Player Matchup

Sylvanus
Sylvanus
Asator24
Sylvanus
Level 141
God Stats
1W - 9L
1,074 SR
Queue Stats
305W - 291L
1,585 Elo+
Solo
Baron Samedi
Baron Samedi
Barmaley15
Baron Samedi
Level 68
God Stats
45W - 63L
1,461 SR
Queue Stats
93W - 147L
1,385 Elo+
Solo
Chiron
Chiron
RobertLaneganker
Chiron
Level 145
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 6L
1,349 Elo+
Solo
Team Averages
Level 118
1,345 SR
1,440 Elo+

VS

Team Averages
Level 103
1,512 SR
1,498 Elo+
Rama
Rama
 
Rama
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Achilles
Achilles
Greenday773
Achilles
Level 87
God Stats
9W - 5L
1,499 SR
Queue Stats
79W - 107L
1,433 Elo+
Solo
Zeus
Zeus
oFILTHo
Zeus
Level 99
God Stats
10W - 12L
1,535 SR
Queue Stats
117W - 109L
1,561 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
Asator24
Sylvanus
14
3 / 5 / 7
10,599
662
11,077
24,424
29,591
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Baron Samedi
Barmaley15
Baron Samedi
15
3 / 8 / 5
10,517
657
6,913
15,938
6,710
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

14
5 / 6 / 3
10,156
635
11,820
18,588
7,059
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
 
Rama
17
6 / 3 / 10
12,176
761
16,743
13,403
4,856
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Achilles
Greenday773
Achilles
17
6 / 3 / 10
12,255
766
13,065
15,738
20,433
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Zeus
oFILTHo
Zeus
17
7 / 5 / 6
12,179
761
24,498
12,862
3,602
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
45
11
Kills
19
19
Deaths
11
15
Assists
26
Player
Kills
Deaths
Assists
KDA
W
Rama
 
Rama
6
3
10
3.67
L
Sylvanus
Asator24
Sylvanus
3
5
7
1.3
L
Baron Samedi
Barmaley15
Baron Samedi
3
8
5
0.69
W
Achilles
Greenday773
Achilles
6
3
10
3.67
L
5
6
3
1.08
W
Zeus
oFILTHo
Zeus
7
5
6
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,810
Damage
54,306
58,950
Taken
42,003
43,360
Mitigated
28,891
18,003
Healing
11,871
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Rama
 
Rama
16,743
11,867
0
5,116
13,403
4,856
1,910
5,331
8,072
0
59,197
L
Sylvanus
Asator24
Sylvanus
11,077
1,834
2,420
7,734
24,424
29,591
58
7,738
16,686
18,001
0
L
Baron Samedi
Barmaley15
Baron Samedi
6,913
796
820
2,242
15,938
6,710
0
9,051
6,887
32,737
0
W
Achilles
Greenday773
Achilles
13,065
2,402
0
2,077
15,738
20,433
0
5,695
10,043
0
36,811
L
11,820
3,329
469
4,318
18,588
7,059
0
7,828
10,742
0
33,033
W
Zeus
oFILTHo
Zeus
24,498
1,445
0
4,678
12,862
3,602
102
7,571
5,291
57,363
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,272
Gold Earned
36,610
125
Minions Killed
201
3
Camps Cleared
10
741,225
Distance Traveled
846,657
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Rama
12,176
761
86
5
6
270,150
1
L
Sylvanus
10,599
662
12
1
0
265,052
0
L
Baron Samedi
10,517
657
63
4
2
212,575
1
W
Achilles
12,255
766
44
3
2
310,899
1
L
Chiron
10,156
635
50
3
1
263,598
4
W
Zeus
12,179
761
71
4
2
265,608
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role