Player Matchup

Yemoja
Yemoja
Cherrypiexx12
Yemoja
Level 118
God Stats
1W - 7L
1,085 SR
Queue Stats
614W - 631L
1,462 Elo+
Solo
Agni
Agni
Mandracke
Agni
Level 125
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 9L
1,598 Elo+
Solo
Cthulhu
Cthulhu
SuperStonik
Cthulhu
Level 131
God Stats
3W - 2L
1,451 SR
Queue Stats
295W - 313L
1,409 Elo+
Party 1
Sol
Sol
TevasLTU
Sol
Level 129
God Stats
3W - 0L
1,736 SR
Queue Stats
121W - 109L
1,517 Elo+
Solo
Ne Zha
Ne Zha
xFASKANx
Ne Zha
Level 45
God Stats
8W - 11L
1,297 SR
Queue Stats
285W - 281L
1,444 Elo+
Party 1
Team Averages
Level 110
1,414 SR
1,486 Elo+

VS

Team Averages
Level 135
1,591 SR
1,520 Elo+
Rama
Rama
 
Rama
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Geb
Geb
ElMa3KoK
Geb
Level 76
God Stats
1W - 1L
1,751 SR
Queue Stats
131W - 122L
1,546 Elo+
Solo
Ganesha
Ganesha
abcdefroy
Ganesha
Level 125
God Stats
18W - 15L
1,545 SR
Queue Stats
678W - 716L
1,447 Elo+
Solo
Aphrodite
Aphrodite
ar30_kyle
Aphrodite
Level 160
God Stats
17W - 11L
1,567 SR
Queue Stats
392W - 408L
1,551 Elo+
Solo
Nike
Nike
不入眼酱
Nike
Level 156
God Stats
6W - 6L
1,593 SR
Queue Stats
399W - 397L
1,556 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
3 / 3 / 11
9,679
745
6,600
9,559
4,589
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Agni
17
3 / 3 / 11
10,155
781
13,537
10,827
4,457
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cthulhu
SuperStonik
Cthulhu
18
8 / 4 / 11
10,887
837
13,399
21,661
24,391
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

17
3 / 1 / 13
10,255
789
12,475
9,934
4,123
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Ne Zha
xFASKANx
Ne Zha
16
4 / 4 / 14
10,073
775
14,803
16,086
8,387
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
 
Rama
14
5 / 5 / 6
9,594
738
13,953
10,427
4,246
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

15
3 / 4 / 9
9,601
739
5,839
15,641
16,270
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ganesha
abcdefroy
Ganesha
16
0 / 6 / 11
8,668
667
12,390
15,557
11,828
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Aphrodite
ar30_kyle
Aphrodite
17
4 / 3 / 8
10,079
775
10,792
13,864
8,204
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

16
3 / 3 / 11
9,635
741
9,354
14,252
16,527
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

81
Kill Participation
60
21
Kills
15
15
Deaths
21
60
Assists
45
Player
Kills
Deaths
Assists
KDA
L
Rama
 
Rama
5
5
6
1.6
W
3
3
11
2.83
L
3
4
9
1.88
W
Agni
3
3
11
2.83
W
Cthulhu
SuperStonik
Cthulhu
8
4
11
3.38
W
3
1
13
9.5
L
Ganesha
abcdefroy
Ganesha
0
6
11
0.92
L
Aphrodite
ar30_kyle
Aphrodite
4
3
8
2.67
W
Ne Zha
xFASKANx
Ne Zha
4
4
14
2.75
L
3
3
11
2.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,814
Damage
52,328
68,067
Taken
69,741
45,947
Mitigated
57,075
36,051
Healing
27,783
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Rama
 
Rama
13,953
12,143
292
1,845
10,427
4,246
2,457
7,587
2,840
0
22,258
W
6,600
1,195
9,149
1,778
9,559
4,589
1,432
4,935
4,558
13,303
0
L
5,839
436
1,186
2,246
15,641
16,270
265
11,362
4,279
13,962
0
W
Agni
13,537
1,682
2,391
1,229
10,827
4,457
490
4,646
6,059
37,343
0
W
Cthulhu
SuperStonik
Cthulhu
13,399
451
3,068
5,011
21,661
24,391
227
7,118
14,397
24,771
0
W
12,475
4,682
441
3,619
9,934
4,123
1,328
4,191
5,647
31,369
0
L
Ganesha
abcdefroy
Ganesha
12,390
165
1,218
801
15,557
11,828
806
10,313
5,244
22,634
0
L
Aphrodite
ar30_kyle
Aphrodite
10,792
253
9,330
8,202
13,864
8,204
116
9,707
4,157
29,855
0
W
Ne Zha
xFASKANx
Ne Zha
14,803
1,280
3,336
6,029
16,086
8,387
1,350
7,537
8,385
0
25,252
L
9,354
462
751
1,912
14,252
16,527
216
7,042
7,210
0
17,508

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,049
Gold Earned
47,577
145
Minions Killed
117
0
Camps Cleared
0
1,204,211
Distance Traveled
1,106,002
4
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Rama
9,594
738
29
2
0
207,533
4
W
Yemoja
9,679
745
9
1
0
221,231
0
L
Geb
9,601
739
15
1
0
209,991
0
W
Agni
10,155
781
54
4
0
228,067
2
W
Cthulhu
10,887
837
15
1
0
246,878
0
W
Sol
10,255
789
39
3
0
263,535
0
L
Ganesha
8,668
667
3
0
0
214,023
3
L
Aphrodite
10,079
775
50
4
0
261,702
0
W
Ne Zha
10,073
775
28
2
0
244,500
2
L
Nike
9,635
741
20
2
0
212,753
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role