / 3 / 0
5,586
466
2,547
10,342
4,737
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Magic Focus

Magic Focus

+20
Magical Power

Nu Wa
11
0 / 5 / 2
6,537
545
4,012
8,095
2,466
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

12
2 / 2 / 1
7,110
593
7,764
12,822
10,458
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
10 / 0 / 1
8,247
687
10,221
8,220
5,478
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Jormungandr
DrayZi
Jormungandr
11
2 / 0 / 5
6,679
557
6,050
8,685
6,188
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

12
1 / 3 / 2
7,020
585
5,175
9,595
5,489
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Neith
Menacho_9
Neith
10
1 / 0 / 2
5,596
466
3,865
5,254
1,473
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Nu Wa
13
3 / 2 / 7
7,791
649
10,541
7,179
2,105
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
34
5
Kills
17
17
Deaths
5
3
Assists
17
Player
Kills
Deaths
Assists
KDA
W
10
0
1
10.5
L
Izanami
Arrow2390
Izanami
0
3
0
0
W
Jormungandr
DrayZi
Jormungandr
2
0
5
4.5
W
1
3
2
0.67
W
Neith
Menacho_9
Neith
1
0
2
2
L
Pele
3
4
0
0.75
L
0
3
0
0
W
Nu Wa
3
2
7
3.25
L
Nu Wa
0
5
2
0.2
L
2
2
1
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,909
Damage
35,852
47,836
Taken
38,933
22,706
Mitigated
20,733
14,127
Healing
9,228
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
10,221
4,228
0
294
8,220
5,478
0
2,506
5,714
0
50,992
L
Izanami
Arrow2390
Izanami
2,740
1,620
0
672
5,655
1,821
408
3,481
2,110
0
31,339
W
Jormungandr
DrayZi
Jormungandr
6,050
911
191
1,350
8,685
6,188
558
2,033
6,652
25,036
0
W
5,175
2,318
0
3,629
9,595
5,489
0
6,778
2,817
0
34,967
W
Neith
Menacho_9
Neith
3,865
1,987
0
1,384
5,254
1,473
1,519
1,647
3,607
0
25,385
L
Pele
6,846
1,958
0
3,743
10,922
3,224
0
3,973
6,717
0
46,746
L
2,547
323
0
2,716
10,342
4,737
156
3,469
6,787
13,495
0
W
Nu Wa
10,541
2,324
400
1,980
7,179
2,105
840
1,359
5,820
52,472
0
L
Nu Wa
4,012
547
0
809
8,095
2,466
76
4,132
3,659
43,594
0
L
7,764
652
0
6,187
12,822
10,458
30
760
11,972
35,938
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,832
Gold Earned
35,333
351
Minions Killed
335
0
Camps Cleared
0
1,168,153
Distance Traveled
1,221,652
14
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Shiva
8,247
687
86
7
0
299,174
1
L
Izanami
5,146
429
65
5
0
236,945
2
W
Jormungandr
6,679
557
38
3
0
239,367
1
W
Kali
7,020
585
68
6
0
245,413
2
W
Neith
5,596
466
48
4
0
207,489
0
L
Pele
7,453
621
98
8
0
256,994
4
L
Geb
5,586
466
29
2
0
223,193
1
W
Nu Wa
7,791
649
95
8
0
230,209
2
L
Nu Wa
6,537
545
90
8
0
204,389
4
L
Sobek
7,110
593
69
6
0
246,632
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role