Player Matchup

Sobek
Sobek
AlchemicalDrip
Sobek
Level 120
God Stats
2W - 4L
1,366 SR
Queue Stats
12W - 14L
1,582 Elo+
Party 2
Da Ji
Da Ji
Erli_20
Da Ji
Level 124
God Stats
4W - 8L
1,407 SR
Queue Stats
174W - 196L
1,542 Elo+
Solo
Jormungandr
Jormungandr
UHU-KlebeStick
Jormungandr
Level 135
God Stats
12W - 10L
1,641 SR
Queue Stats
538W - 524L
1,522 Elo+
Solo
Charybdis
Charybdis
XolderHD
Charybdis
Level 118
God Stats
0W - 2L
1,500 SR
Queue Stats
12W - 14L
1,582 Elo+
Party 2
Vulcan
Vulcan
lazo-amigo2
Vulcan
Level 52
God Stats
40W - 42L
1,513 SR
Queue Stats
720W - 691L
1,469 Elo+
Solo
Team Averages
Level 110
1,485 SR
1,539 Elo+

VS

Team Averages
Level 115
1,514 SR
1,559 Elo+
Chaac
Chaac
Bebou19062
Chaac
Level 126
God Stats
18W - 11L
1,633 SR
Queue Stats
276W - 248L
1,534 Elo+
Solo
Ra
Ra
Invictus_Saba
Ra
Level 95
God Stats
12W - 10L
1,166 SR
Queue Stats
383W - 356L
1,572 Elo+
Solo
Shiva
Shiva
richmud
Shiva
Level 145
God Stats
3W - 3L
1,667 SR
Queue Stats
180W - 156L
1,623 Elo+
Party 1
Bacchus
Bacchus
spiroush
Bacchus
Level 109
God Stats
7W - 4L
1,514 SR
Queue Stats
118W - 114L
1,492 Elo+
Solo
Freya
Freya
willdatboi
Freya
Level 99
God Stats
18W - 17L
1,591 SR
Queue Stats
191W - 171L
1,572 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
5
0 / 2 / 2
3,293
659
1,008
4,264
1,643
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Da Ji
Erli_20
Da Ji
6
3 / 1 / 0
3,923
785
1,130
3,038
1,096
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Jormungandr
UHU-KlebeStick
Jormungandr
3
0 / 1 / 0
2,738
548
439
1,247
488
Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Charybdis
XolderHD
Charybdis
5
1 / 1 / 1
3,314
663
2,583
1,977
403
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Vulcan
6
0 / 3 / 1
3,643
729
2,249
3,294
991
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
6
2 / 2 / 1
3,766
753
1,533
3,872
1,569
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

8
1 / 0 / 1
4,247
849
1,002
2,094
926
Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Shiva
richmud
Shiva
6
1 / 1 / 3
3,959
792
2,171
3,123
1,166
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Bacchus
spiroush
Bacchus
7
2 / 0 / 1
3,980
796
1,644
3,163
1,373
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Freya
6
2 / 1 / 1
4,058
812
2,373
2,122
593
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
15
4
Kills
8
8
Deaths
4
4
Assists
7
Player
Kills
Deaths
Assists
KDA
L
0
2
2
0.5
W
Chaac
2
2
1
1.25
L
Da Ji
Erli_20
Da Ji
3
1
0
3
W
1
0
1
1.5
L
Jormungandr
UHU-KlebeStick
Jormungandr
0
1
0
0
L
Charybdis
XolderHD
Charybdis
1
1
1
1.5
L
Vulcan
0
3
1
0.17
W
Shiva
richmud
Shiva
1
1
3
2.5
W
Bacchus
spiroush
Bacchus
2
0
1
2.5
W
Freya
2
1
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,409
Damage
8,723
13,820
Taken
14,374
4,621
Mitigated
5,627
4,249
Healing
6,320
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
1,008
180
0
1,352
4,264
1,643
0
1,438
2,826
4,628
0
W
Chaac
1,533
383
0
1,372
3,872
1,569
0
1,054
2,818
0
13,314
L
Da Ji
Erli_20
Da Ji
1,130
343
0
673
3,038
1,096
0
347
2,691
0
11,276
W
1,002
335
25
1,523
2,094
926
195
439
1,655
21,855
0
L
Jormungandr
UHU-KlebeStick
Jormungandr
439
96
0
316
1,247
488
0
655
592
2,845
0
L
Charybdis
XolderHD
Charybdis
2,583
1,662
0
1,113
1,977
403
0
935
1,042
0
10,616
L
Vulcan
2,249
1,486
0
795
3,294
991
0
1,644
1,650
17,245
0
W
Shiva
richmud
Shiva
2,171
1,005
0
1,480
3,123
1,166
0
519
2,604
0
6,786
W
Bacchus
spiroush
Bacchus
1,644
175
0
1,189
3,163
1,373
0
1,111
2,052
14,213
0
W
Freya
2,373
1,133
0
731
2,122
593
0
573
1,549
14,497
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

16,911
Gold Earned
20,010
99
Minions Killed
149
0
Camps Cleared
0
432,775
Distance Traveled
553,569
1
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sobek
3,293
659
11
2
0
106,403
0
W
Chaac
3,766
753
34
7
0
107,157
0
L
Da Ji
3,923
785
29
6
0
111,754
0
W
Ra
4,247
849
48
10
0
98,913
0
L
Jormungandr
2,738
548
8
2
0
25,126
0
L
Charybdis
3,314
663
14
3
0
90,343
1
L
Vulcan
3,643
729
37
7
0
99,149
0
W
Shiva
3,959
792
10
2
0
109,209
0
W
Bacchus
3,980
796
24
5
0
130,006
3
W
Freya
4,058
812
33
7
0
108,284
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role