Player Matchup

Chang'e
Chang'e
Shaka889
Chang'e
Level 120
God Stats
1W - 0L
1,500 SR
Queue Stats
29W - 39L
1,448 Elo+
Solo
Cerberus
Cerberus
ToKras34
Cerberus
Level 105
God Stats
6W - 6L
1,544 SR
Queue Stats
18W - 21L
1,450 Elo+
Solo
Fenrir
Fenrir
ilSaucyy
Fenrir
Level 120
God Stats
55W - 34L
1,741 SR
Queue Stats
402W - 411L
1,518 Elo+
Solo
Team Averages
Level 115
1,595 SR
1,472 Elo+

VS

Team Averages
Level 109
1,389 SR
1,425 Elo+
Discordia
Discordia
Endx_Padre
Discordia
Level 43
God Stats
8W - 14L
1,333 SR
Queue Stats
12W - 21L
1,231 Elo+
Solo
Thor
Thor
OpTic1llus10n
Thor
Level 124
God Stats
8W - 9L
1,568 SR
Queue Stats
204W - 199L
1,488 Elo+
Solo
Bacchus
Bacchus
chefchelios999
Bacchus
Level 159
God Stats
5W - 3L
1,266 SR
Queue Stats
112W - 92L
1,555 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
Shaka889
Chang'e
19
3 / 7 / 7
13,278
632
14,701
16,766
7,529
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Cerberus
ToKras34
Cerberus
17
3 / 1 / 7
13,107
624
11,754
23,277
26,699
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Fenrir
ilSaucyy
Fenrir
20
8 / 2 / 4
15,275
727
27,268
27,974
27,091
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
Endx_Padre
Discordia
16
2 / 6 / 6
12,883
613
12,845
13,725
3,942
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

16
5 / 8 / 3
12,889
614
17,682
16,644
6,172
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

19
3 / 0 / 7
13,382
637
17,070
31,497
38,186
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
26
14
Kills
10
10
Deaths
14
18
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Discordia
Endx_Padre
Discordia
2
6
6
0.83
L
5
8
3
0.81
W
Chang'e
Shaka889
Chang'e
3
7
7
0.93
W
Cerberus
ToKras34
Cerberus
3
1
7
6.5
L
3
0
7
6.5
W
Fenrir
ilSaucyy
Fenrir
8
2
4
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,723
Damage
47,597
68,017
Taken
61,866
61,319
Mitigated
48,300
23,893
Healing
15,213
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Discordia
Endx_Padre
Discordia
12,845
262
14
1,865
13,725
3,942
510
6,871
6,854
41,164
0
L
17,682
2,948
0
496
16,644
6,172
612
5,784
10,860
0
43,968
W
Chang'e
Shaka889
Chang'e
14,701
1,590
4,384
4,557
16,766
7,529
2,162
11,000
5,372
55,509
0
W
Cerberus
ToKras34
Cerberus
11,754
398
0
4,029
23,277
26,699
0
8,146
14,611
36,998
0
L
17,070
2,659
0
12,838
31,497
38,186
240
14,438
17,059
45,789
0
W
Fenrir
ilSaucyy
Fenrir
27,268
8,133
0
10,923
27,974
27,091
969
9,867
17,216
0
69,255

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,660
Gold Earned
39,154
210
Minions Killed
185
9
Camps Cleared
8
1,187,842
Distance Traveled
990,765
7
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Discordia
12,883
613
82
4
4
337,932
0
L
Thor
12,889
614
53
3
4
251,295
2
W
Chang'e
13,278
632
89
4
1
340,612
2
W
Cerberus
13,107
624
58
3
0
410,187
3
L
Bacchus
13,382
637
50
2
0
401,538
3
W
Fenrir
15,275
727
63
3
8
437,043
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role