Player Matchup

Athena
Athena
ChaseDarkness
Athena
Level 127
God Stats
15W - 14L
1,763 SR
Queue Stats
91W - 101L
1,481 Elo+
Solo
Bellona
Bellona
Heting
Bellona
Level 97
God Stats
18W - 16L
1,436 SR
Queue Stats
132W - 159L
1,461 Elo+
Party 2
Freya
Freya
KoD-ItsKevin297
Freya
Level 108
God Stats
5W - 4L
1,560 SR
Queue Stats
104W - 106L
1,457 Elo+
Solo
Da Ji
Da Ji
SogiitaGunha7
Da Ji
Level 67
God Stats
35W - 43L
1,342 SR
Queue Stats
127W - 149L
1,467 Elo+
Party 2
Scylla
Scylla
colinsoscopy
Scylla
Level 101
God Stats
2W - 1L
1,875 SR
Queue Stats
93W - 100L
1,435 Elo+
Solo
Team Averages
Level 100
1,595 SR
1,460 Elo+

VS

Team Averages
Level 87
1,452 SR
1,562 Elo+
Anubis
Anubis
GamerGambit
Anubis
Level 125
God Stats
2W - 2L
1,532 SR
Queue Stats
137W - 117L
1,519 Elo+
Party 1
Khepri
Khepri
Howlinwolf21
Khepri
Level 108
God Stats
4W - 7L
1,376 SR
Queue Stats
238W - 225L
1,505 Elo+
Solo
Anhur
Anhur
SSentic
Anhur
Level 40
God Stats
1W - 1L
1,305 SR
Queue Stats
50W - 42L
1,520 Elo+
Solo
Osiris
Osiris
WhippedWaffle69
Osiris
Level 15
God Stats
2W - 0L
1,765 SR
Queue Stats
18W - 10L
1,587 Elo+
Party 1
Cu Chulainn
Cu Chulainn
yamuxxx
Cu Chulainn
Level 145
God Stats
1W - 2L
1,285 SR
Queue Stats
97W - 91L
1,680 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 3 / 3
7,031
469
3,060
14,272
7,967
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Bellona
Heting
Bellona
13
2 / 2 / 2
8,004
534
9,177
14,322
14,527
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

10
1 / 7 / 0
6,539
436
5,427
11,604
2,478
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

13
3 / 7 / 4
7,948
530
7,216
12,881
4,430
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Scylla
14
3 / 5 / 2
8,183
546
4,597
8,546
2,245
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
15
3 / 1 / 3
9,013
601
6,135
6,931
3,539
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Khepri
12
2 / 1 / 4
7,665
511
4,410
11,715
10,850
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Anhur
SSentic
Anhur
16
6 / 1 / 3
9,461
631
10,775
7,764
2,900
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

14
8 / 6 / 5
9,169
611
13,872
14,619
14,048
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Cu Chulainn
yamuxxx
Cu Chulainn
15
5 / 2 / 2
9,241
616
10,948
11,858
10,616
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
41
11
Kills
24
24
Deaths
11
11
Assists
17
Player
Kills
Deaths
Assists
KDA
L
2
3
3
1.17
W
Anubis
3
1
3
4.5
L
Bellona
Heting
Bellona
2
2
2
1.5
W
Khepri
2
1
4
4
L
1
7
0
0.14
W
Anhur
SSentic
Anhur
6
1
3
7.5
L
3
7
4
0.71
W
8
6
5
1.75
L
Scylla
3
5
2
0.8
W
Cu Chulainn
yamuxxx
Cu Chulainn
5
2
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,477
Damage
46,140
61,625
Taken
52,887
31,647
Mitigated
41,953
13,183
Healing
15,187
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,060
945
0
3,130
14,272
7,967
0
4,849
9,423
13,416
0
W
Anubis
6,135
278
0
4,350
6,931
3,539
762
1,958
4,973
57,344
0
L
Bellona
Heting
Bellona
9,177
3,227
0
4,738
14,322
14,527
0
337
13,985
0
50,563
W
Khepri
4,410
480
0
2,167
11,715
10,850
231
3,737
7,978
13,590
1,548
L
5,427
2,350
0
2,899
11,604
2,478
0
1,578
10,026
33,005
0
W
Anhur
SSentic
Anhur
10,775
6,096
0
2,452
7,764
2,900
0
4,074
3,690
0
70,001
L
7,216
2,288
0
1,463
12,881
4,430
0
673
12,208
0
41,034
W
13,872
6,026
1
4,461
14,619
14,048
1,055
3,045
11,574
0
50,725
L
Scylla
4,597
149
0
953
8,546
2,245
0
2,864
5,682
48,409
0
W
Cu Chulainn
yamuxxx
Cu Chulainn
10,948
3,102
0
1,756
11,858
10,616
1,614
270
11,588
0
59,647

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,705
Gold Earned
44,549
366
Minions Killed
465
0
Camps Cleared
0
1,404,277
Distance Traveled
1,432,451
12
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Athena
7,031
469
29
2
0
314,299
4
W
Anubis
9,013
601
128
9
0
264,756
1
L
Bellona
8,004
534
107
7
0
286,980
4
W
Khepri
7,665
511
15
1
0
308,152
6
L
Freya
6,539
436
59
4
0
247,028
4
W
Anhur
9,461
631
123
8
0
275,432
3
L
Da Ji
7,948
530
66
4
0
288,054
0
W
Osiris
9,169
611
80
5
0
309,844
2
L
Scylla
8,183
546
105
7
0
267,916
0
W
Cu Chulainn
9,241
616
119
8
0
274,267
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role