Player Matchup

Ares
Ares
GianMPerlo
Ares
Level 148
God Stats
8W - 10L
1,597 SR
Queue Stats
348W - 382L
1,435 Elo+
Party 1
Fenrir
Fenrir
MASTERVIEW33
Fenrir
Level 109
God Stats
12W - 10L
1,552 SR
Queue Stats
108W - 82L
1,566 Elo+
Solo
Heimdallr
Heimdallr
Reznov00
Heimdallr
Level 126
God Stats
4W - 1L
1,690 SR
Queue Stats
272W - 300L
1,462 Elo+
Party 1
Ymir
Ymir
TheChilledSpirit
Ymir
Level 116
God Stats
4W - 5L
1,571 SR
Queue Stats
159W - 154L
1,400 Elo+
Solo
Neith
Neith
topical_need4
Neith
Level 82
God Stats
2W - 2L
1,704 SR
Queue Stats
187W - 204L
1,485 Elo+
Solo
Team Averages
Level 116
1,623 SR
1,470 Elo+

VS

Team Averages
Level 102
1,602 SR
1,478 Elo+
Chaac
Chaac
Im Tee Grizzley
Chaac
Level 69
God Stats
7W - 4L
1,742 SR
Queue Stats
18W - 16L
1,525 Elo+
Solo
Cthulhu
Cthulhu
MurdererOfOwls
Cthulhu
Level 105
God Stats
3W - 2L
1,513 SR
Queue Stats
104W - 116L
1,421 Elo+
Solo
Ravana
Ravana
RadiantChipmunk
Ravana
Level 129
God Stats
6W - 4L
1,597 SR
Queue Stats
176W - 167L
1,487 Elo+
Solo
Nox
Nox
Shąg
Nox
Level 133
God Stats
1W - 0L
1,500 SR
Queue Stats
104W - 117L
1,452 Elo+
Solo
Medusa
Medusa
tupicadordecola
Medusa
Level 75
God Stats
31W - 18L
1,657 SR
Queue Stats
234W - 216L
1,504 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
4 / 5 / 1
8,877
444
14,040
16,636
18,879
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Fenrir
16
8 / 2 / 2
10,253
513
15,020
16,959
8,513
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Heimdallr
Reznov00
Heimdallr
14
1 / 4 / 2
8,759
438
7,437
13,155
4,423
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

13
0 / 5 / 9
8,276
414
6,718
18,345
15,487
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

17
2 / 3 / 3
10,401
520
11,324
11,199
4,042
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
6 / 5 / 0
10,491
525
11,911
21,719
18,193
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Talisman

Talisman

+75
Health
+15
Magical Protection

15
3 / 1 / 12
10,009
500
13,151
16,601
15,500
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Breastplate

Breastplate

+20
Physical Protection

17
2 / 4 / 4
9,790
490
9,597
12,643
6,198
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Nox
Shąg
Nox
15
3 / 4 / 6
9,287
464
6,018
10,486
4,055
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

16
5 / 1 / 6
10,508
525
14,401
15,685
6,045
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
47
15
Kills
19
19
Deaths
15
17
Assists
28
Player
Kills
Deaths
Assists
KDA
L
4
5
1
0.9
W
6
5
0
1.2
L
Fenrir
8
2
2
4.5
W
3
1
12
9
W
2
4
4
1
L
Heimdallr
Reznov00
Heimdallr
1
4
2
0.5
W
Nox
Shąg
Nox
3
4
6
1.5
L
0
5
9
0.9
L
2
3
3
1.17
W
5
1
6
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,539
Damage
55,078
76,294
Taken
77,134
51,344
Mitigated
49,991
18,011
Healing
20,805
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
14,040
483
0
3,677
16,636
18,879
0
3,265
13,371
50,573
0
W
11,911
2,820
0
4,972
21,719
18,193
416
9,313
12,406
0
56,945
L
Fenrir
15,020
3,813
0
4,148
16,959
8,513
0
4,400
12,559
262
61,319
W
13,151
907
1,262
2,387
16,601
15,500
0
4,104
12,497
38,218
0
W
9,597
2,960
0
2,044
12,643
6,198
0
3,112
9,531
0
76,631
L
Heimdallr
Reznov00
Heimdallr
7,437
2,319
0
4,296
13,155
4,423
0
1,156
11,999
0
57,682
W
Nox
Shąg
Nox
6,018
525
0
1,607
10,486
4,055
0
2,296
8,190
48,364
0
L
6,718
710
470
2,622
18,345
15,487
0
6,145
12,200
21,005
0
L
11,324
4,657
0
2,798
11,199
4,042
3,384
4,203
6,996
0
84,269
W
14,401
6,678
945
7,588
15,685
6,045
2,065
2,580
13,105
0
75,550

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,566
Gold Earned
50,085
444
Minions Killed
476
0
Camps Cleared
0
1,738,433
Distance Traveled
1,987,939
10
Wards Purchased
26
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ares
8,877
444
76
4
0
293,279
1
W
Chaac
10,491
525
114
6
0
371,072
7
L
Fenrir
10,253
513
89
4
0
422,060
1
W
Cthulhu
10,009
500
42
2
0
392,729
5
W
Ravana
9,790
490
120
6
0
399,937
6
L
Heimdallr
8,759
438
90
5
0
351,131
2
W
Nox
9,287
464
92
5
0
351,221
5
L
Ymir
8,276
414
27
1
0
336,316
5
L
Neith
10,401
520
162
8
0
335,647
1
W
Medusa
10,508
525
108
5
0
472,980
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role