Player Matchup

Cthulhu
Cthulhu
DankDerith
Cthulhu
Level 159
God Stats
3W - 7L
1,893 SR
Queue Stats
423W - 335L
1,648 Elo+
Party 3
He Bo
He Bo
Heis3nbug
He Bo
Level 159
God Stats
18W - 22L
1,608 SR
Queue Stats
460W - 363L
1,611 Elo+
Party 3
Hachiman
Hachiman
Lord Swanky
Hachiman
Level 101
God Stats
1W - 3L
1,272 SR
Queue Stats
229W - 230L
1,590 Elo+
Solo
King Arthur
King Arthur
Toefluff321
King Arthur
Level 63
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 21L
1,569 Elo+
Party 3
Mercury
Mercury
Ymnar
Mercury
Level 98
God Stats
4W - 7L
1,670 SR
Queue Stats
262W - 218L
1,721 Elo+
Party 3
Team Averages
Level 116
1,589 SR
1,628 Elo+

VS

Team Averages
Level 124
1,545 SR
1,574 Elo+
Susano
Susano
 
Susano
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Chiron
Chiron
 
Chiron
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ymir
Ymir
JоyBoy
Ymir
Level 94
God Stats
4W - 6L
1,385 SR
Queue Stats
204W - 159L
1,609 Elo+
Party 1
Tsukuyomi
Tsukuyomi
SENPAI_Spud
Tsukuyomi
Level 129
God Stats
169W - 132L
1,686 SR
Queue Stats
518W - 513L
1,621 Elo+
Party 2
Zeus
Zeus
XFiReGod
Zeus
Level 113
God Stats
4W - 2L
1,655 SR
Queue Stats
225W - 193L
1,639 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
DankDerith
Cthulhu
11
2 / 4 / 3
6,753
519
4,615
10,456
7,870
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

He Bo
Heis3nbug
He Bo
13
6 / 3 / 3
7,682
591
8,104
7,165
1,969
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hachiman
Lord Swanky
Hachiman
13
1 / 3 / 1
7,151
550
3,497
6,815
1,708
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

King Arthur
Toefluff321
King Arthur
11
0 / 3 / 2
6,140
472
2,970
10,576
6,713
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mercury
Ymnar
Mercury
10
1 / 6 / 3
6,069
467
3,618
9,625
2,939
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Susano
 
Susano
14
4 / 2 / 3
7,861
605
5,113
9,617
3,337
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Chiron
 
Chiron
12
1 / 3 / 6
7,233
556
4,106
8,746
2,808
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ymir
JоyBoy
Ymir
12
5 / 1 / 6
7,926
610
5,005
6,737
6,039
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Tsukuyomi
SENPAI_Spud
Tsukuyomi
16
7 / 0 / 1
9,058
697
8,652
6,097
2,575
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Zeus
12
2 / 4 / 3
7,026
540
3,820
7,324
2,634
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
38
10
Kills
19
19
Deaths
10
12
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Susano
 
Susano
4
2
3
2.75
W
Chiron
 
Chiron
1
3
6
1.33
L
Cthulhu
DankDerith
Cthulhu
2
4
3
0.88
L
He Bo
Heis3nbug
He Bo
6
3
3
2.5
W
Ymir
JоyBoy
Ymir
5
1
6
8
L
Hachiman
Lord Swanky
Hachiman
1
3
1
0.5
W
Tsukuyomi
SENPAI_Spud
Tsukuyomi
7
0
1
7.5
L
King Arthur
Toefluff321
King Arthur
0
3
2
0.33
W
Zeus
2
4
3
0.88
L
Mercury
Ymnar
Mercury
1
6
3
0.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,804
Damage
26,696
44,637
Taken
38,521
21,199
Mitigated
17,393
7,986
Healing
12,894
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Susano
 
Susano
5,113
1,363
0
3,278
9,617
3,337
0
2,674
6,779
0
47,546
W
Chiron
 
Chiron
4,106
1,934
216
2,115
8,746
2,808
0
3,333
5,413
0
42,421
L
Cthulhu
DankDerith
Cthulhu
4,615
620
553
1,096
10,456
7,870
0
1,791
8,665
20,152
0
L
He Bo
Heis3nbug
He Bo
8,104
488
0
2,673
7,165
1,969
0
767
6,398
50,381
0
W
Ymir
JоyBoy
Ymir
5,005
1,403
0
1,466
6,737
6,039
0
2,641
3,567
14,327
4,917
L
Hachiman
Lord Swanky
Hachiman
3,497
1,641
0
3,029
6,815
1,708
0
1,321
5,494
0
49,878
W
Tsukuyomi
SENPAI_Spud
Tsukuyomi
8,652
2,182
0
3,701
6,097
2,575
0
548
5,549
0
66,751
L
King Arthur
Toefluff321
King Arthur
2,970
489
0
375
10,576
6,713
117
1,605
8,971
0
30,869
W
Zeus
3,820
330
0
2,118
7,324
2,634
0
3,523
3,801
44,141
0
L
Mercury
Ymnar
Mercury
3,618
2,064
0
260
9,625
2,939
0
2,272
7,099
0
31,379

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,795
Gold Earned
39,104
352
Minions Killed
429
0
Camps Cleared
0
1,318,506
Distance Traveled
1,334,102
10
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Susano
7,861
605
91
7
0
296,611
4
W
Chiron
7,233
556
84
6
0
233,259
2
L
Cthulhu
6,753
519
32
2
0
293,283
2
L
He Bo
7,682
591
88
7
0
243,791
3
W
Ymir
7,926
610
30
2
0
261,069
2
L
Hachiman
7,151
550
96
7
0
261,519
1
W
Tsukuyomi
9,058
697
135
10
0
308,831
3
L
King Arthur
6,140
472
74
6
0
251,368
1
W
Zeus
7,026
540
89
7
0
234,332
2
L
Mercury
6,069
467
62
5
0
268,545
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role