Player Matchup

Chronos
Chronos
Silver I
Barrysk
Chronos
Silver I
Level 119
God Stats
1W - 0L
1,725 SR
Queue Stats
8W - 3L
1,540 MMR
Party 2
Sylvanus
Sylvanus
Bronze III
Bronkas
Sylvanus
Bronze III
Level 47
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 1L
1,600 MMR
Party 2
Bellona
Bellona
Bronze III
TuCulitoMami
Bellona
Bronze III
Level 81
God Stats
1W - 0L
1,812 SR
Queue Stats
8W - 2L
1,603 MMR
Party 2
Team Averages
Bronze I
Bronze I
Average Tier
Level 82
1,679 SR
1,581 MMR

VS

Team Averages
Platinum IV
Platinum IV
Average Tier
Level 158
1,565 SR
1,687 MMR
Charybdis
Charybdis
Platinum IV
DesKjetB
Charybdis
Platinum IV
Level 160
God Stats
0W - 1L
1,390 SR
Queue Stats
47W - 35L
1,687 MMR
Party 1
Morgan Le Fay
Morgan Le Fay
Platinum IV
elfiiii
Morgan Le Fay
Platinum IV
Level 160
God Stats
7W - 4L
1,602 SR
Queue Stats
178W - 204L
1,687 MMR
Party 1
Atlas
Atlas
Platinum IV
malis95220
Atlas
Platinum IV
Level 155
God Stats
33W - 26L
1,703 SR
Queue Stats
103W - 101L
1,687 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
Barrysk
Chronos
14
2 / 4 / 7
9,924
709
10,705
16,535
6,481
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Talisman

Talisman

+75
Health
+15
Magical Protection

Sylvanus
Bronkas
Sylvanus
14
2 / 5 / 7
10,384
742
10,624
19,075
19,359
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Bellona
TuCulitoMami
Bellona
16
8 / 3 / 4
11,213
801
16,181
16,118
14,043
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Bans
ThothBastetCabrakanGebArtio

VS

Bans
FenrirAgniSolPersephoneZeus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
DesKjetB
Charybdis
12
2 / 7 / 8
9,152
654
12,603
12,904
5,646
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Morgan Le Fay
elfiiii
Morgan Le Fay
15
6 / 5 / 4
10,965
783
13,001
9,259
3,773
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Atlas
15
4 / 0 / 8
10,382
742
12,915
18,707
21,369
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
32
12
Kills
12
12
Deaths
12
18
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Chronos
Barrysk
Chronos
2
4
7
1.38
W
Sylvanus
Bronkas
Sylvanus
2
5
7
1.1
L
Charybdis
DesKjetB
Charybdis
2
7
8
0.86
W
Bellona
TuCulitoMami
Bellona
8
3
4
3.33
L
Morgan Le Fay
elfiiii
Morgan Le Fay
6
5
4
1.6
L
Atlas
4
0
8
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,510
Damage
38,519
51,728
Taken
40,870
39,883
Mitigated
30,788
20,027
Healing
6,806
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chronos
Barrysk
Chronos
10,705
4,594
0
5,348
16,535
6,481
2,164
8,337
7,592
55,574
4,967
W
Sylvanus
Bronkas
Sylvanus
10,624
1,623
3,943
7,530
19,075
19,359
92
9,467
8,873
18,762
0
L
Charybdis
DesKjetB
Charybdis
12,603
8,494
0
1,761
12,904
5,646
72
4,560
8,344
0
27,124
W
Bellona
TuCulitoMami
Bellona
16,181
6,895
0
3,206
16,118
14,043
476
6,605
8,756
0
47,707
L
Morgan Le Fay
elfiiii
Morgan Le Fay
13,001
834
0
957
9,259
3,773
62
4,881
4,378
39,041
0
L
Atlas
12,915
4,561
0
4,088
18,707
21,369
0
10,819
7,888
23,646
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,521
Gold Earned
30,499
162
Minions Killed
128
11
Camps Cleared
2
822,876
Distance Traveled
804,622
6
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chronos
9,924
709
71
5
4
269,288
0
W
Sylvanus
10,384
742
20
1
2
250,195
2
L
Charybdis
9,152
654
44
3
1
230,793
5
W
Bellona
11,213
801
71
5
5
303,393
4
L
Morgan Le Fay
10,965
783
74
5
1
272,936
4
L
Atlas
10,382
742
10
1
0
300,893
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role