Player Matchup

Fenrir
Fenrir
Gold I
 
Fenrir
Gold I
Level 116
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Anubis
Anubis
Diamond I
DjRone
Anubis
Diamond I
Level 158
God Stats
32W - 10L
1,954 SR
Queue Stats
182W - 160L
2,388 MMR
Solo
Nox
Nox
Gold I
HammerinClam
Nox
Gold I
Level 103
God Stats
1W - 0L
1,500 SR
Queue Stats
210W - 227L
1,634 MMR
Solo
Bellona
Bellona
Diamond IV
KalaniKai
Bellona
Diamond IV
Level 128
God Stats
16W - 12L
1,595 SR
Queue Stats
414W - 419L
2,000 MMR
Solo
Hachiman
Hachiman
Gold V
Soytusueño
Hachiman
Gold V
Level 148
God Stats
1W - 0L
1,602 SR
Queue Stats
29W - 31L
1,603 MMR
Solo
Team Averages
Platinum III
Platinum III
Average Tier
Level 131
1,630 SR
1,825 MMR

VS

Team Averages
Platinum IV
Platinum IV
Average Tier
Level 147
1,551 SR
1,756 MMR
Mercury
Mercury
Platinum II
 
Mercury
Platinum II
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Zeus
Zeus
Gold I
NeedLucky
Zeus
Gold I
Level 148
God Stats
91W - 83L
1,541 SR
Queue Stats
386W - 388L
1,597 MMR
Solo
Hou Yi
Hou Yi
Gold V
ZeroBlackMaster
Hou Yi
Gold V
Level 156
God Stats
2W - 3L
1,496 SR
Queue Stats
35W - 33L
1,555 MMR
Solo
Odin
Odin
Platinum IV
fifteenmoredays
Odin
Platinum IV
Level 120
God Stats
0W - 1L
1,720 SR
Queue Stats
17W - 15L
1,898 MMR
Solo
Ra
Ra
Diamond III
pandolyron
Ra
Diamond III
Level 150
God Stats
0W - 1L
1,498 SR
Queue Stats
124W - 120L
2,229 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
11
3 / 3 / 6
7,187
553
4,163
9,865
3,367
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Anubis
DjRone
Anubis
14
4 / 0 / 4
8,257
635
4,725
6,387
2,628
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

12
3 / 1 / 9
7,808
601
4,410
6,391
3,917
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Bellona
KalaniKai
Bellona
14
3 / 0 / 0
8,222
632
6,532
9,154
8,054
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Hachiman
Soytusueño
Hachiman
14
6 / 3 / 3
8,474
652
8,622
9,339
2,694
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Bow

Short Bow

+15%
Attack Speed

Bans
KhepriThothArachneShiva

VS

Bans
CliodhnaErlang ShenAtlasBastet
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
13
3 / 2 / 1
7,653
589
4,445
7,680
2,435
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Zeus
11
0 / 4 / 0
6,768
521
5,936
8,302
2,255
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

12
2 / 3 / 2
7,171
552
4,374
8,399
2,249
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Mace

Mace

+10
Physical Power

11
1 / 7 / 3
6,351
489
3,767
10,572
3,181
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

11
1 / 3 / 2
6,768
521
3,606
4,552
871
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
15
19
Kills
7
7
Deaths
19
22
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
3
3
6
2
L
Mercury
 
Mercury
3
2
1
1.75
W
Anubis
DjRone
Anubis
4
0
4
6
W
3
1
9
7.5
W
Bellona
KalaniKai
Bellona
3
0
0
3
L
Zeus
0
4
0
0
W
Hachiman
Soytusueño
Hachiman
6
3
3
2.5
L
2
3
2
1
L
1
7
3
0.36
L
1
3
2
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,452
Damage
22,128
41,136
Taken
39,505
20,660
Mitigated
10,991
15,629
Healing
10,463
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
4,163
1,617
0
1,860
9,865
3,367
204
1,474
8,391
0
41,196
L
Mercury
 
Mercury
4,445
3,487
0
748
7,680
2,435
0
327
7,353
0
46,669
W
Anubis
DjRone
Anubis
4,725
429
0
3,874
6,387
2,628
0
2,381
4,006
56,164
0
W
4,410
809
0
1,456
6,391
3,917
42
1,610
4,781
20,526
0
W
Bellona
KalaniKai
Bellona
6,532
2,928
0
3,447
9,154
8,054
0
3,409
5,745
0
52,559
L
Zeus
5,936
544
0
3,028
8,302
2,255
129
1,256
7,046
41,065
0
W
Hachiman
Soytusueño
Hachiman
8,622
4,083
0
4,992
9,339
2,694
672
699
8,640
0
52,572
L
4,374
2,126
0
3,240
8,399
2,249
354
926
7,473
0
38,216
L
3,767
1,164
0
2,463
10,572
3,181
331
3,776
6,796
31
25,468
L
3,606
160
456
528
4,552
871
0
2,850
1,702
36,791
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,948
Gold Earned
34,711
408
Minions Killed
393
0
Camps Cleared
0
1,358,344
Distance Traveled
1,412,159
24
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
7,187
553
67
5
0
275,617
4
L
Mercury
7,653
589
101
8
0
350,204
2
W
Anubis
8,257
635
101
8
0
269,120
7
W
Nox
7,808
601
31
2
0
275,208
5
W
Bellona
8,222
632
120
9
0
298,042
5
L
Zeus
6,768
521
96
7
0
266,436
7
W
Hachiman
8,474
652
89
7
0
240,357
3
L
Hou Yi
7,171
552
71
5
0
250,567
2
L
Odin
6,351
489
51
4
0
257,767
3
L
Ra
6,768
521
74
6
0
287,185
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role