Player Matchup

Hercules
Hercules
Gold IV
 
Hercules
Gold IV
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Neith
Neith
Silver II
Abîs
Neith
Silver II
Level 137
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 9L
1,374 MMR
Solo
Achilles
Achilles
Bronze V
BastianMB
Achilles
Bronze V
Level 149
God Stats
1W - 3L
1,714 SR
Queue Stats
6W - 6L
1,500 MMR
Party 1
Kali
Kali
Gold IV
Evolïs
Kali
Gold IV
Level 119
God Stats
12W - 5L
1,824 SR
Queue Stats
116W - 115L
1,414 MMR
Solo
Janus
Janus
Silver I
manumel2662
Janus
Silver I
Level 149
God Stats
1W - 3L
1,513 SR
Queue Stats
19W - 15L
1,599 MMR
Party 1
Team Averages
Silver II
Silver II
Average Tier
Level 142
1,610 SR
1,477 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 145
1,494 SR
1,460 MMR
King Arthur
King Arthur
Gold V
Azir07
King Arthur
Gold V
Level 115
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 12L
1,472 MMR
Solo
Susano
Susano
Platinum V
LASHÄ
Susano
Platinum V
Level 160
God Stats
17W - 24L
1,634 SR
Queue Stats
152W - 155L
1,592 MMR
Party 2
Apollo
Apollo
Gold III
Sargias
Apollo
Gold III
Level 148
God Stats
4W - 3L
1,395 SR
Queue Stats
38W - 35L
1,481 MMR
Solo
Scylla
Scylla
Gold IV
Unitê
Scylla
Gold IV
Level 144
God Stats
5W - 4L
1,440 SR
Queue Stats
257W - 257L
1,366 MMR
Solo
Khepri
Khepri
Gold IV
Åkakma
Khepri
Gold IV
Level 157
God Stats
1W - 2L
1,500 SR
Queue Stats
92W - 96L
1,389 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
6
0 / 1 / 0
4,076
582
1,397
6,259
2,252
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Neith
Abîs
Neith
7
1 / 1 / 1
4,505
644
3,611
3,890
1,048
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Achilles
BastianMB
Achilles
10
2 / 0 / 1
5,580
797
3,277
4,692
3,356
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Kali
Evolïs
Kali
9
2 / 1 / 0
4,959
708
1,005
4,182
1,235
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

6
0 / 1 / 0
4,018
574
1,726
2,139
494
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Bans
AtlasBastetGebCliodhna

VS

Bans
PoseidonShivaAthenaThoth
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Azir07
King Arthur
5
0 / 2 / 0
3,850
550
1,370
3,738
1,492
Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Susano
LASHÄ
Susano
9
1 / 2 / 2
4,689
670
2,363
4,958
1,607
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Apollo
Sargias
Apollo
8
1 / 1 / 1
4,540
649
2,763
4,085
914
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Scylla
Unitê
Scylla
8
2 / 0 / 0
4,702
672
3,489
2,479
606
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Khepri
Åkakma
Khepri
7
0 / 0 / 3
4,249
607
1,805
3,363
1,607
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
10
5
Kills
4
4
Deaths
5
2
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Hercules
 
Hercules
0
1
0
0
W
Neith
Abîs
Neith
1
1
1
1.5
L
King Arthur
Azir07
King Arthur
0
2
0
0
W
Achilles
BastianMB
Achilles
2
0
1
2.5
W
Kali
Evolïs
Kali
2
1
0
2
L
Susano
LASHÄ
Susano
1
2
2
1
L
Apollo
Sargias
Apollo
1
1
1
1.5
L
Scylla
Unitê
Scylla
2
0
0
2
W
0
1
0
0
L
Khepri
Åkakma
Khepri
0
0
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,016
Damage
11,790
21,162
Taken
18,623
8,385
Mitigated
6,226
5,277
Healing
6,886
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
 
Hercules
1,397
662
0
2,209
6,259
2,252
0
2,286
3,907
0
8,796
W
Neith
Abîs
Neith
3,611
2,015
0
787
3,890
1,048
0
1,053
2,811
0
18,905
L
King Arthur
Azir07
King Arthur
1,370
348
0
981
3,738
1,492
0
0
3,738
0
13,041
W
Achilles
BastianMB
Achilles
3,277
1,008
0
1,103
4,692
3,356
454
0
4,692
0
27,248
W
Kali
Evolïs
Kali
1,005
380
0
1,078
4,182
1,235
0
642
3,484
0
20,641
L
Susano
LASHÄ
Susano
2,363
602
0
1,886
4,958
1,607
0
439
4,519
0
23,029
L
Apollo
Sargias
Apollo
2,763
1,930
0
1,780
4,085
914
0
0
4,085
0
24,605
L
Scylla
Unitê
Scylla
3,489
699
0
674
2,479
606
0
747
1,732
23,340
0
W
1,726
82
0
100
2,139
494
0
1,062
974
21,203
0
L
Khepri
Åkakma
Khepri
1,805
673
0
1,565
3,363
1,607
0
540
2,823
9,004
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,138
Gold Earned
22,030
200
Minions Killed
208
0
Camps Cleared
0
780,878
Distance Traveled
688,973
6
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
4,076
582
16
2
0
147,385
1
W
Neith
4,505
644
39
6
0
148,250
3
L
King Arthur
3,850
550
33
5
0
97,115
2
W
Achilles
5,580
797
66
9
0
149,709
1
W
Kali
4,959
708
51
7
0
180,433
0
L
Susano
4,689
670
58
8
0
175,068
2
L
Apollo
4,540
649
50
7
0
125,037
3
L
Scylla
4,702
672
60
9
0
146,844
2
W
Janus
4,018
574
28
4
0
155,101
1
L
Khepri
4,249
607
7
1
0
144,909
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role