Player Matchup

Kukulkan
Kukulkan
XX-_-Uncut-_-XX
Kukulkan
Level 147
God Stats
1W - 0L
1,500 SR
Queue Stats
86W - 62L
1,714 Elo+
Party 1
Atlas
Atlas
XX_PRoGamer_Loko
Atlas
Level 107
God Stats
1W - 0L
1,506 SR
Queue Stats
7W - 8L
1,406 Elo+
Party 1
Charybdis
Charybdis
muetorevolutio9
Charybdis
Level 86
God Stats
1W - 1L
1,313 SR
Queue Stats
13W - 10L
1,516 Elo+
Party 1
Team Averages
Level 113
1,440 SR
1,546 Elo+

VS

Team Averages
Level 86
1,530 SR
1,421 Elo+
Discordia
Discordia
OddBranchez
Discordia
Level 64
God Stats
48W - 65L
1,455 SR
Queue Stats
259W - 418L
1,364 Elo+
Solo
Cerberus
Cerberus
italy_lemonssss
Cerberus
Level 122
God Stats
4W - 3L
1,668 SR
Queue Stats
515W - 464L
1,452 Elo+
Party 2
Izanami
Izanami
yukiy206
Izanami
Level 71
God Stats
3W - 3L
1,469 SR
Queue Stats
505W - 502L
1,448 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
16
7 / 1 / 5
10,318
794
14,427
10,721
2,783
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

14
1 / 3 / 10
8,863
682
6,772
12,888
9,459
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Charybdis
muetorevolutio9
Charybdis
13
4 / 3 / 4
9,080
698
5,962
11,373
2,833
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
OddBranchez
Discordia
14
5 / 3 / 2
9,128
702
13,523
7,051
2,204
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Cerberus
13
1 / 4 / 4
8,604
662
8,130
17,622
17,640
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Izanami
yukiy206
Izanami
13
1 / 5 / 4
8,309
639
7,850
10,258
3,678
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
17
12
Kills
7
7
Deaths
12
19
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Discordia
OddBranchez
Discordia
5
3
2
2
W
Kukulkan
7
1
5
9.5
W
1
3
10
2
L
Cerberus
1
4
4
0.75
W
Charybdis
muetorevolutio9
Charybdis
4
3
4
2
L
Izanami
yukiy206
Izanami
1
5
4
0.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,161
Damage
29,503
34,982
Taken
34,931
15,075
Mitigated
23,522
4,143
Healing
7,916
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Discordia
OddBranchez
Discordia
13,523
43
0
375
7,051
2,204
0
5,263
1,788
33,182
0
W
Kukulkan
14,427
1,972
0
557
10,721
2,783
431
8,382
2,339
50,567
0
W
6,772
1,906
0
2,508
12,888
9,459
0
6,926
5,962
17,599
0
L
Cerberus
8,130
203
240
5,699
17,622
17,640
0
8,825
8,797
22,412
0
W
Charybdis
muetorevolutio9
Charybdis
5,962
2,846
0
1,078
11,373
2,833
583
6,696
4,677
0
18,227
L
Izanami
yukiy206
Izanami
7,850
3,340
0
1,602
10,258
3,678
0
7,413
2,845
0
36,382

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,261
Gold Earned
26,041
149
Minions Killed
167
5
Camps Cleared
7
715,445
Distance Traveled
726,678
4
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Discordia
9,128
702
54
4
1
256,156
2
W
Kukulkan
10,318
794
78
6
5
253,469
2
W
Atlas
8,863
682
24
2
0
229,850
2
L
Cerberus
8,604
662
50
4
1
242,799
2
W
Charybdis
9,080
698
47
4
0
232,126
0
L
Izanami
8,309
639
63
5
5
227,723
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role