Player Matchup

Bakasura
Bakasura
Diamond V
IndigoArchAngel
Bakasura
Diamond V
Level 136
God Stats
3W - 0L
1,885 SR
Queue Stats
36W - 31L
2,137 MMR
Solo
Team Averages
Diamond V
Diamond V
Average Tier
Level 136
1,885 SR
2,137 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 127
1,500 SR
1,500 MMR
Shiva
Shiva
Gold IV
 
Shiva
Gold IV
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
15
4 / 1 / 0
8,924
1,116
7,633
8,292
5,603
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Bans
Ah Muzen CabBastetHe BoLokiIzanami

VS

Bans
Hou YiSkadiBellonaUllrSol
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Shiva
 
Shiva
12
1 / 4 / 0
7,241
905
4,520
9,176
7,407
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
1
4
Kills
1
1
Deaths
4
0
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Shiva
 
Shiva
1
4
0
0.25
W
Bakasura
4
1
0
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,633
Damage
4,520
8,292
Taken
9,176
5,603
Mitigated
7,407
2,532
Healing
1,438
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Shiva
 
Shiva
4,520
1,517
0
1,438
9,176
7,407
0
0
7,342
0
35,211
W
Bakasura
7,633
4,877
0
2,532
8,292
5,603
441
822
7,470
0
45,087

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

8,924
Gold Earned
7,241
115
Minions Killed
74
7
Camps Cleared
2
190,859
Distance Traveled
170,669
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Shiva
7,241
905
74
9
2
170,669
1
W
Bakasura
8,924
1,116
115
14
7
190,859
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role