Player Matchup

Mercury
Mercury
GeneralTensei
Mercury
Level 129
God Stats
3W - 3L
1,422 SR
Queue Stats
256W - 271L
1,527 Elo+
Party 1
Sobek
Sobek
Smiteable
Sobek
Level 102
God Stats
0W - 1L
1,657 SR
Queue Stats
12W - 16L
1,413 Elo+
Party 4
Artemis
Artemis
badlogik
Artemis
Level 28
God Stats
3W - 1L
1,821 SR
Queue Stats
12W - 16L
1,443 Elo+
Party 4
He Bo
He Bo
hatsuk
He Bo
Level 121
God Stats
2W - 3L
1,495 SR
Queue Stats
126W - 140L
1,466 Elo+
Solo
Vulcan
Vulcan
rolba20
Vulcan
Level 145
God Stats
2W - 2L
1,652 SR
Queue Stats
219W - 223L
1,536 Elo+
Party 1
Team Averages
Level 105
1,609 SR
1,477 Elo+

VS

Team Averages
Level 78
1,587 SR
1,460 Elo+
Gilgamesh
Gilgamesh
CriisVlc
Gilgamesh
Level 103
God Stats
3W - 1L
1,701 SR
Queue Stats
76W - 64L
1,497 Elo+
Party 3
Sol
Sol
JosVi07
Sol
Level 88
God Stats
4W - 6L
1,418 SR
Queue Stats
56W - 50L
1,480 Elo+
Party 3
Xing Tian
Xing Tian
Wrath1200
Xing Tian
Level 52
God Stats
2W - 4L
1,415 SR
Queue Stats
174W - 230L
1,482 Elo+
Party 2
Nemesis
Nemesis
XanyTheMany
Nemesis
Level 45
God Stats
4W - 1L
1,691 SR
Queue Stats
87W - 100L
1,433 Elo+
Solo
Artemis
Artemis
Zabraxis1202
Artemis
Level 104
God Stats
6W - 5L
1,710 SR
Queue Stats
224W - 263L
1,407 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
16
0 / 3 / 2
8,908
524
3,737
13,165
6,078
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Sobek
Smiteable
Sobek
11
3 / 4 / 0
7,378
434
3,557
13,546
13,826
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Artemis
badlogik
Artemis
12
0 / 3 / 3
6,961
409
7,580
12,423
3,949
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Bow

Short Bow

+15%
Attack Speed

He Bo
hatsuk
He Bo
7
0 / 1 / 0
5,904
347
1,260
3,374
807
Spellbook

Spellbook

+20
Magical Power
+75
Mana

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Vulcan
rolba20
Vulcan
14
3 / 6 / 0
8,332
490
8,148
10,281
3,194
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
CriisVlc
Gilgamesh
18
1 / 0 / 3
10,617
625
6,080
10,340
10,688
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Talisman

Talisman

+75
Health
+15
Magical Protection

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Sol
17
2 / 3 / 7
10,369
610
5,428
7,780
2,671
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Xing Tian
Wrath1200
Xing Tian
14
0 / 0 / 8
8,990
529
5,291
10,326
10,088
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Nemesis
XanyTheMany
Nemesis
17
8 / 0 / 4
10,580
622
8,940
12,417
5,504
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Artemis
Zabraxis1202
Artemis
15
5 / 3 / 3
9,711
571
10,064
9,033
3,719
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
41
6
Kills
16
17
Deaths
6
5
Assists
25
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
CriisVlc
Gilgamesh
1
0
3
2.5
L
Mercury
0
3
2
0.33
W
Sol
2
3
7
1.83
L
Sobek
Smiteable
Sobek
3
4
0
0.75
W
Xing Tian
Wrath1200
Xing Tian
0
0
8
4
W
Nemesis
XanyTheMany
Nemesis
8
0
4
10
W
Artemis
Zabraxis1202
Artemis
5
3
3
2.17
L
Artemis
badlogik
Artemis
0
3
3
0.5
L
He Bo
hatsuk
He Bo
0
1
0
0
L
Vulcan
rolba20
Vulcan
3
6
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,282
Damage
35,803
52,789
Taken
49,896
27,854
Mitigated
32,670
14,136
Healing
17,653
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
CriisVlc
Gilgamesh
6,080
1,792
0
1,972
10,340
10,688
781
1,566
8,744
0
67,828
L
Mercury
3,737
1,102
0
2,714
13,165
6,078
808
1,325
11,511
0
81,137
W
Sol
5,428
2,017
0
3,629
7,780
2,671
4,157
4,299
3,271
61,775
0
L
Sobek
Smiteable
Sobek
3,557
407
0
2,443
13,546
13,826
0
2,668
10,838
14,507
0
W
Xing Tian
Wrath1200
Xing Tian
5,291
296
0
3,156
10,326
10,088
52
1,995
8,331
22,796
4,913
W
Nemesis
XanyTheMany
Nemesis
8,940
3,775
0
6,826
12,417
5,504
1,269
2,929
9,364
0
71,510
W
Artemis
Zabraxis1202
Artemis
10,064
3,011
0
2,070
9,033
3,719
1,779
1,812
7,221
0
60,981
L
Artemis
badlogik
Artemis
7,580
4,517
0
6,421
12,423
3,949
0
2,731
9,692
0
47,058
L
He Bo
hatsuk
He Bo
1,260
331
0
1,034
3,374
807
102
0
3,200
17,555
0
L
Vulcan
rolba20
Vulcan
8,148
3,894
0
1,524
10,281
3,194
132
3,492
6,789
54,559
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,483
Gold Earned
50,267
400
Minions Killed
528
0
Camps Cleared
0
1,362,748
Distance Traveled
1,707,160
16
Wards Purchased
27
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
10,617
625
138
8
0
342,302
4
L
Mercury
8,908
524
150
9
0
366,671
5
W
Sol
10,369
610
139
8
0
317,900
3
L
Sobek
7,378
434
16
1
0
331,963
4
W
Xing Tian
8,990
529
35
2
0
339,878
7
W
Nemesis
10,580
622
116
7
0
414,268
8
W
Artemis
9,711
571
100
6
0
292,812
5
L
Artemis
6,961
409
94
6
0
265,958
1
L
He Bo
5,904
347
44
3
0
99,933
2
L
Vulcan
8,332
490
96
6
0
298,223
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role