Player Matchup

Bellona
Bellona
Platinum II
 
Bellona
Platinum II
Level 75
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Anhur
Anhur
Masters
CulonasCancun
Anhur
Masters
Level 104
God Stats
15W - 17L
1,514 SR
Queue Stats
539W - 519L
2,203 MMR
Solo
Atlas
Atlas
Masters
Dìllow
Atlas
Masters
Level 128
God Stats
9W - 5L
1,765 SR
Queue Stats
456W - 440L
2,186 MMR
Solo
Hun Batz
Hun Batz
Platinum III
Faltrus
Hun Batz
Platinum III
Level 137
God Stats
3W - 0L
1,853 SR
Queue Stats
23W - 7L
2,107 MMR
Solo
Zhong Kui
Zhong Kui
Diamond IV
itsKingJae
Zhong Kui
Diamond IV
Level 159
God Stats
39W - 37L
1,609 SR
Queue Stats
489W - 479L
2,079 MMR
Solo
Team Averages
Diamond IV
Diamond IV
Average Tier
Level 121
1,648 SR
2,015 MMR

VS

Team Averages
Diamond IV
Diamond IV
Average Tier
Level 149
1,651 SR
2,162 MMR
Horus
Horus
Diamond IV
FuuuuckeN
Horus
Diamond IV
Level 137
God Stats
7W - 6L
1,777 SR
Queue Stats
103W - 86L
2,237 MMR
Solo
Mercury
Mercury
Diamond IV
GudVilDet
Mercury
Diamond IV
Level 149
God Stats
15W - 5L
1,755 SR
Queue Stats
99W - 83L
2,047 MMR
Solo
Ullr
Ullr
Diamond V
HunterSama
Ullr
Diamond V
Level 141
God Stats
21W - 14L
1,749 SR
Queue Stats
261W - 245L
2,180 MMR
Solo
Scylla
Scylla
Diamond IV
PapaWheelie
Scylla
Diamond IV
Level 160
God Stats
41W - 49L
1,555 SR
Queue Stats
647W - 656L
2,182 MMR
Solo
Cerberus
Cerberus
Diamond IV
ZakuZz
Cerberus
Diamond IV
Level 160
God Stats
1W - 5L
1,418 SR
Queue Stats
702W - 695L
2,163 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
 
Bellona
20
4 / 1 / 7
13,970
582
18,452
23,261
30,899
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

20
7 / 6 / 5
15,047
627
17,855
22,191
8,116
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Atlas
Dìllow
Atlas
18
3 / 2 / 15
13,650
569
12,053
20,645
28,828
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Hun Batz
Faltrus
Hun Batz
20
7 / 2 / 3
13,979
582
13,514
15,509
7,992
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Zhong Kui
itsKingJae
Zhong Kui
20
3 / 4 / 5
13,427
559
11,806
13,935
8,724
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bans
ArtioThorAchillesShiva

VS

Bans
CliodhnaKaliGebBastet
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
FuuuuckeN
Horus
17
2 / 6 / 4
11,119
463
11,903
23,258
23,083
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mercury
GudVilDet
Mercury
20
5 / 3 / 2
12,310
513
7,303
12,841
5,623
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

19
3 / 7 / 5
12,134
506
18,505
21,872
8,104
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Scylla
18
3 / 2 / 3
11,213
467
13,866
11,011
4,449
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Cerberus
ZakuZz
Cerberus
12
2 / 6 / 6
9,288
387
6,174
24,464
25,842
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

59
Kill Participation
35
24
Kills
15
15
Deaths
24
35
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Bellona
 
Bellona
4
1
7
7.5
W
7
6
5
1.58
W
Atlas
Dìllow
Atlas
3
2
15
5.25
W
Hun Batz
Faltrus
Hun Batz
7
2
3
4.25
L
Horus
FuuuuckeN
Horus
2
6
4
0.67
L
Mercury
GudVilDet
Mercury
5
3
2
2
L
3
7
5
0.79
L
Scylla
3
2
3
2.25
L
Cerberus
ZakuZz
Cerberus
2
6
6
0.83
W
Zhong Kui
itsKingJae
Zhong Kui
3
4
5
1.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

73,680
Damage
57,751
95,541
Taken
93,446
84,559
Mitigated
67,101
34,859
Healing
15,543
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bellona
 
Bellona
18,452
7,905
0
11,730
23,261
30,899
1,068
4,815
17,743
0
107,517
W
17,855
7,811
0
12,206
22,191
8,116
3,462
2,850
19,257
0
143,859
W
Atlas
Dìllow
Atlas
12,053
3,830
0
3,743
20,645
28,828
0
7,602
12,916
33,793
4,818
W
Hun Batz
Faltrus
Hun Batz
13,514
4,089
0
1,497
15,509
7,992
1,151
2,748
12,521
0
115,258
L
Horus
FuuuuckeN
Horus
11,903
4,124
1,014
7,951
23,258
23,083
0
3,307
19,871
0
74,531
L
Mercury
GudVilDet
Mercury
7,303
3,405
0
374
12,841
5,623
0
2,943
9,810
0
101,598
L
18,505
4,240
0
938
21,872
8,104
0
3,940
17,844
0
102,340
L
Scylla
13,866
930
0
1,560
11,011
4,449
0
4,332
6,465
90,437
0
L
Cerberus
ZakuZz
Cerberus
6,174
607
0
3,706
24,464
25,842
0
8,450
15,860
17,676
0
W
Zhong Kui
itsKingJae
Zhong Kui
11,806
444
222
5,461
13,935
8,724
711
4,542
9,271
82,300
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

70,073
Gold Earned
56,064
745
Minions Killed
641
0
Camps Cleared
0
2,405,606
Distance Traveled
2,340,476
42
Wards Purchased
34
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bellona
13,970
582
191
8
0
503,729
9
W
Anhur
15,047
627
202
8
0
426,702
8
W
Atlas
13,650
569
27
1
0
484,399
10
W
Hun Batz
13,979
582
160
7
0
544,270
9
L
Horus
11,119
463
131
5
0
445,925
4
L
Mercury
12,310
513
177
7
0
572,182
4
L
Ullr
12,134
506
162
7
0
454,891
5
L
Scylla
11,213
467
145
6
0
439,090
12
L
Cerberus
9,288
387
26
1
0
428,388
9
W
Zhong Kui
13,427
559
165
7
0
446,506
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role