Player Matchup

Awilix
Awilix
CartmanGSmite
Awilix
Level 4
God Stats
7W - 0L
1,500 SR
Queue Stats
50W - 4L
1,500 Elo+
Party 2
Horus
Horus
Dewrán
Horus
Level 140
God Stats
2W - 1L
1,500 SR
Queue Stats
17W - 9L
1,769 Elo+
Party 2
Ymir
Ymir
InvadingBlue
Ymir
Level 3
God Stats
2W - 2L
1,500 SR
Queue Stats
33W - 9L
1,500 Elo+
Party 2
Nu Wa
Nu Wa
Jósi
Nu Wa
Level 7
God Stats
2W - 1L
1,500 SR
Queue Stats
372W - 142L
1,925 Elo+
Party 2
Neith
Neith
Yonymakey
Neith
Level 47
God Stats
3W - 2L
1,599 SR
Queue Stats
71W - 91L
1,466 Elo+
Solo
Team Averages
Level 40
1,520 SR
1,632 Elo+

VS

Team Averages
Level 42
1,719 SR
1,482 Elo+
Thanatos
Thanatos
Elemeent77
Thanatos
Level 16
God Stats
3W - 4L
1,565 SR
Queue Stats
9W - 9L
1,448 Elo+
Party 3
Bellona
Bellona
MrCWD
Bellona
Level 29
God Stats
13W - 9L
1,852 SR
Queue Stats
155W - 161L
1,453 Elo+
Party 1
Rama
Rama
ReyboN
Rama
Level 47
God Stats
9W - 2L
1,984 SR
Queue Stats
13W - 10L
1,535 Elo+
Party 3
Chang'e
Chang'e
Xytee
Chang'e
Level 91
God Stats
13W - 16L
1,694 SR
Queue Stats
357W - 336L
1,474 Elo+
Party 1
Cthulhu
Cthulhu
Zin0k
Cthulhu
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 3L
1,500 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
18 / 3 / 11
14,122
672
26,777
21,057
8,735
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Horus
Dewrán
Horus
17
3 / 1 / 18
11,874
565
15,196
18,973
19,217
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

16
6 / 2 / 13
12,306
586
4,820
18,120
23,841
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Nu Wa
Jósi
Nu Wa
17
8 / 2 / 18
11,951
569
16,291
10,666
4,601
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Neith
Yonymakey
Neith
17
12 / 1 / 10
12,773
608
16,858
10,552
4,887
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
Elemeent77
Thanatos
16
3 / 12 / 2
10,562
503
4,946
18,418
4,939
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Bellona
MrCWD
Bellona
11
0 / 9 / 1
7,647
364
7,410
22,225
11,192
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Rama
ReyboN
Rama
16
0 / 11 / 6
9,875
470
7,985
19,668
4,584
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Chang'e
Xytee
Chang'e
17
4 / 5 / 1
11,239
535
9,909
21,834
5,613
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Cthulhu
Zin0k
Cthulhu
11
0 / 11 / 4
8,042
383
2,930
20,345
9,666
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

117
Kill Participation
21
47
Kills
7
9
Deaths
48
70
Assists
14
Player
Kills
Deaths
Assists
KDA
W
18
3
11
7.83
W
Horus
Dewrán
Horus
3
1
18
12
L
Thanatos
Elemeent77
Thanatos
3
12
2
0.33
W
6
2
13
6.25
W
Nu Wa
Jósi
Nu Wa
8
2
18
8.5
L
Bellona
MrCWD
Bellona
0
9
1
0.06
L
Rama
ReyboN
Rama
0
11
6
0.27
L
Chang'e
Xytee
Chang'e
4
5
1
0.9
W
Neith
Yonymakey
Neith
12
1
10
17
L
Cthulhu
Zin0k
Cthulhu
0
11
4
0.18

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

79,942
Damage
33,180
79,368
Taken
102,490
61,281
Mitigated
35,994
32,744
Healing
24,625
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
26,777
12,635
0
3,215
21,057
8,735
1,381
3,635
16,065
0
128,664
W
Horus
Dewrán
Horus
15,196
6,191
5,233
10,272
18,973
19,217
549
3,335
15,534
0
60,194
L
Thanatos
Elemeent77
Thanatos
4,946
209
0
6,544
18,418
4,939
0
4,093
14,111
0
32,398
W
4,820
1,493
0
4,804
18,120
23,841
485
3,707
14,158
33,402
6,217
W
Nu Wa
Jósi
Nu Wa
16,291
3,522
0
2,904
10,666
4,601
4,449
2,256
8,292
68,436
0
L
Bellona
MrCWD
Bellona
7,410
1,718
0
4,728
22,225
11,192
0
5,159
16,589
0
38,279
L
Rama
ReyboN
Rama
7,985
7,321
0
3,641
19,668
4,584
616
3,087
16,537
0
68,462
L
Chang'e
Xytee
Chang'e
9,909
429
1,187
7,636
21,834
5,613
0
6,282
15,258
71,862
0
W
Neith
Yonymakey
Neith
16,858
8,985
0
6,316
10,552
4,887
3,555
1,320
9,017
0
81,709
L
Cthulhu
Zin0k
Cthulhu
2,930
372
199
690
20,345
9,666
0
2,131
18,073
17,386
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

63,026
Gold Earned
47,365
512
Minions Killed
413
0
Camps Cleared
0
1,966,564
Distance Traveled
1,699,185
18
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Awilix
14,122
672
183
9
0
445,614
3
W
Horus
11,874
565
87
4
0
414,833
6
L
Thanatos
10,562
503
67
3
0
321,265
0
W
Ymir
12,306
586
51
2
0
352,657
2
W
Nu Wa
11,951
569
94
4
0
362,280
2
L
Bellona
7,647
364
69
3
0
370,768
4
L
Rama
9,875
470
111
5
0
334,639
3
L
Chang'e
11,239
535
138
7
0
363,392
0
W
Neith
12,773
608
97
5
0
391,180
5
L
Cthulhu
8,042
383
28
1
0
309,121
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role