Player Matchup

Medusa
Medusa
 
Medusa
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Nu Wa
Nu Wa
CmonSmile
Nu Wa
Level 22
God Stats
2W - 0L
1,741 SR
Queue Stats
72W - 61L
1,424 Elo+
Solo
Odin
Odin
DJMcMuffin
Odin
Level 149
God Stats
1W - 1L
1,500 SR
Queue Stats
10W - 9L
1,446 Elo+
Party 1
Atlas
Atlas
bunga23bunga
Atlas
Level 126
God Stats
2W - 2L
1,500 SR
Queue Stats
112W - 111L
1,461 Elo+
Solo
Kukulkan
Kukulkan
lummmpi
Kukulkan
Level 62
God Stats
1W - 1L
1,500 SR
Queue Stats
51W - 44L
1,596 Elo+
Solo
Team Averages
Level 101
1,548 SR
1,485 Elo+

VS

Team Averages
Level 86
1,625 SR
1,496 Elo+
Artemis
Artemis
 
Artemis
Level 68
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Zhong Kui
Zhong Kui
Esca29
Zhong Kui
Level 19
God Stats
0W - 1L
1,500 SR
Queue Stats
30W - 23L
1,537 Elo+
Party 3
Da Ji
Da Ji
HÈLHÈIM
Da Ji
Level 152
God Stats
2W - 1L
1,885 SR
Queue Stats
56W - 57L
1,510 Elo+
Party 3
Erlang Shen
Erlang Shen
Lightning__2000
Erlang Shen
Level 121
God Stats
1W - 3L
1,500 SR
Queue Stats
149W - 159L
1,453 Elo+
Party 2
Tyr
Tyr
haider201215
Tyr
Level 69
God Stats
2W - 2L
1,737 SR
Queue Stats
139W - 117L
1,480 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
16
8 / 0 / 13
9,471
947
8,759
4,155
2,211
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Nu Wa
CmonSmile
Nu Wa
15
9 / 4 / 15
9,423
942
20,409
9,677
4,019
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

14
4 / 3 / 22
8,779
878
6,887
10,031
11,433
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

14
3 / 1 / 23
9,209
921
8,367
12,236
13,062
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Kukulkan
lummmpi
Kukulkan
17
10 / 0 / 18
10,247
1,025
17,416
9,473
4,961
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
 
Artemis
8
0 / 7 / 3
6,067
607
3,222
8,726
2,803
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Zhong Kui
Esca29
Zhong Kui
13
0 / 7 / 6
6,893
689
11,349
16,413
9,776
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Magic Focus

Magic Focus

+20
Magical Power

Da Ji
HÈLHÈIM
Da Ji
12
3 / 7 / 3
7,436
744
7,032
10,812
4,286
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Erlang Shen
Lightning__2000
Erlang Shen
12
2 / 7 / 2
6,793
679
2,838
12,253
5,386
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

14
2 / 6 / 5
7,426
743
5,062
19,888
8,398
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

125
Kill Participation
26
34
Kills
7
8
Deaths
34
91
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Medusa
 
Medusa
8
0
13
14.5
L
Artemis
 
Artemis
0
7
3
0.21
W
Nu Wa
CmonSmile
Nu Wa
9
4
15
4.13
W
4
3
22
5
L
Zhong Kui
Esca29
Zhong Kui
0
7
6
0.43
L
Da Ji
HÈLHÈIM
Da Ji
3
7
3
0.64
L
Erlang Shen
Lightning__2000
Erlang Shen
2
7
2
0.43
W
3
1
23
14.5
L
2
6
5
0.75
W
Kukulkan
lummmpi
Kukulkan
10
0
18
19

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,838
Damage
29,503
45,572
Taken
68,092
35,686
Mitigated
30,649
16,970
Healing
14,874
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
 
Medusa
8,759
4,795
672
960
4,155
2,211
2,278
679
3,476
0
20,206
L
Artemis
 
Artemis
3,222
1,126
340
1,149
8,726
2,803
0
5,277
3,245
0
7,811
W
Nu Wa
CmonSmile
Nu Wa
20,409
4,720
957
1,509
9,677
4,019
1,067
1,292
8,385
28,493
0
W
6,887
830
2,463
1,509
10,031
11,433
382
2,460
7,571
419
9,844
L
Zhong Kui
Esca29
Zhong Kui
11,349
851
902
5,316
16,413
9,776
0
8,891
7,228
22,498
0
L
Da Ji
HÈLHÈIM
Da Ji
7,032
378
0
852
10,812
4,286
0
7,635
2,979
0
10,887
L
Erlang Shen
Lightning__2000
Erlang Shen
2,838
923
0
573
12,253
5,386
0
9,407
2,616
0
7,169
W
8,367
2,696
1,466
1,998
12,236
13,062
78
4,190
8,046
12,027
0
L
5,062
478
560
5,182
19,888
8,398
0
14,101
5,491
0
14,440
W
Kukulkan
lummmpi
Kukulkan
17,416
2,476
2,609
2,827
9,473
4,961
1,249
2,728
6,745
40,159
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,129
Gold Earned
34,615
110
Minions Killed
62
0
Camps Cleared
0
1,126,620
Distance Traveled
762,250
8
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
9,471
947
26
3
0
248,153
1
L
Artemis
6,067
607
8
1
0
83,111
0
W
Nu Wa
9,423
942
19
2
0
195,336
1
W
Odin
8,779
878
8
1
0
231,271
0
L
Zhong Kui
6,893
689
12
1
0
159,198
1
L
Da Ji
7,436
744
8
1
0
170,755
4
L
Erlang Shen
6,793
679
16
2
0
154,078
0
W
Atlas
9,209
921
7
1
0
237,510
1
L
Tyr
7,426
743
18
2
0
195,108
0
W
Kukulkan
10,247
1,025
50
5
0
214,350
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role