Player Matchup

Ymir
Ymir
 
Ymir
Level 75
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Zhong Kui
Zhong Kui
JKN2904
Zhong Kui
Level 89
God Stats
73W - 106L
1,388 SR
Queue Stats
152W - 210L
1,370 Elo+
Party 2
Neith
Neith
smokefrostt
Neith
Level 85
God Stats
10W - 8L
1,583 SR
Queue Stats
127W - 157L
1,413 Elo+
Party 2
Fenrir
Fenrir
xDOC HOLLID4Y x
Fenrir
Level 152
God Stats
8W - 10L
1,508 SR
Queue Stats
357W - 400L
1,396 Elo+
Solo
Ravana
Ravana
xXLocknessxX_808
Ravana
Level 69
God Stats
2W - 4L
1,398 SR
Queue Stats
270W - 287L
1,402 Elo+
Solo
Team Averages
Level 94
1,475 SR
1,416 Elo+

VS

Team Averages
Level 104
1,515 SR
1,525 Elo+
Guan Yu
Guan Yu
Johnny Bliq
Guan Yu
Level 23
God Stats
4W - 0L
1,500 SR
Queue Stats
7W - 2L
1,500 Elo+
Party 1
Ares
Ares
OP Zumba
Ares
Level 157
God Stats
6W - 4L
1,705 SR
Queue Stats
226W - 196L
1,659 Elo+
Party 1
Chernobog
Chernobog
Ymxr
Chernobog
Level 148
God Stats
2W - 0L
1,500 SR
Queue Stats
35W - 15L
1,587 Elo+
Party 1
Zeus
Zeus
Zulu Pace
Zeus
Level 126
God Stats
3W - 3L
1,200 SR
Queue Stats
54W - 51L
1,549 Elo+
Party 1
Nemesis
Nemesis
louietheman
Nemesis
Level 66
God Stats
6W - 4L
1,670 SR
Queue Stats
143W - 168L
1,329 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
6
0 / 5 / 0
4,172
417
947
11,089
4,555
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Zhong Kui
JKN2904
Zhong Kui
8
2 / 7 / 0
5,121
512
3,806
10,027
4,796
Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

6
0 / 7 / 0
3,824
382
2,440
5,135
1,309
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

7
0 / 5 / 1
4,573
457
1,667
7,851
3,865
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

11
0 / 0 / 0
5,430
543
2,845
5,797
3,121
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
Johnny Bliq
Guan Yu
9
0 / 0 / 0
5,165
517
2,659
5,074
2,836
Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Ares
9
3 / 0 / 9
6,115
612
5,102
7,494
4,846
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Chernobog
Ymxr
Chernobog
13
14 / 0 / 3
8,037
804
13,701
5,845
2,125
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

Zeus
12
6 / 2 / 1
6,922
692
6,819
4,176
1,251
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Nemesis
louietheman
Nemesis
8
1 / 0 / 4
5,322
532
2,089
3,749
1,342
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
41
2
Kills
24
24
Deaths
2
1
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Ymir
 
Ymir
0
5
0
0
L
Zhong Kui
JKN2904
Zhong Kui
2
7
0
0.29
W
Guan Yu
Johnny Bliq
Guan Yu
0
0
0
0
W
Ares
3
0
9
7.5
W
Chernobog
Ymxr
Chernobog
14
0
3
15.5
W
Zeus
6
2
1
3.25
W
Nemesis
louietheman
Nemesis
1
0
4
3
L
0
7
0
0
L
0
5
1
0.1
L
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,705
Damage
30,370
39,899
Taken
26,338
17,646
Mitigated
12,400
9,284
Healing
9,880
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ymir
 
Ymir
947
364
34
2,112
11,089
4,555
0
2,159
8,930
10,454
0
L
Zhong Kui
JKN2904
Zhong Kui
3,806
676
0
1,986
10,027
4,796
0
5,734
4,293
14,755
0
W
Guan Yu
Johnny Bliq
Guan Yu
2,659
560
83
1,071
5,074
2,836
0
0
5,074
0
22,739
W
Ares
5,102
1,148
0
1,624
7,494
4,846
0
1,726
5,310
16,638
0
W
Chernobog
Ymxr
Chernobog
13,701
8,844
0
4,094
5,845
2,125
116
562
5,283
0
55,827
W
Zeus
6,819
2,437
0
470
4,176
1,251
0
1,893
2,283
43,064
0
W
Nemesis
louietheman
Nemesis
2,089
805
0
2,538
3,749
1,342
0
572
3,177
0
17,576
L
2,440
1,283
0
292
5,135
1,309
0
1,017
4,118
0
11,714
L
1,667
602
0
755
7,851
3,865
0
2,419
5,432
0
17,269
L
2,845
1,093
0
4,105
5,797
3,121
0
592
5,205
0
31,754

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,120
Gold Earned
31,561
157
Minions Killed
298
0
Camps Cleared
0
869,811
Distance Traveled
940,643
7
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
4,172
417
16
2
0
175,900
3
L
Zhong Kui
5,121
512
27
3
0
156,478
0
W
Guan Yu
5,165
517
55
6
0
174,802
0
W
Ares
6,115
612
14
1
0
176,573
4
W
Chernobog
8,037
804
107
11
0
182,299
2
W
Zeus
6,922
692
79
8
0
187,368
0
W
Nemesis
5,322
532
43
4
0
219,601
0
L
Neith
3,824
382
22
2
0
160,620
2
L
Fenrir
4,573
457
37
4
0
204,475
2
L
Ravana
5,430
543
55
6
0
172,338
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role